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    Searched defs:swizzle (Results 1 - 6 of 6) sorted by null

  /external/openssl/crypto/bn/asm/
modexp512-x86_64.pl 147 # Swizzle Macros
151 #MACRO swizzle pDst, pSrc, tmp1, tmp2
153 sub swizzle subroutine
1174 &swizzle("%rdi", "%rcx", "%rax", "%rbx");
1178 # swizzle(pg, tmp);
1204 &swizzle("%rbp", "%rcx", "%rax", "%rbx");
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  /external/webkit/Source/WebCore/platform/graphics/gpu/
Texture.cpp 64 static void convertFormat(GraphicsContext3D* context, Texture::Format format, unsigned int* glFormat, unsigned int* glType, bool* swizzle)
66 *swizzle = false;
79 *swizzle = true;
111 bool swizzle; local
112 convertFormat(context, format, &glFormat, &glType, &swizzle);
122 template <bool swizzle>
127 if (!swizzle && width == srcStride)
130 if (swizzle) {
160 bool swizzle; local
161 convertFormat(m_context, m_format, &glFormat, &glType, &swizzle);
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  /external/skia/src/gpu/gl/
GrGLShaderBuilder.cpp 55 const char* swizzle = access.getSwizzle(); local
63 for (i = 0; '\0' != swizzle[i]; ++i) {
67 swizzle = mangledSwizzle;
69 // For shader prettiness we omit the swizzle rather than appending ".rgba".
70 if (memcmp(swizzle, "rgba", 4)) {
71 outAppend->appendf(".%s", swizzle);
134 // Assume that swizzle support implies that we never have to modify a shader to adjust
135 // for texture format/swizzle settings.
140 // Assert that key is set iff the swizzle will be modified.
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
OutputHLSL.cpp 744 TIntermAggregate *swizzle = node->getRight()->getAsAggregate(); local
746 if (swizzle)
748 TIntermSequence &sequence = swizzle->getSequence();
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  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
DDSLoader.java 259 int swizzle = in.readInt(); local
278 if (swizzle == SWIZZLE_xGxR) {
  /external/valgrind/main/coregrind/
m_mallocfree.c 1038 void swizzle ( Arena* a, UInt lno ) function
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