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    Searched defs:tileIndex (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/gpu/
TilingData.h 56 int tileIndex(int x, int y) const { return x + y * numTilesX(); }
  /external/replicaisland/src/com/replica/replicaisland/
LevelSystem.java 118 final int tileIndex = (byte)byteStream.read();
148 mTileWidth, mTileHeight, world, tileIndex);
TiledVertexGrid.java 75 int tileIndex = mWorld.getTile(startTileX + tileX,
77 if (tileIndex >= 0) {
91 int tileIndex = mWorld.getTile(startTileX + tileX,
93 if (tileIndex < 0) {
94 tileIndex = totalTextureTiles - 1; // Assume that the last tile is empty.
96 int textureOffsetX = (tileIndex % textureTilesAcross) * tileWidth;
97 int textureOffsetY = (tileIndex / textureTilesAcross) * tileHeight;
CollisionSystem.java 192 final int tileIndex = tileArray[x][worldHeight - y];
193 if (tileIndex >= 0 && tileIndex < mCollisionTiles.length
194 && mCollisionTiles[tileIndex] != null) {
206 boolean hit = testBoxAgainstList(mCollisionTiles[tileIndex].segments,
301 final int tileIndex = tileArray[currentX][worldHeight - currentY];
302 if (tileIndex >= 0 && tileIndex < mCollisionTiles.length
303 && mCollisionTiles[tileIndex] != null) {
304 if (visitor.visit(mCollisionTiles[tileIndex], startPoint, endPoint,
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