/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 1 #include "FrameBuffer.h" 3 FrameBuffer::FrameBuffer() 8 FrameBuffer::~FrameBuffer() { 11 void FrameBuffer::Reset() { 19 bool FrameBuffer::InitializeGLContext() { 24 bool FrameBuffer::Init(int width, int height, GLenum format) { 58 checkFramebufferStatus("FrameBuffer.cpp"); 71 bool FrameBuffer::CreateBuffers() [all...] |
FrameBuffer.h | 12 class FrameBuffer { 14 FrameBuffer(); 15 virtual ~FrameBuffer();
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Renderer.h | 3 #include "FrameBuffer.h" 20 bool SetupGraphics(FrameBuffer* buffer); 63 FrameBuffer *mFrameBuffer;
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/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 1 #include "FrameBuffer.h" 3 FrameBuffer::FrameBuffer() 8 FrameBuffer::~FrameBuffer() { 11 void FrameBuffer::Reset() { 19 bool FrameBuffer::InitializeGLContext() { 24 bool FrameBuffer::Init(int width, int height, GLenum format) { 58 checkFramebufferStatus("FrameBuffer.cpp"); 71 bool FrameBuffer::CreateBuffers() [all...] |
FrameBuffer.h | 12 class FrameBuffer { 14 FrameBuffer(); 15 virtual ~FrameBuffer();
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Renderer.h | 3 #include "FrameBuffer.h" 20 bool SetupGraphics(FrameBuffer* buffer); 63 FrameBuffer *mFrameBuffer;
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 1 #include "FrameBuffer.h" 3 FrameBuffer::FrameBuffer() 8 FrameBuffer::~FrameBuffer() { 11 void FrameBuffer::Reset() { 19 bool FrameBuffer::InitializeGLContext() { 24 bool FrameBuffer::Init(int width, int height, GLenum format) { 69 bool FrameBuffer::CreateBuffers() { 78 GLuint FrameBuffer::GetTextureName() const [all...] |
FrameBuffer.h | 9 class FrameBuffer { 11 FrameBuffer(); 12 virtual ~FrameBuffer();
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Renderer.h | 3 #include "FrameBuffer.h" 20 bool SetupGraphics(FrameBuffer* buffer); 63 FrameBuffer *mFrameBuffer;
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
RenderControl.cpp | 17 #include "FrameBuffer.h" 33 FrameBuffer *fb = FrameBuffer::getFB(); 45 FrameBuffer *fb = FrameBuffer::getFB(); 118 FrameBuffer *fb = FrameBuffer::getFB(); 128 FrameBuffer *fb = FrameBuffer::getFB(); 167 FrameBuffer *fb = FrameBuffer::getFB() [all...] |
FBConfig.h | 22 class FrameBuffer; 32 static InitConfigStatus initConfigList(FrameBuffer *fb); 37 static int chooseConfig(FrameBuffer *fb, EGLint * attribs, uint32_t * configs, uint32_t configs_size);
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render_api.cpp | 18 #include "FrameBuffer.h" 94 bool inited = FrameBuffer::initialize(width, height); 195 FrameBuffer* fb = FrameBuffer::getFB(); 215 FrameBuffer* fb = FrameBuffer::getFB(); 260 return FrameBuffer::setupSubWindow(window,x,y,width,height, zRot); 275 return FrameBuffer::removeSubWindow(); 290 FrameBuffer *fb = FrameBuffer::getFB() [all...] |
FrameBuffer.cpp | 16 #include "FrameBuffer.h" 26 FrameBuffer *FrameBuffer::s_theFrameBuffer = NULL; 27 HandleType FrameBuffer::s_nextHandle = 0; 90 void FrameBuffer::finalize(){ 104 bool FrameBuffer::initialize(int width, int height) 111 // allocate space for the FrameBuffer object 113 FrameBuffer *fb = new FrameBuffer(width, height); 168 // Create EGL context for framebuffer post rendering [all...] |
RenderContext.cpp | 18 #include "FrameBuffer.h" 51 c->m_ctx = s_egl.eglCreateContext(FrameBuffer::getFB()->getDisplay(), 74 s_egl.eglDestroyContext(FrameBuffer::getFB()->getDisplay(), m_ctx);
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FrameBuffer.h | 46 class FrameBuffer 55 static FrameBuffer *getFB() { return s_theFrameBuffer; } 101 FrameBuffer(int p_width, int p_height); 102 ~FrameBuffer(); 108 static FrameBuffer *s_theFrameBuffer;
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WindowSurface.cpp | 18 #include "FrameBuffer.h" 44 s_egl.eglDestroySurface(FrameBuffer::getFB()->getDisplay(), m_eglSurface); 61 FrameBuffer *fb = FrameBuffer::getFB(); 159 FrameBuffer *fb = FrameBuffer::getFB(); 182 FrameBuffer *fb = FrameBuffer::getFB();
