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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GRAPHIC_BUFFER_H
     18 #define ANDROID_GRAPHIC_BUFFER_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <ui/ANativeObjectBase.h>
     24 #include <ui/PixelFormat.h>
     25 #include <ui/Rect.h>
     26 #include <utils/Flattenable.h>
     27 #include <utils/RefBase.h>
     28 
     29 
     30 struct ANativeWindowBuffer;
     31 
     32 namespace android {
     33 
     34 class GraphicBufferMapper;
     35 
     36 // ===========================================================================
     37 // GraphicBuffer
     38 // ===========================================================================
     39 
     40 class GraphicBuffer
     41     : public ANativeObjectBase< ANativeWindowBuffer, GraphicBuffer, RefBase >,
     42       public Flattenable
     43 {
     44 public:
     45 
     46     enum {
     47         USAGE_SW_READ_NEVER     = GRALLOC_USAGE_SW_READ_NEVER,
     48         USAGE_SW_READ_RARELY    = GRALLOC_USAGE_SW_READ_RARELY,
     49         USAGE_SW_READ_OFTEN     = GRALLOC_USAGE_SW_READ_OFTEN,
     50         USAGE_SW_READ_MASK      = GRALLOC_USAGE_SW_READ_MASK,
     51 
     52         USAGE_SW_WRITE_NEVER    = GRALLOC_USAGE_SW_WRITE_NEVER,
     53         USAGE_SW_WRITE_RARELY   = GRALLOC_USAGE_SW_WRITE_RARELY,
     54         USAGE_SW_WRITE_OFTEN    = GRALLOC_USAGE_SW_WRITE_OFTEN,
     55         USAGE_SW_WRITE_MASK     = GRALLOC_USAGE_SW_WRITE_MASK,
     56 
     57         USAGE_SOFTWARE_MASK     = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
     58 
     59         USAGE_PROTECTED         = GRALLOC_USAGE_PROTECTED,
     60 
     61         USAGE_HW_TEXTURE        = GRALLOC_USAGE_HW_TEXTURE,
     62         USAGE_HW_RENDER         = GRALLOC_USAGE_HW_RENDER,
     63         USAGE_HW_2D             = GRALLOC_USAGE_HW_2D,
     64         USAGE_HW_COMPOSER       = GRALLOC_USAGE_HW_COMPOSER,
     65         USAGE_HW_VIDEO_ENCODER  = GRALLOC_USAGE_HW_VIDEO_ENCODER,
     66         USAGE_HW_MASK           = GRALLOC_USAGE_HW_MASK
     67     };
     68 
     69     GraphicBuffer();
     70 
     71     // creates w * h buffer
     72     GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage);
     73 
     74     // create a buffer from an existing handle
     75     GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage,
     76             uint32_t stride, native_handle_t* handle, bool keepOwnership);
     77 
     78     // create a buffer from an existing ANativeWindowBuffer
     79     GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership);
     80 
     81     // return status
     82     status_t initCheck() const;
     83 
     84     uint32_t getWidth() const           { return width; }
     85     uint32_t getHeight() const          { return height; }
     86     uint32_t getStride() const          { return stride; }
     87     uint32_t getUsage() const           { return usage; }
     88     PixelFormat getPixelFormat() const  { return format; }
     89     Rect getBounds() const              { return Rect(width, height); }
     90 
     91     status_t reallocate(uint32_t w, uint32_t h, PixelFormat f, uint32_t usage);
     92 
     93     status_t lock(uint32_t usage, void** vaddr);
     94     status_t lock(uint32_t usage, const Rect& rect, void** vaddr);
     95     // For HAL_PIXEL_FORMAT_YCbCr_420_888
     96     status_t lockYCbCr(uint32_t usage, android_ycbcr *ycbcr);
     97     status_t lockYCbCr(uint32_t usage, const Rect& rect, android_ycbcr *ycbcr);
     98     status_t unlock();
     99 
    100     ANativeWindowBuffer* getNativeBuffer() const;
    101 
    102     void setIndex(int index);
    103     int getIndex() const;
    104 
    105     // for debugging
    106     static void dumpAllocationsToSystemLog();
    107 
    108 private:
    109     virtual ~GraphicBuffer();
    110 
    111     enum {
    112         ownNone   = 0,
    113         ownHandle = 1,
    114         ownData   = 2,
    115     };
    116 
    117     inline const GraphicBufferMapper& getBufferMapper() const {
    118         return mBufferMapper;
    119     }
    120     inline GraphicBufferMapper& getBufferMapper() {
    121         return mBufferMapper;
    122     }
    123     uint8_t mOwner;
    124 
    125 private:
    126     friend class Surface;
    127     friend class BpSurface;
    128     friend class BnSurface;
    129     friend class LightRefBase<GraphicBuffer>;
    130     GraphicBuffer(const GraphicBuffer& rhs);
    131     GraphicBuffer& operator = (const GraphicBuffer& rhs);
    132     const GraphicBuffer& operator = (const GraphicBuffer& rhs) const;
    133 
    134     status_t initSize(uint32_t w, uint32_t h, PixelFormat format,
    135             uint32_t usage);
    136 
    137     void free_handle();
    138 
    139     // Flattenable interface
    140     size_t getFlattenedSize() const;
    141     size_t getFdCount() const;
    142     status_t flatten(void* buffer, size_t size,
    143             int fds[], size_t count) const;
    144     status_t unflatten(void const* buffer, size_t size,
    145             int fds[], size_t count);
    146 
    147 
    148     GraphicBufferMapper& mBufferMapper;
    149     ssize_t mInitCheck;
    150     int mIndex;
    151 
    152     // If we're wrapping another buffer then this reference will make sure it
    153     // doesn't get freed.
    154     sp<ANativeWindowBuffer> mWrappedBuffer;
    155 };
    156 
    157 }; // namespace android
    158 
    159 #endif // ANDROID_GRAPHIC_BUFFER_H
    160