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    Searched refs:GL_FLAT (Results 1 - 25 of 78) sorted by null

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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLWorld.java 79 gl.glShadeModel(GL10.GL_FLAT);
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 72 gl.glShadeModel(GL10.GL_FLAT);
GameRenderer.java 88 gl.glShadeModel(GL10.GL_FLAT);
  /external/quake/quake/src/QW/client/
gl_vidandroid.c 167 glShadeModel (GL_FLAT);
gl_vidlinux.c 316 glShadeModel (GL_FLAT);
gl_vidlinux_svga.c 346 glShadeModel (GL_FLAT);
gl_vidlinux_x11.c 540 glShadeModel (GL_FLAT);
gl_vidlinuxglx.c 488 glShadeModel (GL_FLAT);
gl_rmain.c 626 glShadeModel (GL_FLAT);
gl_vidnt.c 630 glShadeModel (GL_FLAT);
    [all...]
  /external/quake/quake/src/WinQuake/
gl_vidandroid.cpp 210 glShadeModel(GL_FLAT);
gl_vidlinux.cpp 325 glShadeModel (GL_FLAT);
gl_vidlinuxglx.cpp 596 glShadeModel (GL_FLAT);
gl_vidnt.cpp 630 glShadeModel (GL_FLAT);
    [all...]
  /frameworks/native/opengl/tests/finish/
finish.cpp 75 glShadeModel(GL_FLAT);
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 323 glShadeModel(GL_FLAT);
472 glShadeModel(GL_FLAT);
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 73 public static final int GL_FLAT = 0x1D00;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
LabelMaker.java 315 gl.glShadeModel(GL10.GL_FLAT);
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 73 public static final int GL_FLAT = 0x1D00;
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 71 int GL_FLAT = 0x1D00;
  /external/robolectric/lib/main/
opengl-api-gl1.1-android-2.1_r1.jar 
  /frameworks/native/opengl/libagl/
texture.cpp 748 c->rasterizer.procs.shadeModel(c, GL_FLAT);
826 c->rasterizer.procs.shadeModel(c, GL_FLAT);
    [all...]
  /development/ndk/platforms/android-4/include/GLES/
gl.h 379 #define GL_FLAT 0x1D00
    [all...]
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 470 glShadeModel(GL_FLAT);
  /frameworks/native/opengl/include/GLES/
gl.h 379 #define GL_FLAT 0x1D00
    [all...]

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