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    Searched defs:pColor (Results 1 - 5 of 5) sorted by null

  /external/quake/quake/src/WinQuake/
gl_rlight.cpp 99 float* pColor = gColorBuffer;
100 *pColor++ = 0.2f;
101 *pColor++ = 0.1f;
102 *pColor++ = 0.0f;
103 *pColor++ = 1.0f;
108 *pColor++ = 0.0f;
109 *pColor++ = 0.0f;
110 *pColor++ = 0.0f;
111 *pColor++ = 0.0f;
r_part.cpp 660 unsigned char* pColor = (unsigned char*) gColorBuffer;
743 pColor = (unsigned char*) gColorBuffer;
747 memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3);
748 pColor[3] = 255;
749 pColor += 4;
756 memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3);
757 pColor[3] = 255;
758 pColor += 4;
765 memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3);
766 pColor[3] = 255
    [all...]
gl_rmain.cpp 357 float* pColor;
374 pColor = gColorBuffer;
387 *pColor++ = l;
388 *pColor++ = l;
389 *pColor++ = l;
390 *pColor++ = 1.0f;
    [all...]
  /external/quake/quake/src/QW/client/
gl_draw.c 569 unsigned char *pColor;
576 pColor = (unsigned char *) &d_8to24table[(byte) crosshaircolor.value];
577 glColor4ubv ( pColor );
    [all...]
gl_rmain.c 322 float* pColor;
336 pColor = color;
342 *pColor++ = l;
343 *pColor++ = l;
344 *pColor++ = l;

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