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Renderer.java | 42 import com.jme3.texture.FrameBuffer; 78 * Clears certain channels of the currently bound framebuffer. 197 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst); 203 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth); 206 * Sets the framebuffer that will be drawn to. 208 public void setFrameBuffer(FrameBuffer fb); 211 * Set the framebuffer that will be set instead of the main framebuffer [all...] |
ViewPort.java | 39 import com.jme3.texture.FrameBuffer; 45 * window or a {@link FrameBuffer} to which scenes will be rendered. 51 * By default, a view port does not clear the framebuffer, but it can be 52 * set to {@link #setClearFlags(boolean, boolean, boolean) clear the framebuffer}. 73 protected FrameBuffer out = null; 231 * Returns the framebuffer where this ViewPort's scenes are 234 * @return the framebuffer where this ViewPort's scenes are 237 * @see #setOutputFrameBuffer(com.jme3.texture.FrameBuffer) 239 public FrameBuffer getOutputFrameBuffer() { 244 * Sets the output framebuffer for the ViewPort [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
SceneProcessor.java | 38 import com.jme3.texture.FrameBuffer; 87 public void postFrame(FrameBuffer out);
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Filter.java | 41 import com.jme3.texture.FrameBuffer;
57 * Any filter holds a frameBuffer and a texture<br>
83 protected FrameBuffer renderFrameBuffer;
100 renderFrameBuffer = new FrameBuffer(width, height, numSamples);
108 renderFrameBuffer = new FrameBuffer(width, height, 1);
164 public FrameBuffer getRenderFrameBuffer() {
168 public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) {
313 protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
359 protected FrameBuffer getRenderFrameBuffer() { [all...] |
HDRRenderer.java | 40 import com.jme3.texture.FrameBuffer;
64 private FrameBuffer msFB;
66 private FrameBuffer mainSceneFB;
68 private FrameBuffer scene64FB;
70 private FrameBuffer scene8FB;
72 private FrameBuffer scene1FB[] = new FrameBuffer[2];
217 private void renderProcessing(Renderer r, FrameBuffer dst, Material mat){
236 private void renderToneMap(Renderer r, FrameBuffer out){
260 mainSceneFB = new FrameBuffer(w, h, 1); [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
NullRenderer.java | 46 import com.jme3.texture.FrameBuffer; 110 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) { 113 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) { 116 public void setMainFrameBufferOverride(FrameBuffer fb) { 119 public void setFrameBuffer(FrameBuffer fb) { 122 public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) { 125 public void deleteFrameBuffer(FrameBuffer fb) {
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
ReflectionProcessor.java | 13 import com.jme3.texture.FrameBuffer; 24 private FrameBuffer reflectionBuffer; 30 * @param reflectionBuffer the FrameBuffer to render to 33 public ReflectionProcessor(Camera reflectionCam, FrameBuffer reflectionBuffer, Plane reflectionClipPlane) { 70 public void postFrame(FrameBuffer out) { 81 public FrameBuffer getReflectionBuffer() { 90 public void setReflectionBuffer(FrameBuffer reflectionBuffer) {
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/external/jmonkeyengine/engine/src/test/jme3test/niftygui/ |
TestNiftyToMesh.java | 43 import com.jme3.texture.FrameBuffer; 71 FrameBuffer fb = new FrameBuffer(1024, 768, 1);
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestFBOPassthrough.java | 42 import com.jme3.texture.FrameBuffer; 48 * Demonstrates FrameBuffer usage. 56 private Node fbNode = new Node("Framebuffer Node"); 57 private FrameBuffer fb; 69 //setup framebuffer 70 fb = new FrameBuffer(w, h, 1); 76 // setup framebuffer's scene
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