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    Searched refs:GrGLuint (Results 1 - 24 of 24) sorted by null

  /external/skia/include/gpu/gl/
SkGLContext.h 55 GrGLuint fFBO;
56 GrGLuint fColorBufferID;
57 GrGLuint fDepthStencilBufferID;
GrGLFunctions.h 31 typedef unsigned int GrGLuint;
45 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
46 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
47 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
48 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
49 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
50 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
51 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture)
    [all...]
  /external/skia/src/gpu/gl/
GrGLIndexBuffer.h 24 GrGLuint bufferID() const;
36 GrGLuint id,
47 GrGLuint fBufferID;
GrGLVertexBuffer.h 28 GrGLuint bufferID() const;
33 GrGLuint id,
44 GrGLuint fBufferID;
GrGLPath.h 28 GrGLuint pathID() const { return fPathID; }
38 GrGLuint fPathID;
GrGLRenderTarget.h 28 GrGLuint fRTFBOID;
29 GrGLuint fTexFBOID;
30 GrGLuint fMSColorRenderbufferID;
57 GrGLuint renderFBOID() const { return fRTFBOID; }
59 GrGLuint textureFBOID() const { return fTexFBOID; }
87 GrGLuint fRTFBOID;
88 GrGLuint fTexFBOID;
90 GrGLuint fMSColorRenderbufferID;
GrGLStencilBuffer.h 18 static const GrGLuint kUnknownBitCount = ~0U;
21 GrGLuint fStencilBits;
22 GrGLuint fTotalBits;
41 GrGLuint renderbufferID() const {
57 GrGLuint fRenderbufferID;
GrGLTexture.h 22 GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped)
35 GrGLuint id() const { return fTexID; }
39 GrGLuint fTexID;
60 GrGLuint fTextureID;
91 GrGLuint textureID() const { return fTexIDObj->id(); }
GrGLCreateNullInterface.cpp 16 GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {}
17 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
18 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
19 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
21 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
29 GrGLvoid GR_GL_FUNCTION_TYPE nullGLCompileShader(GrGLuint shader) {}
34 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDisableVertexAttribArray(GrGLuint index) {
    [all...]
GrGLProgram.h 198 GrGLuint fVShaderID;
199 GrGLuint fGShaderID;
200 GrGLuint fFShaderID;
201 GrGLuint fProgramID;
GrGLIndexBuffer.cpp 19 GrGLuint id,
51 GrGLuint GrGLIndexBuffer::bufferID() const {
GrGLVertexBuffer.cpp 19 GrGLuint id,
50 GrGLuint GrGLVertexBuffer::bufferID() const {
GrGLUniformManager.h 66 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
GrGpuGL.h 250 GrGLuint texID,
270 GrGLuint fHWProgramID;
GrGLShaderBuilder.h 188 void finished(GrGLuint programID);
GrGpuGL.cpp 17 static const GrGLuint GR_MAX_GLUINT = ~0U;
125 GrGLuint testFBO;
128 GrGLuint testRTTex;
506 glTexDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle);
539 glDesc.fRTFBOID = static_cast<GrGLuint>(desc.fRenderTargetHandle);
832 GrGLuint texID,
    [all...]
GrGLCaps.cpp 291 const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
GrGLProgram.cpp 414 GrGLuint compile_shader(const GrGLContextInfo& gl,
422 GrGLuint shader;
455 GrGLuint compile_shader(const GrGLContextInfo& gl, GrGLenum type, const SkString& shader) {
    [all...]
GrGLShaderBuilder.cpp 412 void GrGLShaderBuilder::finished(GrGLuint programID) {
GrGLUniformManager.cpp 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
  /external/skia/src/gpu/gl/debug/
GrFakeRefObj.h 57 GrGLuint getID() const { return fID; }
74 GrGLuint fID; // globally unique ID
GrDebugGL.h 47 GrFakeRefObj *findObject(GrGLuint ID, GrObjTypes type);
49 GrGLuint getMaxTextureUnits() const { return kDefaultMaxTextureUnits; }
51 void setCurTextureUnit(GrGLuint curTextureUnit) { fCurTextureUnit = curTextureUnit; }
52 GrGLuint getCurTextureUnit() const { return fCurTextureUnit; }
120 GrGLuint fMaxTextureUnits;
121 GrGLuint fCurTextureUnit;
GrGLCreateDebugInterface.cpp 46 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID,
47 GrGLuint shaderID) {
61 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) {
64 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program,
65 GrGLuint index,
71 GrGLuint textureID) {
90 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program,
91 GrGLuint colorNumber,
155 GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompileShader(GrGLuint shader) {
177 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisableVertexAttribArray(GrGLuint index)
    [all...]
GrDebugGL.cpp 75 GrFakeRefObj *GrDebugGL::findObject(GrGLuint ID, GrObjTypes type) {

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