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    Searched refs:DIRTY_LAYER (Results 1 - 2 of 2) sorted by null

  /frameworks/base/services/input/
SpriteController.h 167 DIRTY_LAYER = 1 << 4,
SpriteController.cpp 252 | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER
294 && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) {
450 invalidateLocked(DIRTY_LAYER);

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