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Searched
refs:GrGLenum
(Results
1 - 18
of
18
) sorted by null
/external/skia/src/gpu/gl/debug/
GrShaderObj.h
24
void setType(
GrGLenum
type) { fType = type; }
25
GrGLenum
getType() { return fType; }
31
GrGLenum
fType; // either GR_GL_VERTEX_SHADER or GR_GL_FRAGMENT_SHADER
GrTextureUnitObj.h
29
void setNumber(
GrGLenum
number) {
32
GrGLenum
getNumber() const { return fNumber; }
39
GrGLenum
fNumber;
GrGLCreateDebugInterface.cpp
36
GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(
GrGLenum
texture) {
61
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(
GrGLenum
target, GrGLuint id) {
70
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(
GrGLenum
target,
95
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendFunc(
GrGLenum
sfactor,
96
GrGLenum
dfactor) {
100
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(
GrGLenum
target,
103
GrGLenum
usage) {
131
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferSubData(
GrGLenum
target,
158
GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompressedTexImage2D(
GrGLenum
target,
160
GrGLenum
internalformat
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/external/skia/include/gpu/gl/
GrGLFunctions.h
20
typedef unsigned int
GrGLenum
;
44
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(
GrGLenum
texture);
46
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(
GrGLenum
target, GrGLuint id);
48
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(
GrGLenum
target, GrGLuint buffer);
49
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(
GrGLenum
target, GrGLuint framebuffer);
50
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(
GrGLenum
target, GrGLuint renderbuffer);
51
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(
GrGLenum
target, GrGLuint texture);
55
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(
GrGLenum
sfactor,
GrGLenum
dfactor);
56
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask,
GrGLenum
filter)
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/external/skia/src/gpu/gl/
GrGLCreateNullInterface.cpp
15
GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(
GrGLenum
texture) {}
17
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(
GrGLenum
target, GrGLuint id) {}
19
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(
GrGLenum
target, GrGLuint texture) {}
22
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlendFunc(
GrGLenum
sfactor,
GrGLenum
dfactor) {}
23
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(
GrGLenum
target, GrGLsizeiptr size, const GrGLvoid* data,
GrGLenum
usage) {}
24
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferSubData(
GrGLenum
target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
30
GrGLvoid GR_GL_FUNCTION_TYPE nullGLCompressedTexImage2D(
GrGLenum
target, GrGLint level,
GrGLenum
internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGL (…)
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GrGLTexture.h
52
GrGLenum
fFilter;
53
GrGLenum
fWrapS;
54
GrGLenum
fWrapT;
55
GrGLenum
fSwizzleRGBA[4];
GrGLStencilBuffer.h
17
static const
GrGLenum
kUnknownInternalFormat = ~0U;
20
GrGLenum
fInternalFormat;
SkGLContext.cpp
52
GrGLenum
error;
95
GrGLenum
format = kES2_GrGLBinding == bindingInUse ?
106
GrGLenum
format = kES2_GrGLBinding == bindingInUse ?
122
GrGLenum
status =
GrGLCaps.h
224
GrGLenum
format,
225
GrGLenum
type) const;
GrGpuGL.cpp
42
static const
GrGLenum
gXfermodeCoeff2Blend[] = {
142
GrGLenum
status;
659
GrGLenum
internalFormat;
660
GrGLenum
externalFormat;
661
GrGLenum
externalType;
761
GrGLenum
error = CHECK_ALLOC_ERROR(this->glInterface());
800
GrGLenum
format,
839
GrGLenum
status;
841
GrGLenum
msColorFormat = 0; // suppress warning
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GrGLCaps.cpp
175
GrGLenum
format,
176
GrGLenum
type) const {
200
return (
GrGLenum
)otherFormat == format && (
GrGLenum
)otherType == type;
GrGpuGL.h
238
GrGLenum
* internalFormat,
239
GrGLenum
* externalFormat,
240
GrGLenum
* externalType);
GrGLIndexBuffer.cpp
111
GrGLenum
usage = dynamic() ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW;
GrGLShaderBuilder.cpp
153
const
GrGLenum
* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
156
static const
GrGLenum
gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
159
static const
GrGLenum
gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
164
static const
GrGLenum
gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
GrGLVertexBuffer.cpp
108
GrGLenum
usage = dynamic() ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW;
GrGLShaderBuilder.h
119
static const
GrGLenum
* GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps);
GrGLProgram.cpp
415
GrGLenum
type,
455
GrGLuint compile_shader(const GrGLContextInfo& gl,
GrGLenum
type, const SkString& shader) {
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GrGpuGL_program.cpp
371
GrGLenum
scalarType;
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