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      1 /*
      2  * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef Position_h
     27 #define Position_h
     28 
     29 #include "ContainerNode.h"
     30 #include "EditingBoundary.h"
     31 #include "TextAffinity.h"
     32 #include "TextDirection.h"
     33 #include <wtf/Assertions.h>
     34 #include <wtf/PassRefPtr.h>
     35 #include <wtf/RefPtr.h>
     36 
     37 namespace WebCore {
     38 
     39 class CSSComputedStyleDeclaration;
     40 class Element;
     41 class InlineBox;
     42 class Node;
     43 class Range;
     44 class RenderObject;
     45 
     46 enum PositionMoveType {
     47     CodePoint,       // Move by a single code point.
     48     Character,       // Move to the next Unicode character break.
     49     BackwardDeletion // Subject to platform conventions.
     50 };
     51 
     52 class Position {
     53 public:
     54     enum AnchorType {
     55         PositionIsOffsetInAnchor,
     56         PositionIsAfterAnchor,
     57         PositionIsBeforeAnchor
     58     };
     59 
     60     Position()
     61         : m_offset(0)
     62         , m_anchorType(PositionIsOffsetInAnchor)
     63         , m_isLegacyEditingPosition(false)
     64     {
     65     }
     66 
     67     // For creating legacy editing positions: (Anchor type will be determined from editingIgnoresContent(node))
     68     Position(PassRefPtr<Node> anchorNode, int offset);
     69 
     70     // For creating before/after positions:
     71     Position(PassRefPtr<Node> anchorNode, AnchorType);
     72     // For creating offset positions:
     73     Position(PassRefPtr<Node> anchorNode, int offset, AnchorType);
     74 
     75     AnchorType anchorType() const { return static_cast<AnchorType>(m_anchorType); }
     76 
     77     void clear() { m_anchorNode.clear(); m_offset = 0; m_anchorType = PositionIsOffsetInAnchor; m_isLegacyEditingPosition = false; }
     78 
     79     // These are always DOM compliant values.  Editing positions like [img, 0] (aka [img, before])
     80     // will return img->parentNode() and img->nodeIndex() from these functions.
     81     Node* containerNode() const; // NULL for a before/after position anchored to a node with no parent
     82     int computeOffsetInContainerNode() const;  // O(n) for before/after-anchored positions, O(1) for parent-anchored positions
     83     Position parentAnchoredEquivalent() const; // Convenience method for DOM positions that also fixes up some positions for editing
     84 
     85     // Inline O(1) access for Positions which callers know to be parent-anchored
     86     int offsetInContainerNode() const
     87     {
     88         ASSERT(anchorType() == PositionIsOffsetInAnchor);
     89         return m_offset;
     90     }
     91 
     92     // New code should not use this function.
     93     int deprecatedEditingOffset() const
     94     {
     95         if (m_isLegacyEditingPosition || m_anchorType != PositionIsAfterAnchor)
     96             return m_offset;
     97         return offsetForPositionAfterAnchor();
     98     }
     99 
    100     // These are convenience methods which are smart about whether the position is neighbor anchored or parent anchored
    101     Node* computeNodeBeforePosition() const;
    102     Node* computeNodeAfterPosition() const;
    103 
    104     Node* anchorNode() const { return m_anchorNode.get(); }
    105 
    106     // FIXME: Callers should be moved off of node(), node() is not always the container for this position.
    107     // For nodes which editingIgnoresContent(node()) returns true, positions like [ignoredNode, 0]
    108     // will be treated as before ignoredNode (thus node() is really after the position, not containing it).
    109     Node* deprecatedNode() const { return m_anchorNode.get(); }
    110 
    111     Document* document() const { return m_anchorNode ? m_anchorNode->document() : 0; }
    112 
    113     // These should only be used for PositionIsOffsetInAnchor positions, unless
    114     // the position is a legacy editing position.
    115     void moveToPosition(PassRefPtr<Node> anchorNode, int offset);
    116     void moveToOffset(int offset);
    117 
    118     bool isNull() const { return !m_anchorNode; }
    119     bool isNotNull() const { return m_anchorNode; }
    120     bool isOrphan() const { return m_anchorNode && !m_anchorNode->inDocument(); }
    121 
    122     Element* element() const;
    123     PassRefPtr<CSSComputedStyleDeclaration> computedStyle() const;
    124 
    125     // Move up or down the DOM by one position.
    126     // Offsets are computed using render text for nodes that have renderers - but note that even when
    127     // using composed characters, the result may be inside a single user-visible character if a ligature is formed.
    128     Position previous(PositionMoveType = CodePoint) const;
    129     Position next(PositionMoveType = CodePoint) const;
    130     static int uncheckedPreviousOffset(const Node*, int current);
    131     static int uncheckedPreviousOffsetForBackwardDeletion(const Node*, int current);
    132     static int uncheckedNextOffset(const Node*, int current);
    133 
    134     // These can be either inside or just before/after the node, depending on
    135     // if the node is ignored by editing or not.
    136     // FIXME: These should go away. They only make sense for legacy positions.
    137     bool atFirstEditingPositionForNode() const;
    138     bool atLastEditingPositionForNode() const;
    139 
    140     // Returns true if the visually equivalent positions around have different editability
    141     bool atEditingBoundary() const;
    142     Node* parentEditingBoundary() const;
    143 
    144     bool atStartOfTree() const;
    145     bool atEndOfTree() const;
    146 
    147     // FIXME: Make these non-member functions and put them somewhere in the editing directory.
