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Searched
refs:GLStateType
(Results
1 - 25
of
25
) sorted by null
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java
36
array = new GLIntegerProperty(
GLStateType
.ARRAY_BUFFER_BINDING, 0);
37
eArray = new GLIntegerProperty(
GLStateType
.ELEMENT_ARRAY_BUFFER_BINDING, 0);
40
GLStateType
.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_PER_INDEX, 0);
41
IGLProperty vArray8 = new GLListProperty(
GLStateType
.VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGS,
45
GLStateType
.BUFFER_BINDINGS,
54
enabled = new GLBooleanProperty(
GLStateType
.VERTEX_ATTRIB_ARRAY_ENABLED, false);
55
size = new GLIntegerProperty(
GLStateType
.VERTEX_ATTRIB_ARRAY_SIZE, 4);
56
stride = new GLIntegerProperty(
GLStateType
.VERTEX_ATTRIB_ARRAY_STRIDE, 0);
57
type = new GLEnumProperty(
GLStateType
.VERTEX_ATTRIB_ARRAY_TYPE, GLEnum.GL_FLOAT);
58
normalized = new GLBooleanProperty(
GLStateType
.VERTEX_ATTRIB_ARRAY_NORMALIZED, false)
[
all
...]
GLAbstractAtomicProperty.java
25
private final
GLStateType
mType;
28
public GLAbstractAtomicProperty(
GLStateType
type) {
33
public
GLStateType
getType() {
GLCompositeProperty.java
27
private final
GLStateType
mType;
28
private final Map<
GLStateType
, IGLProperty> mPropertiesMap;
32
public GLCompositeProperty(
GLStateType
type, IGLProperty... iglProperties) {
34
mPropertiesMap = new EnumMap<
GLStateType
, IGLProperty>(
GLStateType
.class);
46
public IGLProperty getProperty(
GLStateType
name) {
85
public
GLStateType
getType() {
IGLProperty.java
26
GLStateType
getType();
GLIntegerProperty.java
27
public GLIntegerProperty(
GLStateType
name, Integer defaultValue, DisplayRadix radix) {
34
public GLIntegerProperty(
GLStateType
name, Integer defaultValue) {
GLBooleanProperty.java
25
public GLBooleanProperty(
GLStateType
name, Boolean defaultValue) {
GLStringProperty.java
23
public GLStringProperty(
GLStateType
type, String defaultValue) {
GLSparseArrayProperty.java
26
private final
GLStateType
mType;
32
public GLSparseArrayProperty(
GLStateType
type, IGLProperty defaultValue) {
42
public GLSparseArrayProperty(
GLStateType
type, IGLProperty defaultValue,
50
private GLSparseArrayProperty(
GLStateType
type, IGLProperty defaultValue,
98
public
GLStateType
getType() {
GLEnumProperty.java
26
public GLEnumProperty(
GLStateType
name, GLEnum defaultValue) {
GLFloatProperty.java
24
public GLFloatProperty(
GLStateType
name, Float defaultValue) {
GLListProperty.java
28
private final
GLStateType
mType;
37
public GLListProperty(
GLStateType
type, IGLProperty template, int size) {
50
private GLListProperty(
GLStateType
type, List<IGLProperty> props) {
127
public
GLStateType
getType() {
GLObjectProperty.java
29
public GLObjectProperty(
GLStateType
type, Object defaultValue) {
GLStateType.java
20
public enum
GLStateType
{
167
GLStateType
(String description) {
StatePrettyPrinter.java
30
public void prettyPrint(@NonNull
GLStateType
name, @Nullable String value) {
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
TexturePropertyAccessor.java
20
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
26
* texture unit ({@link
GLStateType
#ACTIVE_TEXTURE_UNIT}), and then identifying the texture
31
private final
GLStateType
mTargetUnitType;
33
private final
GLStateType
mTextureType;
36
public TexturePropertyAccessor(int contextId,
GLStateType
textureUnitTarget, int level,
37
GLStateType
textureTargetName) {
46
public TexturePropertyAccessor(int contextId,
GLStateType
textureUnitTarget,
47
GLStateType
textureTargetName) {
64
GLStateType
.TEXTURE_STATE,
65
GLStateType
.TEXTURES
[
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...]
CurrentVboPropertyAccessor.java
21
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
31
private final
GLStateType
mVboProperty;
33
public CurrentVboPropertyAccessor(int contextId, GLEnum target,
GLStateType
vboProperty) {
37
GLStateType
vboType;
39
vboType =
GLStateType
.ARRAY_BUFFER_BINDING;
41
vboType =
GLStateType
.ELEMENT_ARRAY_BUFFER_BINDING;
45
GLStateType
.VERTEX_ARRAY_DATA,
46
GLStateType
.BUFFER_BINDINGS,
61
GLStateType
.VERTEX_ARRAY_DATA,
62
GLStateType
.VBO
[
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...]
