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    Searched refs:GL_PROJECTION (Results 1 - 25 of 107) sorted by null

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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java 48 * setting the current matrix state to GL_PROJECTION
52 getMatrix(gl, GL10.GL_PROJECTION, mProjection);
LabelMaker.java 319 gl.glMatrixMode(GL10.GL_PROJECTION);
357 gl.glMatrixMode(GL10.GL_PROJECTION);
  /external/eigen/demos/opengl/
gpuhelper.cpp 34 pushMatrix(Matrix4f::Identity(),GL_PROJECTION);
52 popMatrix(GL_PROJECTION);
camera.cpp 241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION);
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 77 gl.glMatrixMode(GL10.GL_PROJECTION);
155 gl.glMatrixMode(GL10.GL_PROJECTION);
GameRenderer.java 287 gl.glMatrixMode(GL10.GL_PROJECTION);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 76 gl.glMatrixMode(GL10.GL_PROJECTION);
TouchRotateActivity.java 146 gl.glMatrixMode(GL10.GL_PROJECTION);
FrameBufferObjectActivity.java 101 gl.glMatrixMode(GL10.GL_PROJECTION);
139 gl.glMatrixMode(GL10.GL_PROJECTION);
StaticTriangleRenderer.java 177 glMatrixMode(GL_PROJECTION);
TriangleRenderer.java 164 gl.glMatrixMode(GL10.GL_PROJECTION);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 86 gl.glMatrixMode(GL10.GL_PROJECTION);
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 101 gl.glMatrixMode(GL10.GL_PROJECTION);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 97 glMatrixMode(GL_PROJECTION);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
atlantis.c 186 glMatrixMode(GL_PROJECTION);
318 glMatrixMode (GL_PROJECTION);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
atlantis.c 186 glMatrixMode(GL_PROJECTION);
318 glMatrixMode (GL_PROJECTION);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
atlantis.c 186 glMatrixMode(GL_PROJECTION);
318 glMatrixMode (GL_PROJECTION);
  /external/webkit/Source/WebCore/platform/graphics/mac/
WebGLLayer.mm 80 glMatrixMode(GL_PROJECTION);
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 144 gl.glMatrixMode(GL10.GL_PROJECTION);
  /external/qemu/distrib/sdl-1.2.15/test/
testdyngl.c 148 f.glMatrixMode(GL_PROJECTION);
testgl.c 136 glMatrixMode(GL_PROJECTION);
154 glMatrixMode(GL_PROJECTION);
594 glMatrixMode( GL_PROJECTION );
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 110 glMatrixMode(GL_PROJECTION);
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/glrenderer/
GLMock.java 125 } else if (mGLMatrixMode == GL10.GL_PROJECTION) {
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 139 gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode
  /development/samples/Compass/src/com/example/android/compass/
CompassActivity.java 136 gl.glMatrixMode(GL10.GL_PROJECTION);

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