    148     // These aren't really basic "position" operations. More high level editing helper functions.
    149     Position leadingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const;
    150     Position trailingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const;
    151 
    152     // These return useful visually equivalent positions.
    153     Position upstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const;
    154     Position downstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const;
    155 
    156     bool isCandidate() const;
    157     bool inRenderedText() const;
    158     bool isRenderedCharacter() const;
    159     bool rendersInDifferentPosition(const Position&) const;
    160 
    161     void getInlineBoxAndOffset(EAffinity, InlineBox*&, int& caretOffset) const;
    162     void getInlineBoxAndOffset(EAffinity, TextDirection primaryDirection, InlineBox*&, int& caretOffset) const;
    163 
    164     TextDirection primaryDirection() const;
    165 
    166     static bool hasRenderedNonAnonymousDescendantsWithHeight(RenderObject*);
    167     static bool nodeIsUserSelectNone(Node*);
    168 
    169     void debugPosition(const char* msg = "") const;
    170 
    171 #ifndef NDEBUG
    172     void formatForDebugger(char* buffer, unsigned length) const;
    173     void showAnchorTypeAndOffset() const;
    174     void showTreeForThis() const;
    175 #endif
    176 
    177 private:
    178     int offsetForPositionAfterAnchor() const;
    179 
    180     int renderedOffset() const;
    181 
    182     Position previousCharacterPosition(EAffinity) const;
    183     Position nextCharacterPosition(EAffinity) const;
    184 
    185     static AnchorType anchorTypeForLegacyEditingPosition(Node* anchorNode, int offset);
    186 
    187     RefPtr<Node> m_anchorNode;
    188     // m_offset can be the offset inside m_anchorNode, or if editingIgnoresContent(m_anchorNode)
    189     // returns true, then other places in editing will treat m_offset == 0 as "before the anchor"
    190     // and m_offset > 0 as "after the anchor node".  See parentAnchoredEquivalent for more info.
    191     int m_offset;
    192     unsigned m_anchorType : 2;
    193     bool m_isLegacyEditingPosition : 1;
    194 };
    195 
    196 inline bool operator==(const Position& a, const Position& b)
    197 {
    198     // FIXME: In <div><img></div> [div, 0] != [img, 0] even though most of the
    199     // editing code will treat them as identical.
    200     return a.anchorNode() == b.anchorNode() && a.deprecatedEditingOffset() == b.deprecatedEditingOffset() && a.anchorType() == b.anchorType();
    201 }
    202 
    203 inline bool operator!=(const Position& a, const Position& b)
    204 {
    205     return !(a == b);
    206 }
    207 
    208 // We define position creation functions to make callsites more readable.
    209 // These are inline to prevent ref-churn when returning a Position object.
    210 // If we ever add a PassPosition we can make these non-inline.
    211 
    212 inline Position positionInParentBeforeNode(const Node* node)
    213 {
    214     // FIXME: This should ASSERT(node->parentNode())
    215     // At least one caller currently hits this ASSERT though, which indicates
    216     // that the caller is trying to make a position relative to a disconnected node (which is likely an error)
    217     // Specifically, editing/deleting/delete-ligature-001.html crashes with ASSERT(node->parentNode())
    218     return Position(node->parentNode(), node->nodeIndex(), Position::PositionIsOffsetInAnchor);
    219 }
    220 
    221 inline Position positionInParentAfterNode(const Node* node)
    222 {
    223     ASSERT(node->parentNode());
    224     return Position(node->parentNode(), node->nodeIndex() + 1, Position::PositionIsOffsetInAnchor);
    225 }
    226 
    227 // positionBeforeNode and positionAfterNode return neighbor-anchored positions, construction is O(1)
    228 inline Position positionBeforeNode(Node* anchorNode)
    229 {
    230     ASSERT(anchorNode);
    231     return Position(anchorNode, Position::PositionIsBeforeAnchor);
    232 }
    233 
    234 inline Position positionAfterNode(Node* anchorNode)
    235 {
    236     ASSERT(anchorNode);
    237     return Position(anchorNode, Position::PositionIsAfterAnchor);
    238 }
    239 
    240 inline int lastOffsetInNode(Node* node)
    241 {
    242     return node->offsetInCharacters() ? node->maxCharacterOffset() : static_cast<int>(node->childNodeCount());
    243 }
    244 
    245 // firstPositionInNode and lastPositionInNode return parent-anchored positions, lastPositionInNode construction is O(n) due to childNodeCount()
    246 inline Position firstPositionInNode(Node* anchorNode)
    247 {
    248     return Position(anchorNode, 0, Position::PositionIsOffsetInAnchor);
    249 }
    250 
    251 inline Position lastPositionInNode(Node* anchorNode)
    252 {
    253     return Position(anchorNode, lastOffsetInNode(anchorNode), Position::PositionIsOffsetInAnchor);
    254 }
    255 
    256 } // namespace WebCore
    257 
    258 #ifndef NDEBUG
    259 // Outside the WebCore namespace for ease of invocation from gdb.
    260 void showTree(const WebCore::Position&);
    261 void showTree(const WebCore::Position*);
    262 #endif
    263 
    264 #endif // Position_h
    265