/external/openssl/crypto/bn/asm/ |
modexp512-x86_64.pl | 147 # Swizzle Macros 151 #MACRO swizzle pDst, pSrc, tmp1, tmp2 153 sub swizzle subroutine 1174 &swizzle("%rdi", "%rcx", "%rax", "%rbx"); 1178 # swizzle(pg, tmp); 1204 &swizzle("%rbp", "%rcx", "%rax", "%rbx"); [all...] |
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
Texture.cpp | 64 static void convertFormat(GraphicsContext3D* context, Texture::Format format, unsigned int* glFormat, unsigned int* glType, bool* swizzle) 66 *swizzle = false; 79 *swizzle = true; 111 bool swizzle; local 112 convertFormat(context, format, &glFormat, &glType, &swizzle); 122 template <bool swizzle> 127 if (!swizzle && width == srcStride) 130 if (swizzle) { 160 bool swizzle; local 161 convertFormat(m_context, m_format, &glFormat, &glType, &swizzle); [all...] |
/external/skia/src/gpu/gl/ |
GrGLShaderBuilder.cpp | 55 const char* swizzle = access.getSwizzle(); local 63 for (i = 0; '\0' != swizzle[i]; ++i) { 67 swizzle = mangledSwizzle; 69 // For shader prettiness we omit the swizzle rather than appending ".rgba". 70 if (memcmp(swizzle, "rgba", 4)) { 71 outAppend->appendf(".%s", swizzle); 134 // Assume that swizzle support implies that we never have to modify a shader to adjust 135 // for texture format/swizzle settings. 140 // Assert that key is set iff the swizzle will be modified.
|
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
OutputHLSL.cpp | 744 TIntermAggregate *swizzle = node->getRight()->getAsAggregate(); local 746 if (swizzle) 748 TIntermSequence &sequence = swizzle->getSequence(); [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/ |
DDSLoader.java | 259 int swizzle = in.readInt(); local 278 if (swizzle == SWIZZLE_xGxR) {
|
/external/valgrind/main/coregrind/ |
m_mallocfree.c | 1038 void swizzle ( Arena* a, UInt lno ) function [all...] |