/external/webkit/Source/WebCore/html/canvas/ |
WebGLTexture.h | 43 void setTarget(GC3Denum target, GC3Dint maxLevel); 44 void setParameteri(GC3Denum pname, GC3Dint param); 45 void setParameterf(GC3Denum pname, GC3Dfloat param); 47 GC3Denum getTarget() const { return m_target; } 51 void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type); 57 GC3Denum getInternalFormat(GC3Denum target, GC3Dint level) const; 58 GC3Denum getType(GC3Denum target, GC3Dint level) const [all...] |
WebGLShader.h | 40 static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum); 42 GC3Denum getType() const { return m_type; } 48 WebGLShader(WebGLRenderingContext*, GC3Denum); 54 GC3Denum m_type;
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WebGLRenderingContext.h | 74 void activeTexture(GC3Denum texture, ExceptionCode&); 77 void bindBuffer(GC3Denum target, WebGLBuffer*, ExceptionCode&); 78 void bindFramebuffer(GC3Denum target, WebGLFramebuffer*, ExceptionCode&); 79 void bindRenderbuffer(GC3Denum target, WebGLRenderbuffer*, ExceptionCode&); 80 void bindTexture(GC3Denum target, WebGLTexture*, ExceptionCode&); 82 void blendEquation(GC3Denum mode); 83 void blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha); 84 void blendFunc(GC3Denum sfactor, GC3Denum dfactor) [all...] |
WebGLActiveInfo.h | 38 static PassRefPtr<WebGLActiveInfo> create(const String& name, GC3Denum type, GC3Dint size) 43 GC3Denum type() const { return m_type; } 47 WebGLActiveInfo(const String& name, GC3Denum type, GC3Dint size) 57 GC3Denum m_type;
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WebGLShader.cpp | 36 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GC3Denum type) 41 WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GC3Denum type)
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WebGLBuffer.h | 55 int getCachedMaxIndex(GC3Denum type); 57 void setCachedMaxIndex(GC3Denum type, int value); 59 GC3Denum getTarget() const { return m_target; } 60 void setTarget(GC3Denum); 72 GC3Denum m_target; 85 GC3Denum type;
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WebGLFramebuffer.h | 45 void setAttachment(GC3Denum attachment, GC3Denum texTarget, WebGLTexture*, GC3Dint level); 46 void setAttachment(GC3Denum attachment, WebGLRenderbuffer*); 49 WebGLObject* getAttachment(GC3Denum) const; 51 GC3Denum getColorBufferFormat() const; 93 GC3Denum m_texTarget;
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WebGLRenderbuffer.h | 42 void setInternalFormat(GC3Denum internalformat) 47 GC3Denum getInternalFormat() const { return m_internalFormat; } 75 GC3Denum m_internalFormat;
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WebGLTexture.cpp | 56 void WebGLTexture::setTarget(GC3Denum target, GC3Dint maxLevel) 78 void WebGLTexture::setParameteri(GC3Denum pname, GC3Dint param) 127 void WebGLTexture::setParameterf(GC3Denum pname, GC3Dfloat param) 135 void WebGLTexture::setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type) 172 GC3Denum WebGLTexture::getInternalFormat(GC3Denum target, GC3Dint level) const 180 GC3Denum WebGLTexture::getType(GC3Denum target, GC3Dint level) cons [all...] |
WebGLRenderingContext.cpp | 596 unsigned int WebGLRenderingContext::sizeInBytes(GC3Denum type) 618 void WebGLRenderingContext::activeTexture(GC3Denum texture, ExceptionCode& ec) 672 void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer, ExceptionCode& ec) 699 void WebGLRenderingContext::bindFramebuffer(GC3Denum target, WebGLFramebuffer* buffer, ExceptionCode& ec) 718 void WebGLRenderingContext::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer* renderBuffer, ExceptionCode& ec) 737 void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture, ExceptionCode& ec) 784 void WebGLRenderingContext::blendEquation(GC3Denum mode) 792 void WebGLRenderingContext::blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha) 801 void WebGLRenderingContext::blendFunc(GC3Denum sfactor, GC3Denum dfactor [all...] |
WebGLProgram.h | 63 WebGLShader* getAttachedShader(GC3Denum);
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WebGLFramebuffer.cpp | 40 GC3Denum getInternalFormat(WebGLObject* buffer) 85 void WebGLFramebuffer::setAttachment(GC3Denum attachment, GC3Denum texTarget, WebGLTexture* texture, GC3Dint level) 113 void WebGLFramebuffer::setAttachment(GC3Denum attachment, WebGLRenderbuffer* renderbuffer) 137 WebGLObject* WebGLFramebuffer::getAttachment(GC3Denum attachment) const 195 GC3Denum WebGLFramebuffer::getColorBufferFormat() const
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WebGLBuffer.cpp | 173 int WebGLBuffer::getCachedMaxIndex(GC3Denum type) 181 void WebGLBuffer::setCachedMaxIndex(GC3Denum type, int value) 194 void WebGLBuffer::setTarget(GC3Denum target)
