/external/webkit/Source/WebCore/html/canvas/ |
Float32Array.cpp | 28 #include "Float32Array.h" 32 PassRefPtr<Float32Array> Float32Array::create(unsigned length) 34 return TypedArrayBase<float>::create<Float32Array>(length); 37 PassRefPtr<Float32Array> Float32Array::create(const float* array, unsigned length) 39 return TypedArrayBase<float>::create<Float32Array>(array, length); 42 PassRefPtr<Float32Array> Float32Array::create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length) 44 return TypedArrayBase<float>::create<Float32Array>(buffer, byteOffset, length) [all...] |
Float32Array.h | 35 class Float32Array : public TypedArrayBase<float> { 37 static PassRefPtr<Float32Array> create(unsigned length); 38 static PassRefPtr<Float32Array> create(const float* array, unsigned length); 39 static PassRefPtr<Float32Array> create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length); 59 PassRefPtr<Float32Array> subarray(int start) const; 60 PassRefPtr<Float32Array> subarray(int start, int end) const; 63 Float32Array(PassRefPtr<ArrayBuffer> buffer,
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Float32Array.idl | 38 ] Float32Array : ArrayBufferView { 42 Float32Array subarray(in long start, in [Optional] long end); 44 // void set(in Float32Array array, [Optional] in unsigned long offset);
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WebGLGetInfo.h | 30 #include "Float32Array.h" 82 WebGLGetInfo(PassRefPtr<Float32Array> value); 104 PassRefPtr<Float32Array> getWebGLFloatArray() const; 124 RefPtr<Float32Array> m_webglFloatArray;
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WebGLRenderingContext.h | 31 #include "Float32Array.h" 227 void uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&); 233 void uniform2fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&); 239 void uniform3fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&); 245 void uniform4fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&); 250 void uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* value, ExceptionCode&); 252 void uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* value, ExceptionCode&); 254 void uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* value, ExceptionCode&); 261 void vertexAttrib1fv(GC3Duint index, Float32Array* values); 264 void vertexAttrib2fv(GC3Duint index, Float32Array* values) [all...] |
WebGLGetInfo.cpp | 33 #include "Float32Array.h" 96 WebGLGetInfo::WebGLGetInfo(PassRefPtr<Float32Array> value) 195 PassRefPtr<Float32Array> WebGLGetInfo::getWebGLFloatArray() const
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WebGLRenderingContext.idl | [all...] |
WebGLRenderingContext.cpp | [all...] |
/external/webkit/Source/WebCore/bindings/js/ |
JSFloat32ArrayCustom.cpp | 29 #include "Float32Array.h" 41 JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, Float32Array* object) 54 RefPtr<Float32Array> array = constructArrayBufferView<Float32Array, float>(exec);
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JSWebGLRenderingContextCustom.cpp | 61 #include "Float32Array.h" 442 RefPtr<Float32Array> webGLArray = toFloat32Array(exec->argument(1)); 595 RefPtr<Float32Array> webGLArray = toFloat32Array(exec->argument(2));
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/external/webkit/Source/WebCore/bindings/v8/custom/ |
V8Float32ArrayCustom.cpp | 33 #include "Float32Array.h" 45 INC_STATS("DOM.Float32Array.Contructor"); 47 return constructWebGLArray<Float32Array, float>(args, &info, v8::kExternalFloatArray); 52 INC_STATS("DOM.Float32Array.set()"); 53 return setWebGLArrayHelper<Float32Array, V8Float32Array>(args); 56 v8::Handle<v8::Value> toV8(Float32Array* impl)
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V8WebGLRenderingContextCustom.cpp | 472 // * glUniform1fv(WebGLUniformLocation location, Float32Array data); 474 // * glUniform2fv(WebGLUniformLocation location, Float32Array data); 476 // * glUniform3fv(WebGLUniformLocation location, Float32Array data); 478 // * glUniform4fv(WebGLUniformLocation location, Float32Array data); 480 // * glVertexAttrib1fv(GLint index, Float32Array data); 482 // * glVertexAttrib2fv(GLint index, Float32Array data); 484 // * glVertexAttrib3fv(GLint index, Float32Array data); 486 // * glVertexAttrib4fv(GLint index, Float32Array data); 510 Float32Array* array = V8Float32Array::toNative(args[1]->ToObject()); 681 // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array data) [all...] |
/external/webkit/Source/WebCore/webaudio/ |
AudioBuffer.idl | 41 Float32Array getChannelData(in unsigned long channelIndex);
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AudioBuffer.cpp | 64 RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length); 78 RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length); 90 Float32Array* AudioBuffer::getChannelData(unsigned channelIndex)
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AudioBuffer.h | 32 #include "Float32Array.h" 56 Float32Array* getChannelData(unsigned channelIndex); 76 Vector<RefPtr<Float32Array> > m_channels;
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RealtimeAnalyserNode.idl | 42 [Conditional=WEBGL] void getFloatFrequencyData(in Float32Array array);
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RealtimeAnalyser.h | 38 class Float32Array; 65 void getFloatFrequencyData(Float32Array*);
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JavaScriptAudioNode.h | 41 class Float32Array;
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RealtimeAnalyserNode.h | 63 void getFloatFrequencyData(Float32Array* array) { m_analyser.getFloatFrequencyData(array); }
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RealtimeAnalyser.cpp | 36 #include "Float32Array.h" 198 void RealtimeAnalyser::getFloatFrequencyData(Float32Array* destinationArray)
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/external/v8/test/mjsunit/regress/ |
regress-1383.js | 36 var wxemsx_0=Float32Array(wxemsx);
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regress-1323.js | 35 var a = new Float32Array(2);
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/external/webkit/Source/WebCore/workers/ |
WorkerContext.idl | 128 attribute Float32ArrayConstructor Float32Array; // Usable with new operator
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/external/v8/test/mjsunit/ |
external-array.js | 143 Uint32Array, PixelArray, Float32Array, Float64Array]; 327 var float32_array = new Float32Array(1);
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/external/v8/src/ |
d8.h | 323 static Handle<Value> Float32Array(const Arguments& args);
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