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    Searched refs:GL_MODELVIEW (Results 1 - 25 of 114) sorted by null

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  /external/eigen/demos/opengl/
gpuhelper.cpp 47 pushMatrix(Matrix4f::Identity(),GL_MODELVIEW);
53 popMatrix(GL_MODELVIEW);
61 pushMatrix(GL_MODELVIEW);
74 popMatrix(GL_MODELVIEW);
82 pushMatrix(GL_MODELVIEW);
95 popMatrix(GL_MODELVIEW);
quaternion_demo.cpp 102 gpu.pushMatrix(GL_MODELVIEW);
103 gpu.multMatrix(t.matrix(),GL_MODELVIEW);
105 gpu.popMatrix(GL_MODELVIEW);
camera.cpp 242 gpu.loadMatrix(viewMatrix().matrix(),GL_MODELVIEW);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java 29 * Has the side effect of setting the current matrix state to GL_MODELVIEW
39 * setting the current matrix state to GL_MODELVIEW
43 getMatrix(gl, GL10.GL_MODELVIEW, mModelView);
LabelMaker.java 323 gl.glMatrixMode(GL10.GL_MODELVIEW);
359 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 81 gl.glMatrixMode(GL10.GL_MODELVIEW);
157 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/glrenderer/
GLMock.java 48 int mGLMatrixMode = GL10.GL_MODELVIEW;
123 if (mGLMatrixMode == GL10.GL_MODELVIEW) {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 47 gl.glMatrixMode(GL10.GL_MODELVIEW);
TouchRotateActivity.java 124 gl.glMatrixMode(GL10.GL_MODELVIEW);
FrameBufferObjectActivity.java 112 gl.glMatrixMode(GL10.GL_MODELVIEW);
148 gl.glMatrixMode(GL10.GL_MODELVIEW);
StaticTriangleRenderer.java 144 glMatrixMode(GL_MODELVIEW);
TriangleRenderer.java 131 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 59 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 76 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
atlantis.c 189 glMatrixMode(GL_MODELVIEW);
350 glMatrixMode(GL_MODELVIEW);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
atlantis.c 189 glMatrixMode(GL_MODELVIEW);
350 glMatrixMode(GL_MODELVIEW);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
atlantis.c 189 glMatrixMode(GL_MODELVIEW);
350 glMatrixMode(GL_MODELVIEW);
  /external/webkit/Source/WebCore/platform/graphics/mac/
WebGLLayer.mm 83 glMatrixMode(GL_MODELVIEW);
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 127 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /external/qemu/distrib/sdl-1.2.15/test/
testdyngl.c 152 f.glMatrixMode(GL_MODELVIEW);
testgl.c 142 glMatrixMode(GL_MODELVIEW);
151 glMatrixMode(GL_MODELVIEW);
599 glMatrixMode( GL_MODELVIEW );
716 glMatrixMode(GL_MODELVIEW);
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 438 if (context.matrixMode != GL_MODELVIEW) {
439 glMatrixMode(GL_MODELVIEW);
440 context.matrixMode = GL_MODELVIEW;
514 if (context.matrixMode != GL_MODELVIEW) {
515 glMatrixMode(GL_MODELVIEW);
516 context.matrixMode = GL_MODELVIEW;
    [all...]
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 87 // Set GL_MODELVIEW transformation mode
88 gl.glMatrixMode(GL10.GL_MODELVIEW);
91 // When using GL_MODELVIEW, you must set the view point
  /development/samples/Compass/src/com/example/android/compass/
CompassActivity.java 105 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /frameworks/native/opengl/tests/filter/
filter.cpp 159 glMatrixMode(GL_MODELVIEW);

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