/external/webkit/Source/WebCore/platform/graphics/ |
FloatPoint3D.h | 30 class FloatPoint3D { 32 FloatPoint3D() 39 FloatPoint3D(float x, float y, float z) 46 FloatPoint3D(const FloatPoint& p) 53 FloatPoint3D(const FloatPoint3D& p) 94 float dot(const FloatPoint3D& a) const 99 // Sets this FloatPoint3D to the cross product of the passed two. 102 void cross(const FloatPoint3D& a, const FloatPoint3D& b [all...] |
FloatPoint3D.cpp | 24 #include "FloatPoint3D.h" 30 void FloatPoint3D::normalize()
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GraphicsLayer.h | 34 #include "FloatPoint3D.h" 93 class FloatPoint3D; 243 const FloatPoint3D& anchorPoint() const { return m_anchorPoint; } 244 virtual void setAnchorPoint(const FloatPoint3D& p) { m_anchorPoint = p; } 393 FloatPoint3D m_anchorPoint;
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/external/webkit/Source/WebCore/webaudio/ |
AudioListener.h | 32 #include "FloatPoint3D.h" 48 void setPosition(double x, double y, double z) { setPosition(FloatPoint3D(x, y, z)); } 49 void setPosition(const FloatPoint3D &position) { m_position = position; } 50 const FloatPoint3D& position() const { return m_position; } 55 setOrientation(FloatPoint3D(x, y, z)); 56 setUpVector(FloatPoint3D(upX, upY, upZ)); 58 void setOrientation(const FloatPoint3D &orientation) { m_orientation = orientation; } 59 const FloatPoint3D& orientation() const { return m_orientation; } 62 void setUpVector(const FloatPoint3D &upVector) { m_upVector = upVector; } 63 const FloatPoint3D& upVector() const { return m_upVector; [all...] |
AudioPannerNode.h | 34 #include "FloatPoint3D.h" 78 FloatPoint3D position() const { return m_position; } 79 void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); } 82 FloatPoint3D orientation() const { return m_position; } 83 void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); } 86 FloatPoint3D velocity() const { return m_velocity; } 87 void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); } 132 FloatPoint3D m_position; 133 FloatPoint3D m_orientation; 134 FloatPoint3D m_velocity [all...] |
AudioPannerNode.cpp | 61 m_position = FloatPoint3D(0, 0, 0); 62 m_orientation = FloatPoint3D(1, 0, 0); 63 m_velocity = FloatPoint3D(0, 0, 0); 168 FloatPoint3D listenerPosition = listener()->position(); 169 FloatPoint3D sourceListener = m_position - listenerPosition; 181 FloatPoint3D listenerFront = listener()->orientation(); 182 FloatPoint3D listenerUp = listener()->upVector(); 183 FloatPoint3D listenerRight = listenerFront.cross(listenerUp); 186 FloatPoint3D listenerFrontNorm = listenerFront; 189 FloatPoint3D up = listenerRight.cross(listenerFrontNorm) [all...] |
/external/webkit/Source/WebCore/platform/graphics/filters/ |
SpotLightSource.h | 33 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, 34 const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) 39 const FloatPoint3D& position() const { return m_position; } 43 const FloatPoint3D& direction() const { return m_direction; } 59 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, 69 FloatPoint3D m_position; 70 FloatPoint3D m_direction;
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PointLightSource.h | 33 static PassRefPtr<PointLightSource> create(const FloatPoint3D& position) 38 const FloatPoint3D& position() const { return m_position; } 49 PointLightSource(const FloatPoint3D& position) 55 FloatPoint3D m_position;
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LightSource.h | 28 #include "FloatPoint3D.h" 52 FloatPoint3D lightVector; 53 FloatPoint3D colorVector; 56 FloatPoint3D directionVector; 57 FloatPoint3D privateColorVector;
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PointLightSource.cpp | 76 static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p)
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/external/webkit/Source/WebCore/platform/audio/ |
Cone.h | 32 #include "FloatPoint3D.h" 43 double gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosition);
