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  /external/webkit/Source/WebCore/webaudio/
AudioChannelMerger.idl 32 ] AudioChannelMerger : AudioNode {
AudioChannelSplitter.idl 28 ] AudioChannelSplitter : AudioNode {
AudioSourceNode.h 32 #include "AudioNode.h"
36 class AudioSourceNode : public AudioNode {
39 : AudioNode(context, sampleRate)
AudioSourceNode.idl 32 ] AudioSourceNode : AudioNode {
AudioDestinationNode.idl 29 ] AudioDestinationNode : AudioNode {
AudioNode.cpp 29 #include "AudioNode.h"
38 AudioNode::AudioNode(AudioContext* context, double sampleRate)
53 atexit(AudioNode::printNodeCounts);
58 AudioNode::~AudioNode()
62 printf("%p: %d: AudioNode::~AudioNode() %d %d %d\n", this, type(), m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
66 void AudioNode::initialize()
71 void AudioNode::uninitialize(
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AudioGainNode.idl 29 ] AudioGainNode : AudioNode {
ConvolverNode.idl 30 ] ConvolverNode : AudioNode {
DelayNode.idl 29 ] DelayNode : AudioNode {
HighPass2FilterNode.idl 31 ] HighPass2FilterNode : AudioNode {
LowPass2FilterNode.idl 31 ] LowPass2FilterNode : AudioNode {
AudioNode.idl 28 ] AudioNode {
33 [Custom] void connect(in AudioNode destination, in unsigned long output, in unsigned long input)
JavaScriptAudioNode.idl 34 ] JavaScriptAudioNode : AudioNode {
AudioContext.h 99 // The AudioNode create methods are called on the main thread (from JavaScript).
116 void notifyNodeFinishedProcessing(AudioNode*);
128 void markForDeletion(AudioNode*);
182 // In AudioNode::deref() a tryLock() is used for calling finishDeref(), but if it fails keep track here.
183 void addDeferredFinishDeref(AudioNode*, AudioNode::RefType);
200 // Reconcile ref/deref which are defined both in AudioNode and EventTarget.
224 // uniquely connected to. See the AudioNode::ref() and AudioNode::deref() methods for more details.
225 void refNode(AudioNode*);
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AudioNodeOutput.h 29 #include "AudioNode.h"
39 // AudioNodeOutput represents a single output for an AudioNode.
45 AudioNodeOutput(AudioNode*, unsigned numberOfChannels);
48 AudioNode* node() const { return m_node; }
51 // Causes our AudioNode to process if it hasn't already for this render quantum.
87 AudioNode* m_node;
DefaultAudioDestinationNode.cpp 60 AudioNode::initialize();
70 AudioNode::uninitialize();
AudioChannelMerger.h 32 #include "AudioNode.h"
39 class AudioChannelMerger : public AudioNode {
46 // AudioNode
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioRenderer.java 51 * @see AudioNode#setReverbEnabled(boolean)
56 public void playSourceInstance(AudioNode src);
57 public void playSource(AudioNode src);
58 public void pauseSource(AudioNode src);
59 public void stopSource(AudioNode src);
61 public void updateSourceParam(AudioNode src, AudioParam param);
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestMusicStreaming.java 37 import com.jme3.audio.AudioNode;
49 AudioNode audioSource = new AudioNode(assetManager, "Lumme-Badloop.ogg", true);
TestWav.java 33 import com.jme3.audio.AudioNode;
38 private AudioNode audioSource;
57 audioSource = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
TestOgg.java 36 import com.jme3.audio.AudioNode;
41 private AudioNode audioSource;
51 audioSource = new AudioNode(assetManager, "Sound/Effects/Foot steps.ogg", true);
57 if (audioSource.getStatus() != AudioNode.Status.Playing){
61 audioSource = new AudioNode(assetManager, "Sound/Effects/Foot steps.ogg", true);
  /external/jmonkeyengine/engine/src/android/jme3test/android/
SimpleSoundTest.java 4 import com.jme3.audio.AudioNode;
12 private AudioNode gun;
13 private AudioNode nature;
17 gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav");
23 nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true);
TestAmbient.java 37 import com.jme3.audio.AudioNode;
42 private AudioNode footsteps, beep;
43 private AudioNode nature, waves;
61 footsteps = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Foot steps.ogg", true);
69 beep = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Beep.ogg", true);
77 waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", true);
80 nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true);
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
SoundHandleJme.java 36 import com.jme3.audio.AudioNode;
37 import com.jme3.audio.AudioNode.Status;
43 private AudioNode node;
48 public SoundHandleJme(AudioRenderer ar, AudioNode node){
78 node = new AudioNode(am, fileName, true);
  /external/webkit/Source/WebCore/bindings/js/
JSAudioNodeCustom.cpp 31 #include "AudioNode.h"
44 AudioNode* destinationNode = toAudioNode(exec->argument(0));
54 AudioNode* audioNode = static_cast<AudioNode*>(impl());
55 bool success = audioNode->connect(destinationNode, outputIndex, inputIndex);
68 AudioNode* audioNode = static_cast<AudioNode*>(impl());
69 audioNode->disconnect(outputIndex)
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