/external/skia/include/gpu/gl/ |
SkMesaGLContext.h | 33 GrGLint fOldWidth; 34 GrGLint fOldHeight; 35 GrGLint fOldFormat;
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GrGLFunctions.h | 26 typedef int GrGLint; 56 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter); 62 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s) [all...] |
/external/skia/src/gpu/gl/debug/ |
GrBufferObj.h | 45 void allocate(GrGLint size, const GrGLchar *dataPtr); 46 GrGLint getSize() const { return fSize; } 49 void setUsage(GrGLint usage) { fUsage = usage; } 50 GrGLint getUsage() const { return fUsage; } 60 GrGLint fSize; // size in bytes 61 GrGLint fUsage; // one of: GL_STREAM_DRAW,
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GrGLCreateDebugInterface.cpp | 22 static const GrGLint kDefaultMaxVertexUniformVectors = 128; 25 static const GrGLint kDefaultMaxFragmentUniformVectors = 16; 28 static const GrGLint kDefaultMaxVertexAttribs = 8; 31 static const GrGLint kDefaultMaxVaryingVectors = 8; 146 GrGLvoid GR_GL_FUNCTION_TYPE debugGLClearStencil(GrGLint s) { 159 GrGLint level, 163 GrGLint border, 181 GrGLint first, 223 GrGLint param) { 250 GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x [all...] |
GrBufferObj.cpp | 11 void GrBufferObj::allocate(GrGLint size, const GrGLchar *dataPtr) {
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GrDebugGL.h | 76 void setPackRowLength(GrGLint packRowLength) { 79 GrGLint getPackRowLength() const { return fPackRowLength; } 81 void setUnPackRowLength(GrGLint unPackRowLength) { 84 GrGLint getUnPackRowLength() const { return fUnPackRowLength; } 116 static const GrGLint kDefaultMaxTextureUnits = 8; 118 GrGLint fPackRowLength; 119 GrGLint fUnPackRowLength;
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/external/skia/src/gpu/gl/ |
GrGLCreateNullInterface.cpp | 27 GrGLvoid GR_GL_FUNCTION_TYPE nullGLClearStencil(GrGLint s) {} 30 GrGLvoid GR_GL_FUNCTION_TYPE nullGLCompressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {} 35 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {} 47 GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {} 50 GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} 51 GrGLvoid GR_GL_FUNCTION_TYPE nullGLScissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} 53 GrGLvoid GR_GL_FUNCTION_TYPE nullGLShaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) { [all...] |
GrGLIRect.h | 21 GrGLint fLeft; 22 GrGLint fBottom; 35 GR_STATIC_ASSERT(sizeof(GrGLIRect) == 4*sizeof(GrGLint)); 36 GR_GL_GetIntegerv(gl, GR_GL_VIEWPORT, (GrGLint*) this);
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GrGLUniformManager.h | 35 void setSampler(UniformHandle, GrGLint texUnit) const; 74 GrGLint fVSLocation; 75 GrGLint fFSLocation;
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GrGLStencilBuffer.h | 28 GrGLint rbid,
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GrGLCaps.cpp | 90 GrGLint max; 187 GrGLint otherFormat = GR_GL_RGBA; 188 GrGLint otherType = GR_GL_UNSIGNED_BYTE; 244 GrGLint count;
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GrGLIndexBuffer.cpp | 95 GrGLint mapped;
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GrGLVertexBuffer.cpp | 91 GrGLint mapped;
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GrGLProgram.cpp | 401 void print_shader(GrGLint stringCnt, 403 GrGLint* stringLengths) { 429 GrGLint compiled = GR_GL_INIT_ZERO; 435 GrGLint infoLen = GR_GL_INIT_ZERO; [all...] |
GrGpuGL.cpp | 18 static const GrGLint GR_INVAL_GLINT = ~0; 207 GrGLint maxTextureUnits; 217 GrGLint numFormats; 219 SkAutoSTMalloc<10, GrGLint> formats(numFormats); 694 GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); 723 GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, static_cast<GrGLint>(bpp))); [all...] |
GrGLUniformManager.cpp | 28 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const { 258 GrGLint location;
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/external/skia/bench/ |
BenchGpuTimer_gl.cpp | 52 GrGLint available = 0;
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/external/skia/src/gpu/gl/mesa/ |
SkMesaGLContext.cpp | 52 static const GrGLint gBOGUS_SIZE = 16;
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