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  /cts/tests/tests/graphics/src/android/graphics/cts/
Canvas_VertexModeTest.java 41 float[] verts = new float[10]; local
51 verts,
64 verts,
77 verts,
CanvasTest.java 1397 final float[] verts = new float[2008]; local
1415 final float[] verts = new float[10]; local
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  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 335 GLfloat verts[] = { -1.0f, -1.0f, 0.0f, local
357 s_gl.glVertexPointer(3, GL_FLOAT, 0, verts);
  /external/quake/quake/src/QW/client/
gl_mesh.c 289 trivertx_t *verts; local
353 verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
355 paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
358 *verts++ = poseverts[i][vertexorder[j]];
r_draw.c 708 mvertex_t verts[2][100]; //FIXME: do real number local
743 verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]];
748 verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]];
756 lastdist = DotProduct (verts[vertpage][lastvert].position,
765 dist = DotProduct (verts[vertpage][i].position, pclip->normal) -
771 verts[newpage][newverts].position[0] =
772 verts[vertpage][i].position[0] +
773 ((verts[vertpage][lastvert].position[0] -
774 verts[vertpage][i].position[0]) * frac);
775 verts[newpage][newverts].position[1]
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gl_rmain.c 299 trivertx_t *verts; local
305 verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata);
306 verts += posenum * paliashdr->poseverts;
341 l = shadedots[verts->lightnormalindex] * shadelight;
345 *pVertex++ = verts->v[0];
346 *pVertex++ = verts->v[1];
347 *pVertex++ = verts->v[2];
348 verts++;
375 l = shadedots[verts->lightnormalindex] * shadelight;
377 glVertex3f (verts->v[0], verts->v[1], verts->v[2])
396 trivertx_t *verts; local
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gl_warp.c 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
43 v = verts;
54 void SubdividePolygon (int numverts, float *verts)
70 BoundPoly (numverts, verts, mins, maxs);
82 v = verts + i;
89 VectorCopy (verts, v);
92 v = verts;
127 for (i=0 ; i<numverts ; i++, verts+= 3)
129 VectorCopy (verts, poly->verts[i])
148 vec3_t verts[64]; local
903 vec3_t verts[MAX_CLIP_VERTS]; local
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gl_model.h 125 float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) member in struct:glpoly_s
  /external/skia/src/gpu/
GrAARectRenderer.cpp 144 intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices()); local
146 GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
147 GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
152 verts += sizeof(GrPoint);
154 *reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
164 verts += 4 * vsize;
166 *reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor;
212 intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices()); local
217 GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
218 GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize)
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GrAAConvexPathRenderer.cpp 303 QuadVertex* verts,
315 verts[v + 0].fPos = sega.endPt();
316 verts[v + 1].fPos = verts[v + 0].fPos + sega.endNorm();
317 verts[v + 2].fPos = verts[v + 0].fPos + segb.fMid;
318 verts[v + 3].fPos = verts[v + 0].fPos + segb.fNorms[0];
319 verts[v + 0].fUV.set(0,0);
320 verts[v + 1].fUV.set(0,-SK_Scalar1)
469 QuadVertex *verts; local
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GrAAHairLinePathRenderer.cpp 163 // trade off of fill vs cpu time on verts
357 const SkMatrix* toSrc, Vertex verts[kVertsPerQuad]) {
384 Vertex& a0 = verts[0];
385 Vertex& a1 = verts[1];
386 Vertex& b0 = verts[2];
387 Vertex& c0 = verts[3];
388 Vertex& c1 = verts[4];
427 toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(Vertex), kVertsPerQuad);
429 DevToUV.apply<kVertsPerQuad, sizeof(Vertex), sizeof(GrPoint)>(verts);
523 Vertex* verts = reinterpret_cast<Vertex*>(arg->vertices()) local
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  /external/quake/quake/src/WinQuake/
gl_mesh.cpp 302 trivertx_t *verts; local
360 verts = (trivertx_t*) Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
362 paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
365 *verts++ = poseverts[i][vertexorder[j]];
r_draw.cpp 708 mvertex_t verts[2][100]; //FIXME: do real number local
743 verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]];
748 verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]];
756 lastdist = DotProduct (verts[vertpage][lastvert].position,
765 dist = DotProduct (verts[vertpage][i].position, pclip->normal) -
771 verts[newpage][newverts].position[0] =
772 verts[vertpage][i].position[0] +
773 ((verts[vertpage][lastvert].position[0] -
774 verts[vertpage][i].position[0]) * frac);
775 verts[newpage][newverts].position[1] =
    [all...]
