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    Searched refs:Colorbuffer (Results 1 - 10 of 10) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Renderbuffer.h 8 // class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
101 class Colorbuffer : public RenderbufferStorage
104 explicit Colorbuffer(IDirect3DSurface9 *renderTarget);
105 explicit Colorbuffer(const Texture* texture);
106 Colorbuffer(int width, int height, GLenum format, GLsizei samples);
108 ~Colorbuffer();
123 DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
Renderbuffer.cpp 8 // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
174 Colorbuffer::Colorbuffer(IDirect3DSurface9 *renderTarget) : mRenderTarget(renderTarget)
190 Colorbuffer::Colorbuffer(const Texture* texture) : mRenderTarget(NULL)
197 Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples)
236 Colorbuffer::~Colorbuffer()
244 bool Colorbuffer::isColorbuffer() cons
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Framebuffer.h 23 class Colorbuffer;
35 void setColorbuffer(GLenum type, GLuint colorbuffer);
49 Colorbuffer *getColorbuffer();
86 DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil);
Framebuffer.cpp 59 void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
62 mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
121 Renderbuffer *colorbuffer = mColorbufferPointer.get(); local
123 if (colorbuffer)
125 return colorbuffer->getSerial();
133 Renderbuffer *colorbuffer = mColorbufferPointer.get(); local
135 if (colorbuffer)
137 return colorbuffer->getRenderTarget();
184 Colorbuffer *Framebuffer::getColorbuffer()
190 return static_cast<Colorbuffer*>(rb->getStorage())
296 Colorbuffer *colorbuffer = getColorbuffer(); local
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ResourceManager.cpp 334 Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(0, 0, GL_RGBA4, 0));
Context.h 47 class Colorbuffer;
libGLESv2.cpp 1045 gl::Colorbuffer *source = framebuffer->getColorbuffer();
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Texture.h 82 class TextureColorbufferProxy : public Colorbuffer
Context.cpp 300 Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget);
1325 gl::Colorbuffer *colorbuffer = framebuffer->getColorbuffer(); local
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Texture.cpp     [all...]

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