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Searched
defs:onground
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/WinQuake/
sv_user.cpp
40
qboolean
onground
;
variable
361
else if (
onground
)
387
onground
= (int)sv_player->u.v.flags & FL_ONGROUND;
client.h
191
qboolean
onground
;
member in struct:__anon14401
/external/quake/quake/src/QW/client/
pmove.c
28
int
onground
;
variable
349
if (
onground
!= -1) {
366
else if (
onground
!= -1) // apply ground friction
539
if (
onground
!= -1)
589
onground
= -1;
595
onground
= -1; // too steep
597
onground
= tr.ent;
598
if (
onground
!= -1)
663
onground
= -1;
674
if (
onground
== -1
[
all
...]
client.h
53
int
onground
; // -1 = in air, else pmove entity number
member in struct:__anon14108
Completed in 196 milliseconds