gl_warp.cpp 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
43 v = verts;
54 void SubdividePolygon (int numverts, float *verts)
70 BoundPoly (numverts, verts, mins, maxs);
82 v = verts + i;
89 VectorCopy (verts, v);
92 v = verts;
127 for (i=0 ; i<numverts ; i++, verts+= 3)
129 VectorCopy (verts, poly->verts[i])
148 vec3_t verts[64]; local
952 vec3_t verts[MAX_CLIP_VERTS]; local
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gl_model.h 121 float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) member in struct:glpoly_s
gl_rmain.cpp 329 trivertx_t *v, *verts; local
342 verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata);
343 verts += posenum * paliashdr->poseverts;
386 l = shadedots[verts->lightnormalindex] * shadelight;
391 *pPos++ = verts->v[0];
392 *pPos++ = verts->v[1];
393 *pPos++ = verts->v[2];
394 verts++;
416 l = shadedots[verts->lightnormalindex] * shadelight;
418 glVertex3f (verts->v[0], verts->v[1], verts->v[2])
445 trivertx_t *v, *verts; local
596 trivertx_t *verts, *v; local
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  /external/skia/legacy/src/utils/
SkNinePatch.cpp 74 static void fillRow(SkPoint verts[], SkPoint texs[],
79 verts->set(vx, vy); verts++;
89 verts->set(vx, vy); verts++;
92 verts->set(bounds.fRight, vy); verts++;
188 // number of celss * 2 (tris per cell) * 3 (verts per tri)
190 // allocate 2 times, one for verts, one for texs, plus indices
193 SkPoint* verts = (SkPoint*)storage.get() local
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  /external/skia/src/utils/
SkNinePatch.cpp 74 static void fillRow(SkPoint verts[], SkPoint texs[],
79 verts->set(vx, vy); verts++;
89 verts->set(vx, vy); verts++;
92 verts->set(bounds.fRight, vy); verts++;
188 // number of celss * 2 (tris per cell) * 3 (verts per tri)
190 // allocate 2 times, one for verts, one for texs, plus indices
193 SkPoint* verts = (SkPoint*)storage.get() local
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  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 67 protected final ArrayList<Vector3f> verts = new ArrayList<Vector3f>(); field in class:OBJLoader
163 verts.clear();
260 vx.v = verts.get(v - 1);
357 verts.add(readVector3());
  /external/webkit/Source/WebCore/platform/graphics/android/context/
PlatformGraphicsContextSkia.cpp 404 SkPoint* verts = (SkPoint*)storage.get(); local
407 verts[i].set(x, y);
423 canvas->drawPoints(SkCanvas::kPoints_PointMode, count, verts, paint);
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
BufferUtils.java 343 Vector3f[] verts = new Vector3f[buff.limit() / 3]; local
344 for (int x = 0; x < verts.length; x++) {
346 verts[x] = v;
348 return verts;
548 Vector2f[] verts = new Vector2f[buff.limit() / 2]; local
549 for (int x = 0; x < verts.length; x++) {
551 verts[x] = v;
553 return verts;
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
CurvesHelper.java 456 Vector3f[] verts = new Vector3f[vertices.length / 3]; local
457 for (int j = 0; j < verts.length; ++j) {
463 verts[j] = new Vector3f(temp[0], temp[1], temp[2]);
465 verts[j] = new Vector3f(temp[0], temp[2], -temp[1]);
469 vertexBuffers[geomIndex] = BufferUtils.createFloatBuffer(verts.length * curvePoints.length);
471 FloatBuffer buffer = BufferUtils.createFloatBuffer(verts);
483 int bevelCurveEdgesAmount = verts.length - 1;
487 int pointOffset = i / 3 * verts.length;
489 for (int index = 0; index < verts.length - 1; ++index) {
492 indexBuffer.put(verts.length + index + pointOffset);
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  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
SkeletonControl.java 339 int verts = bufLength / 3; local
343 for (int vert = verts - 1; vert >= 0; vert--) {
452 int verts = bufLength / 3; local
458 for (int vert = verts - 1; vert >= 0; vert--) {
  /frameworks/base/core/jni/android/graphics/
Canvas.cpp 607 storageSize += ptCount * sizeof(SkPoint); // storage for verts
613 SkPoint* verts; local
616 verts = (SkPoint*)(vertA.ptr() + vertIndex);
619 verts = texs + ptCount;
620 indices = (uint16_t*)(verts + ptCount);
625 verts[i].set(SkFloatToFixed(src[0]), SkFloatToFixed(src[1]));
699 canvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, verts,
719 SkPoint* verts; local
722 verts = (SkPoint*)(vertA.ptr() + vertIndex);
727 int count = ptCount; // for verts
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  /external/skia/legacy/src/core/
SkPicturePlayback.cpp 697 const SkPoint* verts = (const SkPoint*)fReader.skip( local
716 canvas.drawVertices(vmode, vCount, verts, texs, colors, NULL,
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