/external/webkit/Source/WebCore/platform/graphics/gpu/qt/ |
DrawingBufferQt.cpp | 61 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); 62 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
DrawingBufferGtk.cpp | 61 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); 62 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
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/external/webkit/Source/WebCore/platform/graphics/gpu/mac/ |
DrawingBufferMac.mm | 74 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); 75 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
WebGLLayerChromium.cpp | 73 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); 74 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
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Canvas2DLayerChromium.cpp | 75 // Set the min-mag filters to linear and wrap modes to GraphicsContext3D::CLAMP_TO_EDGE 79 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); 80 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
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DrawingBufferChromium.cpp | 65 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); 66 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
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TextureManager.cpp | 154 // NPOT textures in GL ES only work when the wrap mode is set to GraphicsContext3D::CLAMP_TO_EDGE. 155 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE)); 156 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE));
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GLES2Canvas.cpp | 451 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); 452 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); 808 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); 809 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); [all...] |
LayerRendererChromium.cpp | 497 // NPOT textures in GL ES only work when the wrap mode is set to GraphicsContext3D::CLAMP_TO_EDGE. 498 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE)); 499 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE)); [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
CCPluginLayerImpl.cpp | 62 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE)); 63 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE));
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLTexture.cpp | 105 case GraphicsContext3D::CLAMP_TO_EDGE: 114 case GraphicsContext3D::CLAMP_TO_EDGE: 335 || m_wrapS != GraphicsContext3D::CLAMP_TO_EDGE || m_wrapT != GraphicsContext3D::CLAMP_TO_EDGE))
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WebGLRenderingContext.idl | 359 const unsigned int CLAMP_TO_EDGE = 0x812F; [all...] |
WebGLRenderingContext.cpp | 765 // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL [all...] |
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
Texture.cpp | 210 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); 211 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
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/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext3D.h | 339 CLAMP_TO_EDGE = 0x812F, [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
GraphicsContext3DQt.cpp | 435 glTexParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); 436 glTexParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); [all...] |