1 /* 2 * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef Position_h 27 #define Position_h 28 29 #include "ContainerNode.h" 30 #include "EditingBoundary.h" 31 #include "TextAffinity.h" 32 #include "TextDirection.h" 33 #include <wtf/Assertions.h> 34 #include <wtf/PassRefPtr.h> 35 #include <wtf/RefPtr.h> 36 37 namespace WebCore { 38 39 class CSSComputedStyleDeclaration; 40 class Element; 41 class InlineBox; 42 class Node; 43 class Range; 44 class RenderObject; 45 46 enum PositionMoveType { 47 CodePoint, // Move by a single code point. 48 Character, // Move to the next Unicode character break. 49 BackwardDeletion // Subject to platform conventions. 50 }; 51 52 class Position { 53 public: 54 enum AnchorType { 55 PositionIsOffsetInAnchor, 56 PositionIsAfterAnchor, 57 PositionIsBeforeAnchor 58 }; 59 60 Position() 61 : m_offset(0) 62 , m_anchorType(PositionIsOffsetInAnchor) 63 , m_isLegacyEditingPosition(false) 64 { 65 } 66 67 // For creating legacy editing positions: (Anchor type will be determined from editingIgnoresContent(node)) 68 Position(PassRefPtr<Node> anchorNode, int offset); 69 70 // For creating before/after positions: 71 Position(PassRefPtr<Node> anchorNode, AnchorType); 72 // For creating offset positions: 73 Position(PassRefPtr<Node> anchorNode, int offset, AnchorType); 74 75 AnchorType anchorType() const { return static_cast<AnchorType>(m_anchorType); } 76 77 void clear() { m_anchorNode.clear(); m_offset = 0; m_anchorType = PositionIsOffsetInAnchor; m_isLegacyEditingPosition = false; } 78 79 // These are always DOM compliant values. Editing positions like [img, 0] (aka [img, before]) 80 // will return img->parentNode() and img->nodeIndex() from these functions. 81 Node* containerNode() const; // NULL for a before/after position anchored to a node with no parent 82 int computeOffsetInContainerNode() const; // O(n) for before/after-anchored positions, O(1) for parent-anchored positions 83 Position parentAnchoredEquivalent() const; // Convenience method for DOM positions that also fixes up some positions for editing 84 85 // Inline O(1) access for Positions which callers know to be parent-anchored 86 int offsetInContainerNode() const 87 { 88 ASSERT(anchorType() == PositionIsOffsetInAnchor); 89 return m_offset; 90 } 91 92 // New code should not use this function. 93 int deprecatedEditingOffset() const 94 { 95 if (m_isLegacyEditingPosition || m_anchorType != PositionIsAfterAnchor) 96 return m_offset; 97 return offsetForPositionAfterAnchor(); 98 } 99 100 // These are convenience methods which are smart about whether the position is neighbor anchored or parent anchored 101 Node* computeNodeBeforePosition() const; 102 Node* computeNodeAfterPosition() const; 103 104 Node* anchorNode() const { return m_anchorNode.get(); } 105 106 // FIXME: Callers should be moved off of node(), node() is not always the container for this position. 107 // For nodes which editingIgnoresContent(node()) returns true, positions like [ignoredNode, 0] 108 // will be treated as before ignoredNode (thus node() is really after the position, not containing it). 109 Node* deprecatedNode() const { return m_anchorNode.get(); } 110 111 Document* document() const { return m_anchorNode ? m_anchorNode->document() : 0; } 112 113 // These should only be used for PositionIsOffsetInAnchor positions, unless 114 // the position is a legacy editing position. 115 void moveToPosition(PassRefPtr<Node> anchorNode, int offset); 116 void moveToOffset(int offset); 117 118 bool isNull() const { return !m_anchorNode; } 119 bool isNotNull() const { return m_anchorNode; } 120 bool isOrphan() const { return m_anchorNode && !m_anchorNode->inDocument(); } 121 122 Element* element() const; 123 PassRefPtr<CSSComputedStyleDeclaration> computedStyle() const; 124 125 // Move up or down the DOM by one position. 126 // Offsets are computed using render text for nodes that have renderers - but note that even when 127 // using composed characters, the result may be inside a single user-visible character if a ligature is formed. 128 Position previous(PositionMoveType = CodePoint) const; 129 Position next(PositionMoveType = CodePoint) const; 130 static int uncheckedPreviousOffset(const Node*, int current); 131 static int uncheckedPreviousOffsetForBackwardDeletion(const Node*, int current); 132 static int uncheckedNextOffset(const Node*, int current); 133 134 // These can be either inside or just before/after the node, depending on 135 // if the node is ignored by editing or not. 136 // FIXME: These should go away. They only make sense for legacy positions. 137 bool atFirstEditingPositionForNode() const; 138 bool atLastEditingPositionForNode() const; 139 140 // Returns true if the visually equivalent positions around have different editability 141 bool atEditingBoundary() const; 142 Node* parentEditingBoundary() const; 143 144 bool atStartOfTree() const; 145 bool atEndOfTree() const; 146 147 // FIXME: Make these non-member functions and put them somewhere in the editing directory. 