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  /external/webkit/Source/WebCore/platform/graphics/
FloatPoint3D.h 30 class FloatPoint3D {
32 FloatPoint3D()
39 FloatPoint3D(float x, float y, float z)
46 FloatPoint3D(const FloatPoint& p)
53 FloatPoint3D(const FloatPoint3D& p)
94 float dot(const FloatPoint3D& a) const
99 // Sets this FloatPoint3D to the cross product of the passed two.
102 void cross(const FloatPoint3D& a, const FloatPoint3D& b
    [all...]
FloatPoint3D.cpp 24 #include "FloatPoint3D.h"
30 void FloatPoint3D::normalize()
GraphicsLayer.h 34 #include "FloatPoint3D.h"
93 class FloatPoint3D;
243 const FloatPoint3D& anchorPoint() const { return m_anchorPoint; }
244 virtual void setAnchorPoint(const FloatPoint3D& p) { m_anchorPoint = p; }
393 FloatPoint3D m_anchorPoint;
  /external/webkit/Source/WebCore/webaudio/
AudioListener.h 32 #include "FloatPoint3D.h"
48 void setPosition(double x, double y, double z) { setPosition(FloatPoint3D(x, y, z)); }
49 void setPosition(const FloatPoint3D &position) { m_position = position; }
50 const FloatPoint3D& position() const { return m_position; }
55 setOrientation(FloatPoint3D(x, y, z));
56 setUpVector(FloatPoint3D(upX, upY, upZ));
58 void setOrientation(const FloatPoint3D &orientation) { m_orientation = orientation; }
59 const FloatPoint3D& orientation() const { return m_orientation; }
62 void setUpVector(const FloatPoint3D &upVector) { m_upVector = upVector; }
63 const FloatPoint3D& upVector() const { return m_upVector;
    [all...]
AudioPannerNode.h 34 #include "FloatPoint3D.h"
78 FloatPoint3D position() const { return m_position; }
79 void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); }
82 FloatPoint3D orientation() const { return m_position; }
83 void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); }
86 FloatPoint3D velocity() const { return m_velocity; }
87 void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); }
132 FloatPoint3D m_position;
133 FloatPoint3D m_orientation;
134 FloatPoint3D m_velocity
    [all...]
AudioPannerNode.cpp 61 m_position = FloatPoint3D(0, 0, 0);
62 m_orientation = FloatPoint3D(1, 0, 0);
63 m_velocity = FloatPoint3D(0, 0, 0);
168 FloatPoint3D listenerPosition = listener()->position();
169 FloatPoint3D sourceListener = m_position - listenerPosition;
181 FloatPoint3D listenerFront = listener()->orientation();
182 FloatPoint3D listenerUp = listener()->upVector();
183 FloatPoint3D listenerRight = listenerFront.cross(listenerUp);
186 FloatPoint3D listenerFrontNorm = listenerFront;
189 FloatPoint3D up = listenerRight.cross(listenerFrontNorm)
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/filters/
SpotLightSource.h 33 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position,
34 const FloatPoint3D& direction, float specularExponent, float limitingConeAngle)
39 const FloatPoint3D& position() const { return m_position; }
43 const FloatPoint3D& direction() const { return m_direction; }
59 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction,
69 FloatPoint3D m_position;
70 FloatPoint3D m_direction;
PointLightSource.h 33 static PassRefPtr<PointLightSource> create(const FloatPoint3D& position)
38 const FloatPoint3D& position() const { return m_position; }
49 PointLightSource(const FloatPoint3D& position)
55 FloatPoint3D m_position;
LightSource.h 28 #include "FloatPoint3D.h"
52 FloatPoint3D lightVector;
53 FloatPoint3D colorVector;
56 FloatPoint3D directionVector;
57 FloatPoint3D privateColorVector;
PointLightSource.cpp 76 static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p)
  /external/webkit/Source/WebCore/platform/audio/
Cone.h 32 #include "FloatPoint3D.h"
