HomeSort by relevance Sort by last modified time
    Searched refs:FixedToFloat (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
vertexconversion.h 92 struct FixedToFloat
VertexDataManager.cpp 282 // FIXED (not in WebGL) FLOAT (FixedToFloat)
377 template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat
381 // Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat).
394 template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : gl::FixedToFloat<GLuint, 16> { };
395 template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : gl::FixedToFloat<GLuint, 16> { };
  /external/webkit/Source/WebCore/platform/graphics/mac/
ComplexTextControllerATSUI.cpp 82 CGFloat x = FixedToFloat(layoutRecords[j].realPos);
89 complexTextRun->m_advancesVector.uncheckedAppend(CGSizeMake(FixedToFloat(layoutRecords[j].realPos) - lastX, 0));
  /external/webkit/Source/WebCore/platform/graphics/win/
QTMovie.cpp 336 return FixedToFloat(GetMovieRate(m_private->m_movie));

Completed in 93 milliseconds