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Searched
refs:EGL
(Results
1 - 25
of
212
) sorted by null
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/frameworks/base/opengl/java/javax/microedition/khronos/egl/
EGL.java
17
package javax.microedition.khronos.
egl
;
19
public interface
EGL
{
EGLContext.java
17
package javax.microedition.khronos.
egl
;
23
private static final
EGL
EGL_INSTANCE = new com.google.android.gles_jni.EGLImpl();
25
public static
EGL
getEGL() {
/external/webkit/Source/WebCore/platform/graphics/openvg/
SharedResourceOpenVG.cpp
25
#if PLATFORM(
EGL
)
33
#if PLATFORM(
EGL
)
40
#if PLATFORM(
EGL
)
SurfaceOpenVG.h
23
#if PLATFORM(
EGL
)
24
#include <
egl
.h>
31
#if PLATFORM(
EGL
)
40
* underlying technology is
EGL
, but OpenVG doesn't depend on
EGL
per se.
43
* implementations than
EGL
.
56
#if PLATFORM(
EGL
)
60
* Create a new
EGL
pbuffer surface with the specified size and config on
72
* Create a new
EGL
pbuffer surface that will be bound to the given
92
* Create a new
EGL
window surface with the specified native window handl
[
all
...]
/frameworks/native/opengl/libs/
egl_impl.h
22
#include <
EGL
/
egl
.h>
23
#include <
EGL
/eglext.h>
24
#include <
EGL
/eglplatform.h>
/frameworks/native/opengl/include/GLES/
egl.h
2
* Skeleton
egl
.h to provide compatibility for early GLES 1.0
4
* in
egl
.h leading applications to include only
egl
.h
12
#include <
EGL
/
egl
.h>
/device/generic/goldfish/opengl/system/renderControl_enc/
renderControl_types.h
18
#include <
EGL
/
egl
.h>
/frameworks/native/opengl/tests/include/
glTestLib.h
22
#include <
EGL
/
egl
.h>
23
#include <
EGL
/eglext.h>
/sdk/emulator/opengl/host/libs/renderControl_dec/
renderControl_types.h
18
#include <
EGL
/
egl
.h>
/sdk/emulator/opengl/tests/ut_renderer/
NativeWindowing.h
19
#include <
EGL
/
egl
.h>
X11RendererSurface.h
21
#include <
EGL
/
egl
.h>
/frameworks/base/opengl/java/android/opengl/
GLDebugHelper.java
21
import javax.microedition.khronos.
egl
.
EGL
;
92
* Wrap an existing
EGL
interface in a new
EGL
interface that adds
94
* @param
egl
the existing GL interface. Must implement
EGL
and EGL10. May
98
* @return the wrapped
EGL
interface.
100
public static
EGL
wrap(
EGL
egl
, int configFlags, Writer log)
[
all
...]
/frameworks/native/services/surfaceflinger/
LayerDim.h
23
#include <
EGL
/
egl
.h>
24
#include <
EGL
/eglext.h>
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
GaneshContext.h
34
#include <
EGL
/
egl
.h>
TextureInfo.h
29
#include <
EGL
/
egl
.h>
/sdk/emulator/opengl/host/libs/Translator/EGL/
EglPixmapSurface.h
20
#include <
EGL
/
egl
.h>
EglThreadInfo.h
19
#include <
EGL
/
egl
.h>
/sdk/emulator/opengl/host/libs/libOpenglRender/
NativeSubWindow.h
19
#include <
EGL
/
egl
.h>
ColorBuffer.h
19
#include <
EGL
/
egl
.h>
20
#include <
EGL
/eglext.h>
/frameworks/native/opengl/libs/EGL/
Loader.h
28
#include <
EGL
/
egl
.h>
44
EGL
= 0x01,
egl_cache.h
20
#include <
EGL
/
egl
.h>
21
#include <
EGL
/eglext.h>
42
// called when
EGL
is initialized. When not in the initialized state the
53
// This will be called by the hardware vendor's
EGL
implementation via the
59
// blob from cache. This will be called by the hardware vendor's
EGL
/device/generic/goldfish/opengl/tests/gles_android_wrapper/
ThreadInfo.h
20
#include <
EGL
/
egl
.h>
/external/skia/include/gpu/gl/
SkANGLEGLContext.h
16
#include <
EGL
/
egl
.h>
/external/webkit/Source/WebKit/android/plugins/
ANPOpenGL_npapi.h
30
#include <
EGL
/
egl
.h>
34
* TODO should we not use
EGL
and GL data types for ABI safety?
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h
3
#include <
EGL
/
egl
.h>
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