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    Searched refs:GrGLenum (Results 1 - 18 of 18) sorted by null

  /external/skia/src/gpu/gl/debug/
GrShaderObj.h 24 void setType(GrGLenum type) { fType = type; }
25 GrGLenum getType() { return fType; }
31 GrGLenum fType; // either GR_GL_VERTEX_SHADER or GR_GL_FRAGMENT_SHADER
GrTextureUnitObj.h 29 void setNumber(GrGLenum number) {
32 GrGLenum getNumber() const { return fNumber; }
39 GrGLenum fNumber;
GrGLCreateDebugInterface.cpp 36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) {
61 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) {
70 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target,
95 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendFunc(GrGLenum sfactor,
96 GrGLenum dfactor) {
100 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target,
103 GrGLenum usage) {
131 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferSubData(GrGLenum target,
158 GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompressedTexImage2D(GrGLenum target,
160 GrGLenum internalformat
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  /external/skia/include/gpu/gl/
GrGLFunctions.h 20 typedef unsigned int GrGLenum;
44 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture);
46 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
48 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
49 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
50 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
51 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
55 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
56 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter)
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  /external/skia/src/gpu/gl/
GrGLCreateNullInterface.cpp 15 GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
17 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
19 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
22 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
23 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
24 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
30 GrGLvoid GR_GL_FUNCTION_TYPE nullGLCompressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGL (…)
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GrGLTexture.h 52 GrGLenum fFilter;
53 GrGLenum fWrapS;
54 GrGLenum fWrapT;
55 GrGLenum fSwizzleRGBA[4];
GrGLStencilBuffer.h 17 static const GrGLenum kUnknownInternalFormat = ~0U;
20 GrGLenum fInternalFormat;
SkGLContext.cpp 52 GrGLenum error;
95 GrGLenum format = kES2_GrGLBinding == bindingInUse ?
106 GrGLenum format = kES2_GrGLBinding == bindingInUse ?
122 GrGLenum status =
GrGLCaps.h 224 GrGLenum format,
225 GrGLenum type) const;
GrGpuGL.cpp 42 static const GrGLenum gXfermodeCoeff2Blend[] = {
142 GrGLenum status;
659 GrGLenum internalFormat;
660 GrGLenum externalFormat;
661 GrGLenum externalType;
761 GrGLenum error = CHECK_ALLOC_ERROR(this->glInterface());
800 GrGLenum format,
839 GrGLenum status;
841 GrGLenum msColorFormat = 0; // suppress warning
    [all...]
GrGLCaps.cpp 175 GrGLenum format,
176 GrGLenum type) const {
200 return (GrGLenum)otherFormat == format && (GrGLenum)otherType == type;
GrGpuGL.h 238 GrGLenum* internalFormat,
239 GrGLenum* externalFormat,
240 GrGLenum* externalType);
GrGLIndexBuffer.cpp 111 GrGLenum usage = dynamic() ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW;
GrGLShaderBuilder.cpp 153 const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
156 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
159 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
164 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
GrGLVertexBuffer.cpp 108 GrGLenum usage = dynamic() ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW;
GrGLShaderBuilder.h 119 static const GrGLenum* GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps);
GrGLProgram.cpp 415 GrGLenum type,
455 GrGLuint compile_shader(const GrGLContextInfo& gl, GrGLenum type, const SkString& shader) {
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GrGpuGL_program.cpp 371 GrGLenum scalarType;

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