43 double gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosition);
Cone.cpp 45 double ConeEffect::gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosition)
51 FloatPoint3D sourceToListener = listenerPosition - sourcePosition;
54 FloatPoint3D normalizedSourceOrientation = sourceOrientation;
  /external/webkit/Source/WebCore/svg/
SVGFESpotLightElement.cpp 41 FloatPoint3D pos(x(), y(), z());
42 FloatPoint3D direction(pointsAtX(), pointsAtY(), pointsAtZ());
SVGFEPointLightElement.cpp 41 return PointLightSource::create(FloatPoint3D(x(), y(), z()));
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnTextureCoords.cpp 62 result.klmCoordinates[0] = FloatPoint3D(ls * ms,
65 result.klmCoordinates[1] = FloatPoint3D(OneThird * (3.0f * ls * ms - ls * mt - lt * ms),
68 result.klmCoordinates[2] = FloatPoint3D(OneThird * (lt * (mt - 2.0f * ms) + ls * (3.0f * ms - 2.0f * mt)),
71 result.klmCoordinates[3] = FloatPoint3D(ltMinusLs * mtMinusMs,
104 result.klmCoordinates[0] = FloatPoint3D(ls * ms,
107 result.klmCoordinates[1] = FloatPoint3D(OneThird * (-ls * mt - lt * ms + 3.0f * ls * ms),
110 result.klmCoordinates[2] = FloatPoint3D(OneThird * (lt * (mt - 2.0f * ms) + ls * (3.0f * ms - 2.0f * mt)),
113 result.klmCoordinates[3] = FloatPoint3D(ltMinusLs * mtMinusMs,
125 result.klmCoordinates[0] = FloatPoint3D(ls,
128 result.klmCoordinates[1] = FloatPoint3D(ls - OneThird * lt
    [all...]
LoopBlinnTextureCoords.h 29 #include "FloatPoint3D.h"
52 FloatPoint3D klmCoordinates[4];
LoopBlinnClassifier.cpp 48 FloatPoint3D b0(c0.x(), c0.y(), 1.0f);
49 FloatPoint3D b1(c1.x(), c1.y(), 1.0f);
50 FloatPoint3D b2(c2.x(), c2.y(), 1.0f);
51 FloatPoint3D b3(c3.x(), c3.y(), 1.0f);
69 FloatPoint3D nd(d1, d2, d3);
LoopBlinnMathUtils.h 30 #include "FloatPoint3D.h"
40 bool approxEqual(const FloatPoint3D& v0, const FloatPoint3D& v1);
LoopBlinnLocalTriangulator.h 30 #include "FloatPoint3D.h"
59 const FloatPoint3D& klmCoordinates() const
114 FloatPoint3D m_klmCoordinates;
LoopBlinnLocalTriangulator.cpp 75 FloatPoint3D point0(m_vertices[0]->xyCoordinates());
76 FloatPoint3D point1(m_vertices[1]->xyCoordinates());
77 FloatPoint3D point2(m_vertices[2]->xyCoordinates());
78 FloatPoint3D crossProduct = (point1 - point0).cross(point2 - point0);
  /external/webkit/Source/WebCore/platform/graphics/ca/
PlatformCALayer.h 122 FloatPoint3D position() const;
123 void setPosition(const FloatPoint3D&);
124 void setPosition(const FloatPoint& pos) { setPosition(FloatPoint3D(pos.x(), pos.y(), 0)); }
126 FloatPoint3D anchorPoint() const;
127 void setAnchorPoint(const FloatPoint3D&);
PlatformCAAnimation.h 32 #include "FloatPoint3D.h"
114 void setFromValue(const FloatPoint3D&);
120 void setToValue(const FloatPoint3D&);
127 void setValues(const Vector<FloatPoint3D>&);
  /external/webkit/Source/WebCore/platform/graphics/android/
GraphicsLayerAndroid.h 38 class FloatPoint3D;
73 virtual void setAnchorPoint(const FloatPoint3D&);
  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsLayerQt.h 54 virtual void setAnchorPoint(const FloatPoint3D& p);
  /external/webkit/Source/WebCore/platform/graphics/ca/win/
PlatformCALayerWin.cpp 335 FloatPoint3D PlatformCALayer::position() const
338 return FloatPoint3D(point.x, point.y, CACFLayerGetZPosition(m_layer.get()));
341 void PlatformCALayer::setPosition(const FloatPoint3D& value)
348 FloatPoint3D PlatformCALayer::anchorPoint() const
352 return FloatPoint3D(point.x, point.y, z);
355 void PlatformCALayer::setAnchorPoint(const FloatPoint3D& value)
609 FloatPoint3D layerPosition = layer->position();
610 FloatPoint3D layerAnchorPoint = layer->anchorPoint();

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