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    Searched refs:GL_ATTACHED_SHADERS (Results 1 - 25 of 46) sorted by null

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  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.cpp 174 case GL_ATTACHED_SHADERS:
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
glUtils.cpp 266 case GL_ATTACHED_SHADERS:
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 266 case GL_ATTACHED_SHADERS:
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 176 public static final int GL_ATTACHED_SHADERS = 0x8B85;
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 176 public static final int GL_ATTACHED_SHADERS = 0x8B85;
    [all...]
  /frameworks/native/opengl/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 271 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 271 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 271 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 271 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 271 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 271 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/6/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 271 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/7/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/7/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/7/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/7/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/8/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/8/platforms/android-14/arch-mips/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85

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