OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:vertexShader
(Results
1 - 25
of
48
) sorted by null
1
2
/cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp
28
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
30
glAttachShader(program,
vertexShader
);
attach_shader_six.cpp
27
GLuint
vertexShader
= glCreateShader(GL_VERTEX_SHADER);
31
glAttachShader(program,
vertexShader
);
attach_shader_three.cpp
34
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, gVertexShader);
36
glAttachShader(program,
vertexShader
);
37
glAttachShader(program,
vertexShader
);
42
glDeleteShader(
vertexShader
);
attach_shader_two.cpp
28
GLuint
vertexShader
= -99;
31
glAttachShader(program,
vertexShader
);
attach_shader_one.cpp
41
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, gVertexShader);
45
glAttachShader(program,
vertexShader
);
59
glDeleteShader(
vertexShader
);
color_one.cpp
39
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
45
glAttachShader(gProgram,
vertexShader
);
/external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp
52
bool ProgramBindingBase::init(const String&
vertexShader
, const String& fragmentShader)
54
m_program = createShaderProgram(
vertexShader
, fragmentShader);
81
unsigned
vertexShader
= loadShader(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
82
if (!
vertexShader
) {
89
GLC(m_context, m_context->deleteShader(
vertexShader
));
100
GLC(m_context, m_context->attachShader(programObject,
vertexShader
));
116
GLC(m_context, m_context->deleteShader(
vertexShader
));
ProgramBinding.h
42
bool init(const String&
vertexShader
, const String& fragmentShader);
57
template<class
VertexShader
, class FragmentShader>
72
const
VertexShader
&
vertexShader
() const { return m_vertexShader; }
77
VertexShader
m_vertexShader;
/external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp
103
unsigned
vertexShader
= loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
104
if (!
vertexShader
)
112
context->attachShader(program,
vertexShader
);
119
context->deleteShader(
vertexShader
);
/frameworks/native/cmds/flatland/
GLHelper.h
34
const char*
vertexShader
[MAX_SHADER_LINES];
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp
84
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
85
if (!
vertexShader
) {
96
glAttachShader(program,
vertexShader
);
/development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java
43
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44
if (
vertexShader
== 0) {
54
GLES20.glAttachShader(program,
vertexShader
);
/frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp
64
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
65
if (!
vertexShader
) {
76
glAttachShader(program,
vertexShader
);
/frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp
64
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
65
if (!
vertexShader
) {
76
glAttachShader(program,
vertexShader
);
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
)
81
glAttachShader(program,
vertexShader
);
/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
Renderer.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
)
81
glAttachShader(program,
vertexShader
);
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
)
81
glAttachShader(program,
vertexShader
);
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java
113
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
114
if (
vertexShader
== 0) {
125
GLES20.glAttachShader(program,
vertexShader
);
/cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java
162
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
163
if (
vertexShader
== 0) {
174
GLES20.glAttachShader(program,
vertexShader
);
/cts/tests/tests/media/src/android/media/cts/
TextureRender.java
211
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
212
if (
vertexShader
== 0) {
225
GLES20.glAttachShader(program,
vertexShader
);
/cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java
146
int
vertexShader
;
152
vertexShader
= LoadShader(GLES20.GL_VERTEX_SHADER, vShaderStr);
161
GLES20.glAttachShader(programObject,
vertexShader
);
/frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp
103
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
104
if (!
vertexShader
) {
115
glAttachShader(program,
vertexShader
);
/frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp
103
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
104
if (!
vertexShader
) {
115
glAttachShader(program,
vertexShader
);
/frameworks/native/opengl/tests/gl_perf/
fill_common.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
) {
78
glAttachShader(program,
vertexShader
);
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java
187
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
188
if (
vertexShader
== 0) {
199
GLES20.glAttachShader(program,
vertexShader
);
200
checkGlError("glAttachShader
vertexShader
");
Completed in 1276 milliseconds
1
2