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Searched
refs:GL_ATTACHED_SHADERS
(Results
1 - 25
of
46
) sorted by null
1
2
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.cpp
174
case
GL_ATTACHED_SHADERS
:
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
glUtils.cpp
266
case
GL_ATTACHED_SHADERS
:
/sdk/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp
266
case
GL_ATTACHED_SHADERS
:
/frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if
176
public static final int
GL_ATTACHED_SHADERS
= 0x8B85;
/development/ndk/platforms/android-5/include/GLES2/
gl2.h
272
#define
GL_ATTACHED_SHADERS
0x8B85
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h
272
#define
GL_ATTACHED_SHADERS
0x8B85
/frameworks/base/opengl/java/android/opengl/
GLES20.java
176
public static final int
GL_ATTACHED_SHADERS
= 0x8B85;
[
all
...]
/frameworks/native/opengl/include/GLES2/
gl2.h
272
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
271
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h
271
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h
271
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h
271
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
271
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
271
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/6/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h
271
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h
272
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/GLES2/
gl2.h
272
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/7/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
272
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/7/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h
272
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/7/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h
272
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/7/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h
272
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/GLES2/
gl2.h
272
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/GLES2/
gl2.h
272
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/8/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h
272
#define
GL_ATTACHED_SHADERS
0x8B85
/prebuilts/ndk/8/platforms/android-14/arch-mips/usr/include/GLES2/
gl2.h
272
#define
GL_ATTACHED_SHADERS
0x8B85
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