CurrentProgramPropertyAccessor.java
20
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
25
private final
GLStateType
mStateCategory;
27
private final
GLStateType
mStateType;
30
public CurrentProgramPropertyAccessor(int contextid,
GLStateType
stateCategory,
31
int location,
GLStateType
stateType) {
38
GLStateType
.PROGRAM_STATE,
39
GLStateType
.CURRENT_PROGRAM);
54
GLStateType
.PROGRAM_STATE,
55
GLStateType
.PROGRAMS,
StateTransformFactory.java
23
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
195
GLStateType
.VERTEX_ARRAY_DATA,
196
GLStateType
.VERTEX_ATTRIB_ARRAY,
198
GLStateType
.VERTEX_ATTRIB_ARRAY_SIZE),
202
GLStateType
.VERTEX_ARRAY_DATA,
203
GLStateType
.VERTEX_ATTRIB_ARRAY,
205
GLStateType
.VERTEX_ATTRIB_ARRAY_TYPE),
209
GLStateType
.VERTEX_ARRAY_DATA,
210
GLStateType
.VERTEX_ATTRIB_ARRAY,
212
GLStateType
.VERTEX_ATTRIB_ARRAY_NORMALIZED)
[
all
...]
TextureUnitPropertyAccessor.java
20
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
26
* {@link
GLStateType
#ACTIVE_TEXTURE_UNIT} property.
31
private final
GLStateType
mTargetType;
33
public TextureUnitPropertyAccessor(int contextId,
GLStateType
targetPropertyType) {
38
GLStateType
.TEXTURE_STATE,
39
GLStateType
.ACTIVE_TEXTURE_UNIT);
53
GLStateType
.TEXTURE_STATE,
54
GLStateType
.TEXTURE_UNITS,
GLPropertyAccessor.java
22
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
61
* accessors are either Integers or {@link
GLStateType
} objects. Integers
63
* {@link GLSparseArrayProperty}, and the
GLStateType
enum objects are
70
if (accessor instanceof
GLStateType
) {
71
extractors.add(new GLNamePropertyExtractor((
GLStateType
) accessor));
89
private final
GLStateType
mType;
91
public GLNamePropertyExtractor(
GLStateType
type) {
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
ShaderSourceDetailsProvider.java
20
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
71
* Get the {@link
GLStateType
#SHADER_SOURCE} property given a node in
74
* @return The {@link
GLStateType
#SHADER_SOURCE} property if a unique instance
80
if (state.getType() ==
GLStateType
.SHADER_SOURCE) {
85
if (state.getType() !=
GLStateType
.PER_SHADER_STATE) {
91
if (state != null && state.getType() ==
GLStateType
.PER_SHADER_STATE) {
93
return ((GLCompositeProperty) state).getProperty(
GLStateType
.SHADER_SOURCE);
TextureImageDetailsProvider.java
21
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
89
* Get the {@link
GLStateType
#TEXTURE_IMAGE} property given a node in
92
* @return The {@link
GLStateType
#TEXTURE_IMAGE} property if a unique instance
98
* state is a child of {@link
GLStateType
#PER_TEXTURE_STATE}. Returns
102
if (state.getType() ==
GLStateType
.TEXTURE_IMAGE) {
116
* Returns the {@link
GLStateType
#TEXTURE_IMAGE} if the provided state is either
117
* {@link
GLStateType
#PER_TEXTURE_LEVEL_STATE} or one of its children. Returns null otherwise.
120
if (state != null && state.getType() !=
GLStateType
.PER_TEXTURE_LEVEL_STATE) {
124
if (state == null || state.getType() !=
GLStateType
.PER_TEXTURE_LEVEL_STATE) {
128
return ((GLCompositeProperty) state).getProperty(
GLStateType
.TEXTURE_IMAGE)
[
all
...]
ShaderUniformDetailsProvider.java
21
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
63
IGLProperty nameProperty = uniformProperty.getProperty(
GLStateType
.UNIFORM_NAME);
64
IGLProperty typeProperty = uniformProperty.getProperty(
GLStateType
.UNIFORM_TYPE);
65
IGLProperty valueProperty = uniformProperty.getProperty(
GLStateType
.UNIFORM_VALUE);
153
* Get the {@link
GLStateType
#PER_UNIFORM_STATE} property given a node in
157
if (state.getType() ==
GLStateType
.PER_UNIFORM_STATE) {
162
if (state != null && state.getType() ==
GLStateType
.PER_UNIFORM_STATE) {
VboDetailProvider.java
22
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
137
IGLProperty sizeProperty = vboProperty.getProperty(
GLStateType
.BUFFER_SIZE);
140
IGLProperty usageProperty = vboProperty.getProperty(
GLStateType
.BUFFER_USAGE);
143
IGLProperty typeProperty = vboProperty.getProperty(
GLStateType
.BUFFER_TYPE);
146
IGLProperty dataProperty = vboProperty.getProperty(
GLStateType
.BUFFER_DATA);
174
* Get the {@link
GLStateType
#VBO_COMPOSITE} property given a node in
178
if (state.getType() ==
GLStateType
.VBO_COMPOSITE) {
183
if (state != null && state.getType() ==
GLStateType
.VBO_COMPOSITE) {
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/editors/
StateLabelProvider.java
21
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
64
if (element.getType() ==
GLStateType
.GL_STATE_ES1) {
66
} else if (element.getType() ==
GLStateType
.GL_STATE_ES2) {
Completed in 2913 milliseconds