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    Searched refs:DEPTH_BUFFER_BIT (Results 1 - 6 of 6) sorted by null

  /external/webkit/Source/WebCore/html/canvas/
WebGLFramebuffer.cpp 270 mask |= GraphicsContext3D::DEPTH_BUFFER_BIT;
279 mask |= (GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT);
WebGLRenderingContext.idl 37 const unsigned int DEPTH_BUFFER_BIT = 0x00000100;
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WebGLRenderingContext.cpp 523 if (contextAttributes->depth() && (!combinedClear || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT)))
529 clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT;
957 if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
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  /external/webkit/Source/WebCore/platform/graphics/gpu/
DrawingBuffer.cpp 162 clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT;
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 111 DEPTH_BUFFER_BIT = 0x00000100,
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  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp 527 clearFlags |= GraphicsContext3D::DEPTH_BUFFER_BIT;
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