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    Searched defs:viewangles (Results 1 - 5 of 5) sorted by null

  /external/quake/quake/src/QW/client/
render.h 90 vec3_t viewangles; member in struct:__anon14214
client.h 41 vec3_t viewangles; // only for demos, not from server member in struct:__anon14108
242 vec3_t viewangles; member in struct:__anon14116
  /external/quake/quake/src/WinQuake/
in_dos.cpp 35 vec3_t viewangles; member in struct:__anon14526
124 cl.viewangles[PITCH] = 0;
308 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
315 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
316 if (cl.viewangles[PITCH] > 80)
317 cl.viewangles[PITCH] = 80;
318 if (cl.viewangles[PITCH] < -70)
319 cl.viewangles[PITCH] = -70;
363 cl.viewangles[YAW] += aspeed*cl_yawspeed.value;
365 cl.viewangles[YAW] -= aspeed*cl_yawspeed.value;
    [all...]
render.h 96 vec3_t viewangles; member in struct:__anon14614
client.h 24 vec3_t viewangles; member in struct:__anon14393
170 vec3_t mviewangles[2]; // during demo playback viewangles is lerped
172 vec3_t viewangles; member in struct:__anon14401

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