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Searched
refs:FixedToFloat
(Results
1 - 4
of
4
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
vertexconversion.h
92
struct
FixedToFloat
VertexDataManager.cpp
282
// FIXED (not in WebGL) FLOAT (
FixedToFloat
)
377
template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; //
FixedToFloat
381
// Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity,
FixedToFloat
).
394
template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : gl::
FixedToFloat
<GLuint, 16> { };
395
template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : gl::
FixedToFloat
<GLuint, 16> { };
/external/webkit/Source/WebCore/platform/graphics/mac/
ComplexTextControllerATSUI.cpp
82
CGFloat x =
FixedToFloat
(layoutRecords[j].realPos);
89
complexTextRun->m_advancesVector.uncheckedAppend(CGSizeMake(
FixedToFloat
(layoutRecords[j].realPos) - lastX, 0));
/external/webkit/Source/WebCore/platform/graphics/win/
QTMovie.cpp
336
return
FixedToFloat
(GetMovieRate(m_private->m_movie));
Completed in 93 milliseconds