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    Searched defs:vertexShader (Results 1 - 25 of 48) sorted by null

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  /cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
30 glAttachShader(program, vertexShader);
attach_shader_six.cpp 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
31 glAttachShader(program, vertexShader);
attach_shader_three.cpp 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
36 glAttachShader(program, vertexShader);
37 glAttachShader(program, vertexShader);
42 glDeleteShader(vertexShader);
attach_shader_two.cpp 28 GLuint vertexShader = -99;
31 glAttachShader(program, vertexShader);
attach_shader_one.cpp 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
45 glAttachShader(program, vertexShader);
59 glDeleteShader(vertexShader);
color_one.cpp 39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
45 glAttachShader(gProgram, vertexShader);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp 52 bool ProgramBindingBase::init(const String& vertexShader, const String& fragmentShader)
54 m_program = createShaderProgram(vertexShader, fragmentShader);
81 unsigned vertexShader = loadShader(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
82 if (!vertexShader) {
89 GLC(m_context, m_context->deleteShader(vertexShader));
100 GLC(m_context, m_context->attachShader(programObject, vertexShader));
116 GLC(m_context, m_context->deleteShader(vertexShader));
ProgramBinding.h 42 bool init(const String& vertexShader, const String& fragmentShader);
57 template<class VertexShader, class FragmentShader>
72 const VertexShader& vertexShader() const { return m_vertexShader; }
77 VertexShader m_vertexShader;
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp 103 unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
104 if (!vertexShader)
112 context->attachShader(program, vertexShader);
119 context->deleteShader(vertexShader);
  /frameworks/native/cmds/flatland/
GLHelper.h 34 const char* vertexShader[MAX_SHADER_LINES];
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
85 if (!vertexShader) {
96 glAttachShader(program, vertexShader);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44 if (vertexShader == 0) {
54 GLES20.glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader)
81 glAttachShader(program, vertexShader);
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader)
81 glAttachShader(program, vertexShader);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader)
81 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
114 if (vertexShader == 0) {
125 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
163 if (vertexShader == 0) {
174 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
212 if (vertexShader == 0) {
225 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 146 int vertexShader;
152 vertexShader = LoadShader(GLES20.GL_VERTEX_SHADER, vShaderStr);
161 GLES20.glAttachShader(programObject, vertexShader);
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
104 if (!vertexShader) {
115 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
104 if (!vertexShader) {
115 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader) {
78 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
188 if (vertexShader == 0) {
199 GLES20.glAttachShader(program, vertexShader);
200 checkGlError("glAttachShader vertexShader");

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