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Cone.cpp | 45 double ConeEffect::gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosition) 51 FloatPoint3D sourceToListener = listenerPosition - sourcePosition; 54 FloatPoint3D normalizedSourceOrientation = sourceOrientation;
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/external/webkit/Source/WebCore/svg/ |
SVGFESpotLightElement.cpp | 41 FloatPoint3D pos(x(), y(), z()); 42 FloatPoint3D direction(pointsAtX(), pointsAtY(), pointsAtZ());
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SVGFEPointLightElement.cpp | 41 return PointLightSource::create(FloatPoint3D(x(), y(), z()));
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnTextureCoords.cpp | 62 result.klmCoordinates[0] = FloatPoint3D(ls * ms, 65 result.klmCoordinates[1] = FloatPoint3D(OneThird * (3.0f * ls * ms - ls * mt - lt * ms), 68 result.klmCoordinates[2] = FloatPoint3D(OneThird * (lt * (mt - 2.0f * ms) + ls * (3.0f * ms - 2.0f * mt)), 71 result.klmCoordinates[3] = FloatPoint3D(ltMinusLs * mtMinusMs, 104 result.klmCoordinates[0] = FloatPoint3D(ls * ms, 107 result.klmCoordinates[1] = FloatPoint3D(OneThird * (-ls * mt - lt * ms + 3.0f * ls * ms), 110 result.klmCoordinates[2] = FloatPoint3D(OneThird * (lt * (mt - 2.0f * ms) + ls * (3.0f * ms - 2.0f * mt)), 113 result.klmCoordinates[3] = FloatPoint3D(ltMinusLs * mtMinusMs, 125 result.klmCoordinates[0] = FloatPoint3D(ls, 128 result.klmCoordinates[1] = FloatPoint3D(ls - OneThird * lt [all...] |
LoopBlinnTextureCoords.h | 29 #include "FloatPoint3D.h" 52 FloatPoint3D klmCoordinates[4];
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LoopBlinnClassifier.cpp | 48 FloatPoint3D b0(c0.x(), c0.y(), 1.0f); 49 FloatPoint3D b1(c1.x(), c1.y(), 1.0f); 50 FloatPoint3D b2(c2.x(), c2.y(), 1.0f); 51 FloatPoint3D b3(c3.x(), c3.y(), 1.0f); 69 FloatPoint3D nd(d1, d2, d3);
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LoopBlinnMathUtils.h | 30 #include "FloatPoint3D.h" 40 bool approxEqual(const FloatPoint3D& v0, const FloatPoint3D& v1);
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LoopBlinnLocalTriangulator.h | 30 #include "FloatPoint3D.h" 59 const FloatPoint3D& klmCoordinates() const 114 FloatPoint3D m_klmCoordinates;
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LoopBlinnLocalTriangulator.cpp | 75 FloatPoint3D point0(m_vertices[0]->xyCoordinates()); 76 FloatPoint3D point1(m_vertices[1]->xyCoordinates()); 77 FloatPoint3D point2(m_vertices[2]->xyCoordinates()); 78 FloatPoint3D crossProduct = (point1 - point0).cross(point2 - point0);
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/external/webkit/Source/WebCore/platform/graphics/ca/ |
PlatformCALayer.h | 122 FloatPoint3D position() const; 123 void setPosition(const FloatPoint3D&); 124 void setPosition(const FloatPoint& pos) { setPosition(FloatPoint3D(pos.x(), pos.y(), 0)); } 126 FloatPoint3D anchorPoint() const; 127 void setAnchorPoint(const FloatPoint3D&);
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PlatformCAAnimation.h | 32 #include "FloatPoint3D.h" 114 void setFromValue(const FloatPoint3D&); 120 void setToValue(const FloatPoint3D&); 127 void setValues(const Vector<FloatPoint3D>&);
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/external/webkit/Source/WebCore/platform/graphics/android/ |
GraphicsLayerAndroid.h | 38 class FloatPoint3D; 73 virtual void setAnchorPoint(const FloatPoint3D&);
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
GraphicsLayerQt.h | 54 virtual void setAnchorPoint(const FloatPoint3D& p);
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/external/webkit/Source/WebCore/platform/graphics/ca/win/ |
PlatformCALayerWin.cpp | 335 FloatPoint3D PlatformCALayer::position() const 338 return FloatPoint3D(point.x, point.y, CACFLayerGetZPosition(m_layer.get())); 341 void PlatformCALayer::setPosition(const FloatPoint3D& value) 348 FloatPoint3D PlatformCALayer::anchorPoint() const 352 return FloatPoint3D(point.x, point.y, z); 355 void PlatformCALayer::setAnchorPoint(const FloatPoint3D& value) 609 FloatPoint3D layerPosition = layer->position(); 610 FloatPoint3D layerAnchorPoint = layer->anchorPoint();
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