/external/webkit/Source/WebCore/platform/graphics/android/ |
PatternAndroid.cpp | 58 m_pattern = SkShader::CreateBitmapShader(ref->bitmap(),
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
PatternSkia.cpp | 68 m_pattern = SkShader::CreateBitmapShader(*bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); 91 m_pattern = SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY);
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/external/skia/gm/ |
tinybitmap.cpp | 50 SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode,
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bigmatrix.cpp | 73 SkShader* shader = SkShader::CreateBitmapShader(
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samplerstress.cpp | 84 fShader.reset(SkShader::CreateBitmapShader(fTexture,
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aarectmodes.cpp | 117 SkShader* s = SkShader::CreateBitmapShader(bm,
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giantbitmap.cpp | 99 SkShader* s = SkShader::CreateBitmapShader(getBitmap(), fMode, fMode);
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hairmodes.cpp | 68 SkShader* s = SkShader::CreateBitmapShader(bm,
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shadertext3.cpp | 104 SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(bmp,
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tilemodes.cpp | 48 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); 155 return SkShader::CreateBitmapShader(bm, tx, ty);
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/external/skia/tests/ |
ShaderOpacityTest.cpp | 18 SkShader* shader = SkShader::CreateBitmapShader(bmp, 28 shader = SkShader::CreateBitmapShader(bmp, 36 shader = SkShader::CreateBitmapShader(bmp, 44 shader = SkShader::CreateBitmapShader(bmp,
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PipeTest.cpp | 37 SkShader* shader = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode,
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BitmapHeapTest.cpp | 49 SkShader* bitmapShader = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode,
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/external/skia/include/core/ |
SkShader.h | 340 static SkShader* CreateBitmapShader(const SkBitmap& src, 369 static SkShader* CreateBitmapShader(const SkBitmap& src,
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/external/skia/legacy/include/core/ |
SkShader.h | 279 static SkShader* CreateBitmapShader(const SkBitmap& src, 306 static SkShader* CreateBitmapShader(const SkBitmap& src,
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/external/skia/legacy/src/animator/ |
SkDrawShader.cpp | 76 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
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/external/skia/src/animator/ |
SkDrawShader.cpp | 76 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
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/external/skia/legacy/src/utils/ |
SkMeshUtils.cpp | 95 p.setShader(SkShader::CreateBitmapShader(bitmap,
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/external/skia/legacy/src/views/ |
SkParsePaint.cpp | 57 return SkShader::CreateBitmapShader(bm, mode, mode);
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SkProgressView.cpp | 114 SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode) :
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/external/skia/src/utils/ |
SkMeshUtils.cpp | 95 p.setShader(SkShader::CreateBitmapShader(bitmap,
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/external/skia/src/views/ |
SkParsePaint.cpp | 57 return SkShader::CreateBitmapShader(bm, mode, mode);
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SkProgressView.cpp | 114 SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode) :
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/external/skia/bench/ |
RepeatTileBench.cpp | 113 SkShader* s = SkShader::CreateBitmapShader(bm,
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TileBench.cpp | 62 SkShader* s = SkShader::CreateBitmapShader(bm, xTile, yTile);
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