1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package com.jme3.input.event; 33 34 /** 35 * <code>TouchEvent</code> represents a single event from multi-touch input devices 36 * @author larynx 37 */ 38 public class TouchEvent extends InputEvent { 39 40 public enum Type { 41 42 /** 43 * Touch down event, fields: posX, posY, pressure 44 */ 45 DOWN, 46 /** 47 * Move/Drag event, fields: posX, posY, deltaX, deltaY, pressure 48 */ 49 MOVE, 50 /** 51 * Touch up event, fields: posX, posY, pressure 52 */ 53 UP, 54 /** 55 * Virtual keyboard or hardware key event down, fields: keyCode, characters 56 */ 57 KEY_DOWN, 58 /** 59 * Virtual keyboard or hardware key event up, fields: keyCode, characters 60 */ 61 KEY_UP, 62 // Single finger gestures 63 FLING, 64 TAP, 65 DOUBLETAP, 66 LONGPRESSED, 67 // Two finger scale events 68 /** 69 * Two finger scale event start, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan 70 */ 71 SCALE_START, 72 /** 73 * Two finger scale event, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan 74 */ 75 SCALE_MOVE, 76 /** 77 * Two finger scale event end, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan 78 */ 79 SCALE_END, 80 /** 81 * Scroll event 82 */ 83 SCROLL, 84 /** 85 * The user has performed a down MotionEvent and not performed a move or up yet. This event is commonly used to provide visual feedback to the user to let them know that their action has been recognized i.e. highlight an element. 86 */ 87 SHOWPRESS, 88 // Others 89 OUTSIDE, 90 IDLE 91 } 92 private Type type = Type.IDLE; 93 private int pointerId; 94 private float posX; 95 private float posY; 96 private float deltaX; 97 private float deltaY; 98 private float pressure; 99 100 // Used only with KEY* events 101 private int keyCode; 102 private String characters; 103 // Used only with SCALE* events 104 private float scaleFactor; 105 private float scaleSpan; 106 107 public TouchEvent() { 108 set(Type.IDLE, 0f, 0f, 0f, 0f); 109 } 110 111 public TouchEvent(Type type, float x, float y, float deltax, float deltay) { 112 set(type, x, y, deltax, deltay); 113 } 114 115 public void set(Type type) { 116 set(type, 0f, 0f, 0f, 0f); 117 } 118 119 public void set(Type type, float x, float y, float deltax, float deltay) { 120 this.type = type; 121 this.posX = x; 122 this.posY = y; 123 this.deltaX = deltax; 124 this.deltaY = deltay; 125 pointerId = 0; 126 pressure = 0; 127 keyCode = 0; 128 scaleFactor = 0; 129 scaleSpan = 0; 130 characters = ""; 131 consumed = false; 132 } 133 134 /** 135 * Returns the type of touch event. 136 * 137 * @return the type of touch event. 138 */ 139 public Type getType() { 140 return type; 141 } 142 143 public float getX() { 144 return posX; 145 } 146 147 public float getY() { 148 return posY; 149 } 150 151 public float getDeltaX() { 152 return deltaX; 153 } 154 155 public float getDeltaY() { 156 return deltaY; 157 } 158 159 public float getPressure() 160 { 161 return pressure; 162 } 163 164 public void setPressure(float pressure) 165 { 166 this.pressure = pressure; 167 } 168 169 public int getPointerId() 170 { 171 return pointerId; 172 } 173 174 public void setPointerId(int pointerId) { 175 this.pointerId = pointerId; 176 } 177 178 public int getKeyCode() { 179 return keyCode; 180 } 181 182 public void setKeyCode(int keyCode) { 183 this.keyCode = keyCode; 184 } 185 186 public String getCharacters() { 187 return characters; 188 } 189 190 public void setCharacters(String characters) { 191 this.characters = characters; 192 } 193 194 public float getScaleFactor() { 195 return scaleFactor; 196 } 197 198 public void setScaleFactor(float scaleFactor) { 199 this.scaleFactor = scaleFactor; 200 } 201 202 public float getScaleSpan() { 203 return scaleSpan; 204 } 205 206 public void setScaleSpan(float scaleSpan) { 207 this.scaleSpan = scaleSpan; 208 } 209 } 210