1 /* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * * Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 #include "FrameActionScheduler.h" 28 29 #include "Event.h" 30 #include "Node.h" 31 #include <wtf/Vector.h> 32 33 namespace WebCore { 34 35 class EventFrameAction : public FrameAction { 36 public: 37 EventFrameAction(PassRefPtr<Event> event, PassRefPtr<Node> target) 38 : m_event(event) 39 , m_eventTarget(target) 40 { 41 } 42 43 virtual void fire() 44 { 45 // Only dispatch events to nodes that are in the document 46 ExceptionCode ec = 0; 47 if (m_eventTarget->inDocument()) 48 m_eventTarget->dispatchEvent(m_event, ec); 49 } 50 51 private: 52 RefPtr<Event> m_event; 53 RefPtr<Node> m_eventTarget; 54 }; 55 56 FrameActionScheduler::FrameActionScheduler() 57 : m_enqueueActions(0) 58 { 59 } 60 61 FrameActionScheduler::~FrameActionScheduler() 62 { 63 clear(); 64 } 65 66 bool FrameActionScheduler::isEmpty() const 67 { 68 return m_scheduledActions.isEmpty(); 69 } 70 71 void FrameActionScheduler::clear() 72 { 73 m_scheduledActions.clear(); 74 m_enqueueActions = 0; 75 } 76 77 void FrameActionScheduler::pause() 78 { 79 ASSERT(isEmpty() || m_enqueueActions); 80 m_enqueueActions++; 81 } 82 83 void FrameActionScheduler::resume() 84 { 85 m_enqueueActions--; 86 if (!m_enqueueActions) 87 dispatch(); 88 ASSERT(isEmpty() || m_enqueueActions); 89 } 90 91 void FrameActionScheduler::dispatch() 92 { 93 Vector< OwnPtr<FrameAction> > snapshot; 94 m_scheduledActions.swap(snapshot); 95 96 for (Vector< OwnPtr<FrameAction> >::iterator i = snapshot.begin(); i != snapshot.end(); ++i) 97 (*i)->fire(); 98 } 99 100 void FrameActionScheduler::scheduleAction(PassOwnPtr<FrameAction> action) 101 { 102 m_scheduledActions.append(action); 103 } 104 105 void FrameActionScheduler::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<Node> eventTarget) 106 { 107 scheduleAction(new EventFrameAction(event, eventTarget)); 108 } 109 110 111 } // namespace WebCore 112