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  /frameworks/base/opengl/java/javax/microedition/khronos/egl/
EGL.java 17 package javax.microedition.khronos.egl;
19 public interface EGL {
EGLContext.java 17 package javax.microedition.khronos.egl;
23 private static final EGL EGL_INSTANCE = new com.google.android.gles_jni.EGLImpl();
25 public static EGL getEGL() {
  /external/webkit/Source/WebCore/platform/graphics/openvg/
SharedResourceOpenVG.cpp 25 #if PLATFORM(EGL)
33 #if PLATFORM(EGL)
40 #if PLATFORM(EGL)
SurfaceOpenVG.h 23 #if PLATFORM(EGL)
24 #include <egl.h>
31 #if PLATFORM(EGL)
40 * underlying technology is EGL, but OpenVG doesn't depend on EGL per se.
43 * implementations than EGL.
56 #if PLATFORM(EGL)
60 * Create a new EGL pbuffer surface with the specified size and config on
72 * Create a new EGL pbuffer surface that will be bound to the given
92 * Create a new EGL window surface with the specified native window handl
    [all...]
  /frameworks/native/opengl/libs/
egl_impl.h 22 #include <EGL/egl.h>
23 #include <EGL/eglext.h>
24 #include <EGL/eglplatform.h>
  /frameworks/native/opengl/include/GLES/
egl.h 2 * Skeleton egl.h to provide compatibility for early GLES 1.0
4 * in egl.h leading applications to include only egl.h
12 #include <EGL/egl.h>
  /device/generic/goldfish/opengl/system/renderControl_enc/
renderControl_types.h 18 #include <EGL/egl.h>
  /frameworks/native/opengl/tests/include/
glTestLib.h 22 #include <EGL/egl.h>
23 #include <EGL/eglext.h>
  /sdk/emulator/opengl/host/libs/renderControl_dec/
renderControl_types.h 18 #include <EGL/egl.h>
  /sdk/emulator/opengl/tests/ut_renderer/
NativeWindowing.h 19 #include <EGL/egl.h>
X11RendererSurface.h 21 #include <EGL/egl.h>
  /frameworks/base/opengl/java/android/opengl/
GLDebugHelper.java 21 import javax.microedition.khronos.egl.EGL;
92 * Wrap an existing EGL interface in a new EGL interface that adds
94 * @param egl the existing GL interface. Must implement EGL and EGL10. May
98 * @return the wrapped EGL interface.
100 public static EGL wrap(EGL egl, int configFlags, Writer log)
    [all...]
  /frameworks/native/services/surfaceflinger/
LayerDim.h 23 #include <EGL/egl.h>
24 #include <EGL/eglext.h>
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
GaneshContext.h 34 #include <EGL/egl.h>
TextureInfo.h 29 #include <EGL/egl.h>
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglPixmapSurface.h 20 #include <EGL/egl.h>
EglThreadInfo.h 19 #include <EGL/egl.h>
  /sdk/emulator/opengl/host/libs/libOpenglRender/
NativeSubWindow.h 19 #include <EGL/egl.h>
ColorBuffer.h 19 #include <EGL/egl.h>
20 #include <EGL/eglext.h>
  /frameworks/native/opengl/libs/EGL/
Loader.h 28 #include <EGL/egl.h>
44 EGL = 0x01,
egl_cache.h 20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
42 // called when EGL is initialized. When not in the initialized state the
53 // This will be called by the hardware vendor's EGL implementation via the
59 // blob from cache. This will be called by the hardware vendor's EGL
  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
ThreadInfo.h 20 #include <EGL/egl.h>
  /external/skia/include/gpu/gl/
SkANGLEGLContext.h 16 #include <EGL/egl.h>
  /external/webkit/Source/WebKit/android/plugins/
ANPOpenGL_npapi.h 30 #include <EGL/egl.h>
34 * TODO should we not use EGL and GL data types for ABI safety?
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 3 #include <EGL/egl.h>

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