/external/webkit/Source/WebCore/webaudio/ |
AudioChannelMerger.idl | 32 ] AudioChannelMerger : AudioNode {
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AudioChannelSplitter.idl | 28 ] AudioChannelSplitter : AudioNode {
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AudioSourceNode.h | 32 #include "AudioNode.h" 36 class AudioSourceNode : public AudioNode { 39 : AudioNode(context, sampleRate)
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AudioSourceNode.idl | 32 ] AudioSourceNode : AudioNode {
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AudioDestinationNode.idl | 29 ] AudioDestinationNode : AudioNode {
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AudioNode.cpp | 29 #include "AudioNode.h" 38 AudioNode::AudioNode(AudioContext* context, double sampleRate) 53 atexit(AudioNode::printNodeCounts); 58 AudioNode::~AudioNode() 62 printf("%p: %d: AudioNode::~AudioNode() %d %d %d\n", this, type(), m_normalRefCount, m_connectionRefCount, m_disabledRefCount); 66 void AudioNode::initialize() 71 void AudioNode::uninitialize( [all...] |
AudioGainNode.idl | 29 ] AudioGainNode : AudioNode {
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ConvolverNode.idl | 30 ] ConvolverNode : AudioNode {
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DelayNode.idl | 29 ] DelayNode : AudioNode {
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HighPass2FilterNode.idl | 31 ] HighPass2FilterNode : AudioNode {
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LowPass2FilterNode.idl | 31 ] LowPass2FilterNode : AudioNode {
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AudioNode.idl | 28 ] AudioNode { 33 [Custom] void connect(in AudioNode destination, in unsigned long output, in unsigned long input)
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JavaScriptAudioNode.idl | 34 ] JavaScriptAudioNode : AudioNode {
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AudioContext.h | 99 // The AudioNode create methods are called on the main thread (from JavaScript). 116 void notifyNodeFinishedProcessing(AudioNode*); 128 void markForDeletion(AudioNode*); 182 // In AudioNode::deref() a tryLock() is used for calling finishDeref(), but if it fails keep track here. 183 void addDeferredFinishDeref(AudioNode*, AudioNode::RefType); 200 // Reconcile ref/deref which are defined both in AudioNode and EventTarget. 224 // uniquely connected to. See the AudioNode::ref() and AudioNode::deref() methods for more details. 225 void refNode(AudioNode*); [all...] |
AudioNodeOutput.h | 29 #include "AudioNode.h" 39 // AudioNodeOutput represents a single output for an AudioNode. 45 AudioNodeOutput(AudioNode*, unsigned numberOfChannels); 48 AudioNode* node() const { return m_node; } 51 // Causes our AudioNode to process if it hasn't already for this render quantum. 87 AudioNode* m_node;
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DefaultAudioDestinationNode.cpp | 60 AudioNode::initialize(); 70 AudioNode::uninitialize();
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AudioChannelMerger.h | 32 #include "AudioNode.h" 39 class AudioChannelMerger : public AudioNode { 46 // AudioNode
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/external/jmonkeyengine/engine/src/core/com/jme3/audio/ |
AudioRenderer.java | 51 * @see AudioNode#setReverbEnabled(boolean) 56 public void playSourceInstance(AudioNode src); 57 public void playSource(AudioNode src); 58 public void pauseSource(AudioNode src); 59 public void stopSource(AudioNode src); 61 public void updateSourceParam(AudioNode src, AudioParam param);
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/external/jmonkeyengine/engine/src/test/jme3test/audio/ |
TestMusicStreaming.java | 37 import com.jme3.audio.AudioNode; 49 AudioNode audioSource = new AudioNode(assetManager, "Lumme-Badloop.ogg", true);
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TestWav.java | 33 import com.jme3.audio.AudioNode; 38 private AudioNode audioSource; 57 audioSource = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
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TestOgg.java | 36 import com.jme3.audio.AudioNode; 41 private AudioNode audioSource; 51 audioSource = new AudioNode(assetManager, "Sound/Effects/Foot steps.ogg", true); 57 if (audioSource.getStatus() != AudioNode.Status.Playing){ 61 audioSource = new AudioNode(assetManager, "Sound/Effects/Foot steps.ogg", true);
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/external/jmonkeyengine/engine/src/android/jme3test/android/ |
SimpleSoundTest.java | 4 import com.jme3.audio.AudioNode;
12 private AudioNode gun;
13 private AudioNode nature;
17 gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav");
23 nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true);
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TestAmbient.java | 37 import com.jme3.audio.AudioNode; 42 private AudioNode footsteps, beep; 43 private AudioNode nature, waves; 61 footsteps = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Foot steps.ogg", true); 69 beep = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Beep.ogg", true); 77 waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", true); 80 nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true);
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/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
SoundHandleJme.java | 36 import com.jme3.audio.AudioNode; 37 import com.jme3.audio.AudioNode.Status; 43 private AudioNode node; 48 public SoundHandleJme(AudioRenderer ar, AudioNode node){ 78 node = new AudioNode(am, fileName, true);
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/external/webkit/Source/WebCore/bindings/js/ |
JSAudioNodeCustom.cpp | 31 #include "AudioNode.h" 44 AudioNode* destinationNode = toAudioNode(exec->argument(0)); 54 AudioNode* audioNode = static_cast<AudioNode*>(impl()); 55 bool success = audioNode->connect(destinationNode, outputIndex, inputIndex); 68 AudioNode* audioNode = static_cast<AudioNode*>(impl()); 69 audioNode->disconnect(outputIndex) [all...] |