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    Searched refs:AddVertex (Results 1 - 10 of 10) sorted by null

  /external/ceres-solver/internal/ceres/
graph_test.cc 47 graph.AddVertex(0, 1.0);
48 graph.AddVertex(1, 2.0);
63 graph.AddVertex(0, 1.0);
64 graph.AddVertex(1, 2.0);
72 graph.AddVertex(0, 3.0);
88 graph.AddVertex(0, 1.0);
89 graph.AddVertex(1, 2.0);
98 graph.AddVertex(0, 1.0);
99 graph.AddVertex(1, 2.0);
graph_algorithms_test.cc 45 graph.AddVertex(0);
46 graph.AddVertex(1);
47 graph.AddVertex(2);
48 graph.AddVertex(3);
49 graph.AddVertex(4);
75 graph.AddVertex(0);
76 graph.AddVertex(1);
77 graph.AddVertex(2);
78 graph.AddVertex(3);
79 graph.AddVertex(4)
    [all...]
graph.h 54 void AddVertex(const Vertex& vertex, double weight) {
64 void AddVertex(const Vertex& vertex) {
65 AddVertex(vertex, 1.0);
canonical_views_clustering_test.cc 52 graph_.AddVertex(i, kVertexWeights[i]);
parameter_block_ordering.cc 93 graph->AddVertex(parameter_block);
visibility.cc 125 graph->AddVertex(i);
graph_algorithms.h 200 forest->AddVertex(vertex1, graph.VertexWeight(vertex1));
visibility_based_preconditioner.cc 552 cluster_graph->AddVertex(i);
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmobj.h 385 STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
456 STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMOBJ.H 385 STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
456 STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;

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