148 // These aren't really basic "position" operations. More high level editing helper functions. 149 Position leadingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const; 150 Position trailingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const; 151 152 // These return useful visually equivalent positions. 153 Position upstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const; 154 Position downstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const; 155 156 bool isCandidate() const; 157 bool inRenderedText() const; 158 bool isRenderedCharacter() const; 159 bool rendersInDifferentPosition(const Position&) const; 160 161 void getInlineBoxAndOffset(EAffinity, InlineBox*&, int& caretOffset) const; 162 void getInlineBoxAndOffset(EAffinity, TextDirection primaryDirection, InlineBox*&, int& caretOffset) const; 163 164 TextDirection primaryDirection() const; 165 166 static bool hasRenderedNonAnonymousDescendantsWithHeight(RenderObject*); 167 static bool nodeIsUserSelectNone(Node*); 168 169 void debugPosition(const char* msg = "") const; 170 171 #ifndef NDEBUG 172 void formatForDebugger(char* buffer, unsigned length) const; 173 void showAnchorTypeAndOffset() const; 174 void showTreeForThis() const; 175 #endif 176 177 private: 178 int offsetForPositionAfterAnchor() const; 179 180 int renderedOffset() const; 181 182 Position previousCharacterPosition(EAffinity) const; 183 Position nextCharacterPosition(EAffinity) const; 184 185 static AnchorType anchorTypeForLegacyEditingPosition(Node* anchorNode, int offset); 186 187 RefPtr<Node> m_anchorNode; 188 // m_offset can be the offset inside m_anchorNode, or if editingIgnoresContent(m_anchorNode) 189 // returns true, then other places in editing will treat m_offset == 0 as "before the anchor" 190 // and m_offset > 0 as "after the anchor node". See parentAnchoredEquivalent for more info. 191 int m_offset; 192 unsigned m_anchorType : 2; 193 bool m_isLegacyEditingPosition : 1; 194 }; 195 196 inline bool operator==(const Position& a, const Position& b) 197 { 198 // FIXME: In <div><img></div> [div, 0] != [img, 0] even though most of the 199 // editing code will treat them as identical. 200 return a.anchorNode() == b.anchorNode() && a.deprecatedEditingOffset() == b.deprecatedEditingOffset() && a.anchorType() == b.anchorType(); 201 } 202 203 inline bool operator!=(const Position& a, const Position& b) 204 { 205 return !(a == b); 206 } 207 208 // We define position creation functions to make callsites more readable. 209 // These are inline to prevent ref-churn when returning a Position object. 210 // If we ever add a PassPosition we can make these non-inline. 211 212 inline Position positionInParentBeforeNode(const Node* node) 213 { 214 // FIXME: This should ASSERT(node->parentNode()) 215 // At least one caller currently hits this ASSERT though, which indicates 216 // that the caller is trying to make a position relative to a disconnected node (which is likely an error) 217 // Specifically, editing/deleting/delete-ligature-001.html crashes with ASSERT(node->parentNode()) 218 return Position(node->parentNode(), node->nodeIndex(), Position::PositionIsOffsetInAnchor); 219 } 220 221 inline Position positionInParentAfterNode(const Node* node) 222 { 223 ASSERT(node->parentNode()); 224 return Position(node->parentNode(), node->nodeIndex() + 1, Position::PositionIsOffsetInAnchor); 225 } 226 227 // positionBeforeNode and positionAfterNode return neighbor-anchored positions, construction is O(1) 228 inline Position positionBeforeNode(Node* anchorNode) 229 { 230 ASSERT(anchorNode); 231 return Position(anchorNode, Position::PositionIsBeforeAnchor); 232 } 233 234 inline Position positionAfterNode(Node* anchorNode) 235 { 236 ASSERT(anchorNode); 237 return Position(anchorNode, Position::PositionIsAfterAnchor); 238 } 239 240 inline int lastOffsetInNode(Node* node) 241 { 242 return node->offsetInCharacters() ? node->maxCharacterOffset() : static_cast<int>(node->childNodeCount()); 243 } 244 245 // firstPositionInNode and lastPositionInNode return parent-anchored positions, lastPositionInNode construction is O(n) due to childNodeCount() 246 inline Position firstPositionInNode(Node* anchorNode) 247 { 248 return Position(anchorNode, 0, Position::PositionIsOffsetInAnchor); 249 } 250 251 inline Position lastPositionInNode(Node* anchorNode) 252 { 253 return Position(anchorNode, lastOffsetInNode(anchorNode), Position::PositionIsOffsetInAnchor); 254 } 255 256 } // namespace WebCore 257 258 #ifndef NDEBUG 259 // Outside the WebCore namespace for ease of invocation from gdb. 260 void showTree(const WebCore::Position&); 261 void showTree(const WebCore::Position*); 262 #endif 263 264 #endif // Position_h 265