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  /external/webkit/Source/WebCore/html/canvas/
Float32Array.cpp 28 #include "Float32Array.h"
32 PassRefPtr<Float32Array> Float32Array::create(unsigned length)
34 return TypedArrayBase<float>::create<Float32Array>(length);
37 PassRefPtr<Float32Array> Float32Array::create(const float* array, unsigned length)
39 return TypedArrayBase<float>::create<Float32Array>(array, length);
42 PassRefPtr<Float32Array> Float32Array::create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length)
44 return TypedArrayBase<float>::create<Float32Array>(buffer, byteOffset, length)
    [all...]
Float32Array.h 35 class Float32Array : public TypedArrayBase<float> {
37 static PassRefPtr<Float32Array> create(unsigned length);
38 static PassRefPtr<Float32Array> create(const float* array, unsigned length);
39 static PassRefPtr<Float32Array> create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length);
59 PassRefPtr<Float32Array> subarray(int start) const;
60 PassRefPtr<Float32Array> subarray(int start, int end) const;
63 Float32Array(PassRefPtr<ArrayBuffer> buffer,
Float32Array.idl 38 ] Float32Array : ArrayBufferView {
42 Float32Array subarray(in long start, in [Optional] long end);
44 // void set(in Float32Array array, [Optional] in unsigned long offset);
WebGLGetInfo.h 30 #include "Float32Array.h"
82 WebGLGetInfo(PassRefPtr<Float32Array> value);
104 PassRefPtr<Float32Array> getWebGLFloatArray() const;
124 RefPtr<Float32Array> m_webglFloatArray;
WebGLRenderingContext.h 31 #include "Float32Array.h"
227 void uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&);
233 void uniform2fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&);
239 void uniform3fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&);
245 void uniform4fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&);
250 void uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* value, ExceptionCode&);
252 void uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* value, ExceptionCode&);
254 void uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* value, ExceptionCode&);
261 void vertexAttrib1fv(GC3Duint index, Float32Array* values);
264 void vertexAttrib2fv(GC3Duint index, Float32Array* values)
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WebGLGetInfo.cpp 33 #include "Float32Array.h"
96 WebGLGetInfo::WebGLGetInfo(PassRefPtr<Float32Array> value)
195 PassRefPtr<Float32Array> WebGLGetInfo::getWebGLFloatArray() const
WebGLRenderingContext.idl     [all...]
WebGLRenderingContext.cpp     [all...]
  /external/webkit/Source/WebCore/bindings/js/
JSFloat32ArrayCustom.cpp 29 #include "Float32Array.h"
41 JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, Float32Array* object)
54 RefPtr<Float32Array> array = constructArrayBufferView<Float32Array, float>(exec);
JSWebGLRenderingContextCustom.cpp 61 #include "Float32Array.h"
442 RefPtr<Float32Array> webGLArray = toFloat32Array(exec->argument(1));
595 RefPtr<Float32Array> webGLArray = toFloat32Array(exec->argument(2));
  /external/webkit/Source/WebCore/bindings/v8/custom/
V8Float32ArrayCustom.cpp 33 #include "Float32Array.h"
45 INC_STATS("DOM.Float32Array.Contructor");
47 return constructWebGLArray<Float32Array, float>(args, &info, v8::kExternalFloatArray);
52 INC_STATS("DOM.Float32Array.set()");
53 return setWebGLArrayHelper<Float32Array, V8Float32Array>(args);
56 v8::Handle<v8::Value> toV8(Float32Array* impl)
V8WebGLRenderingContextCustom.cpp 472 // * glUniform1fv(WebGLUniformLocation location, Float32Array data);
474 // * glUniform2fv(WebGLUniformLocation location, Float32Array data);
476 // * glUniform3fv(WebGLUniformLocation location, Float32Array data);
478 // * glUniform4fv(WebGLUniformLocation location, Float32Array data);
480 // * glVertexAttrib1fv(GLint index, Float32Array data);
482 // * glVertexAttrib2fv(GLint index, Float32Array data);
484 // * glVertexAttrib3fv(GLint index, Float32Array data);
486 // * glVertexAttrib4fv(GLint index, Float32Array data);
510 Float32Array* array = V8Float32Array::toNative(args[1]->ToObject());
681 // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array data)
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  /external/webkit/Source/WebCore/webaudio/
AudioBuffer.idl 41 Float32Array getChannelData(in unsigned long channelIndex);
AudioBuffer.cpp 64 RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length);
78 RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length);
90 Float32Array* AudioBuffer::getChannelData(unsigned channelIndex)
AudioBuffer.h 32 #include "Float32Array.h"
56 Float32Array* getChannelData(unsigned channelIndex);
76 Vector<RefPtr<Float32Array> > m_channels;
RealtimeAnalyserNode.idl 42 [Conditional=WEBGL] void getFloatFrequencyData(in Float32Array array);
RealtimeAnalyser.h 38 class Float32Array;
65 void getFloatFrequencyData(Float32Array*);
JavaScriptAudioNode.h 41 class Float32Array;
RealtimeAnalyserNode.h 63 void getFloatFrequencyData(Float32Array* array) { m_analyser.getFloatFrequencyData(array); }
RealtimeAnalyser.cpp 36 #include "Float32Array.h"
198 void RealtimeAnalyser::getFloatFrequencyData(Float32Array* destinationArray)
  /external/v8/test/mjsunit/regress/
regress-1383.js 36 var wxemsx_0=Float32Array(wxemsx);
regress-1323.js 35 var a = new Float32Array(2);
  /external/webkit/Source/WebCore/workers/
WorkerContext.idl 128 attribute Float32ArrayConstructor Float32Array; // Usable with new operator
  /external/v8/test/mjsunit/
external-array.js 143 Uint32Array, PixelArray, Float32Array, Float64Array];
327 var float32_array = new Float32Array(1);
  /external/v8/src/
d8.h 323 static Handle<Value> Float32Array(const Arguments& args);

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