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WebGLVertexArrayObjectOES.h | 66 GC3Denum type;
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WebGLProgram.cpp | 106 WebGLShader* WebGLProgram::getAttachedShader(GC3Denum type)
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
SharedGraphicsContext3D.h | 73 void bindBuffer(GC3Denum target, Platform3DObject); 75 void bufferData(GC3Denum target, GC3Dsizeiptr, GC3Denum usage); 76 void bufferData(GC3Denum target, GC3Dsizeiptr, const void* data, GC3Denum usage); 77 void bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr, const void* data); 80 void enable(GC3Denum capacity); 81 void disable(GC3Denum capacity); 84 void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count); 85 GC3Denum getError() [all...] |
SharedGraphicsContext3D.cpp | 136 void SharedGraphicsContext3D::enable(GC3Denum capacity) 141 void SharedGraphicsContext3D::disable(GC3Denum capacity) 158 void SharedGraphicsContext3D::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count) 163 GC3Denum SharedGraphicsContext3D::getError() 168 void SharedGraphicsContext3D::getIntegerv(GC3Denum pname, GC3Dint* value) 203 void SharedGraphicsContext3D::framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, Platform3DObject texture, GC3Dint level) 208 void SharedGraphicsContext3D::texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param [all...] |
/external/webkit/Source/WebKit/chromium/src/ |
GraphicsContext3DInternal.h | 90 void activeTexture(GC3Denum texture); 93 void bindBuffer(GC3Denum target, Platform3DObject); 94 void bindFramebuffer(GC3Denum target, Platform3DObject); 95 void bindRenderbuffer(GC3Denum target, Platform3DObject); 96 void bindTexture(GC3Denum target, Platform3DObject); 98 void blendEquation(GC3Denum mode); 99 void blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha); 100 void blendFunc(GC3Denum sfactor, GC3Denum dfactor) [all...] |
GraphicsContext3DChromium.cpp | 425 DELEGATE_TO_IMPL_1(activeTexture, GC3Denum) 433 DELEGATE_TO_IMPL_2(bindBuffer, GC3Denum, Platform3DObject) 434 DELEGATE_TO_IMPL_2(bindFramebuffer, GC3Denum, Platform3DObject) 435 DELEGATE_TO_IMPL_2(bindRenderbuffer, GC3Denum, Platform3DObject) 436 DELEGATE_TO_IMPL_2(bindTexture, GC3Denum, Platform3DObject) 438 DELEGATE_TO_IMPL_1(blendEquation, GC3Denum) 439 DELEGATE_TO_IMPL_2(blendEquationSeparate, GC3Denum, GC3Denum) 440 DELEGATE_TO_IMPL_2(blendFunc, GC3Denum, GC3Denum) [all...] |
/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext3D.h | 99 GC3Denum type; 496 bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint alignment = 4); 507 bool computeFormatAndTypeParameters(GC3Denum format, 508 GC3Denum type, 517 GC3Denum computeImageSizeInBytes(GC3Denum format, 518 GC3Denum type [all...] |
GraphicsTypes3D.h | 33 typedef unsigned int GC3Denum;
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
GraphicsContext3DOpenGL.cpp | 346 void GraphicsContext3D::activeTexture(GC3Denum texture) 368 void GraphicsContext3D::bindBuffer(GC3Denum target, Platform3DObject buffer) 375 void GraphicsContext3D::bindFramebuffer(GC3Denum target, Platform3DObject buffer) 389 void GraphicsContext3D::bindRenderbuffer(GC3Denum target, Platform3DObject renderbuffer) 396 void GraphicsContext3D::bindTexture(GC3Denum target, Platform3DObject texture) 410 void GraphicsContext3D::blendEquation(GC3Denum mode) 416 void GraphicsContext3D::blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha) 423 void GraphicsContext3D::blendFunc(GC3Denum sfactor, GC3Denum dfactor [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
GraphicsContext3DQt.cpp | 679 void GraphicsContext3D::activeTexture(GC3Denum texture) 711 void GraphicsContext3D::bindBuffer(GC3Denum target, Platform3DObject buffer) 717 void GraphicsContext3D::bindFramebuffer(GC3Denum target, Platform3DObject buffer) 724 void GraphicsContext3D::bindRenderbuffer(GC3Denum target, Platform3DObject renderbuffer) 730 void GraphicsContext3D::bindTexture(GC3Denum target, Platform3DObject texture) 742 void GraphicsContext3D::blendEquation(GC3Denum mode) 748 void GraphicsContext3D::blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha) 754 void GraphicsContext3D::blendFunc(GC3Denum sfactor, GC3Denum dfactor [all...] |
/external/webkit/Source/WebCore/platform/graphics/skia/ |
GraphicsContext3DSkia.cpp | 45 GC3Denum format, 46 GC3Denum type,
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
CCCanvasLayerImpl.cpp | 58 GC3Denum sfactor = m_premultipliedAlpha ? GraphicsContext3D::ONE : GraphicsContext3D::SRC_ALPHA;
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