/external/skia/include/gpu/gl/ |
SkGLContext.h | 55 GrGLuint fFBO; 56 GrGLuint fColorBufferID; 57 GrGLuint fDepthStencilBufferID;
|
GrGLFunctions.h | 31 typedef unsigned int GrGLuint; 45 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); 46 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); 47 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); 48 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); 49 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); 50 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); 51 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture) [all...] |
/external/skia/src/gpu/gl/ |
GrGLIndexBuffer.h | 24 GrGLuint bufferID() const; 36 GrGLuint id, 47 GrGLuint fBufferID;
|
GrGLVertexBuffer.h | 28 GrGLuint bufferID() const; 33 GrGLuint id, 44 GrGLuint fBufferID;
|
GrGLPath.h | 28 GrGLuint pathID() const { return fPathID; } 38 GrGLuint fPathID;
|
GrGLRenderTarget.h | 28 GrGLuint fRTFBOID; 29 GrGLuint fTexFBOID; 30 GrGLuint fMSColorRenderbufferID; 57 GrGLuint renderFBOID() const { return fRTFBOID; } 59 GrGLuint textureFBOID() const { return fTexFBOID; } 87 GrGLuint fRTFBOID; 88 GrGLuint fTexFBOID; 90 GrGLuint fMSColorRenderbufferID;
|
GrGLStencilBuffer.h | 18 static const GrGLuint kUnknownBitCount = ~0U; 21 GrGLuint fStencilBits; 22 GrGLuint fTotalBits; 41 GrGLuint renderbufferID() const { 57 GrGLuint fRenderbufferID;
|
GrGLTexture.h | 22 GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped) 35 GrGLuint id() const { return fTexID; } 39 GrGLuint fTexID; 60 GrGLuint fTextureID; 91 GrGLuint textureID() const { return fTexIDObj->id(); }
|
GrGLCreateNullInterface.cpp | 16 GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} 17 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} 18 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} 19 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} 21 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {} 29 GrGLvoid GR_GL_FUNCTION_TYPE nullGLCompileShader(GrGLuint shader) {} 34 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDisableVertexAttribArray(GrGLuint index) { [all...] |
GrGLProgram.h | 198 GrGLuint fVShaderID; 199 GrGLuint fGShaderID; 200 GrGLuint fFShaderID; 201 GrGLuint fProgramID;
|
GrGLIndexBuffer.cpp | 19 GrGLuint id, 51 GrGLuint GrGLIndexBuffer::bufferID() const {
|
GrGLVertexBuffer.cpp | 19 GrGLuint id, 50 GrGLuint GrGLVertexBuffer::bufferID() const {
|
GrGLUniformManager.h | 66 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
|
GrGpuGL.h | 250 GrGLuint texID, 270 GrGLuint fHWProgramID;
|
GrGLShaderBuilder.h | 188 void finished(GrGLuint programID);
|
GrGpuGL.cpp | 17 static const GrGLuint GR_MAX_GLUINT = ~0U; 125 GrGLuint testFBO; 128 GrGLuint testRTTex; 506 glTexDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle); 539 glDesc.fRTFBOID = static_cast<GrGLuint>(desc.fRenderTargetHandle); 832 GrGLuint texID, [all...] |
GrGLCaps.cpp | 291 const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
|
GrGLProgram.cpp | 414 GrGLuint compile_shader(const GrGLContextInfo& gl, 422 GrGLuint shader; 455 GrGLuint compile_shader(const GrGLContextInfo& gl, GrGLenum type, const SkString& shader) { [all...] |
GrGLShaderBuilder.cpp | 412 void GrGLShaderBuilder::finished(GrGLuint programID) {
|
GrGLUniformManager.cpp | 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
|
/external/skia/src/gpu/gl/debug/ |
GrFakeRefObj.h | 57 GrGLuint getID() const { return fID; } 74 GrGLuint fID; // globally unique ID
|
GrDebugGL.h | 47 GrFakeRefObj *findObject(GrGLuint ID, GrObjTypes type); 49 GrGLuint getMaxTextureUnits() const { return kDefaultMaxTextureUnits; } 51 void setCurTextureUnit(GrGLuint curTextureUnit) { fCurTextureUnit = curTextureUnit; } 52 GrGLuint getCurTextureUnit() const { return fCurTextureUnit; } 120 GrGLuint fMaxTextureUnits; 121 GrGLuint fCurTextureUnit;
|
GrGLCreateDebugInterface.cpp | 46 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, 47 GrGLuint shaderID) { 61 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) { 64 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, 65 GrGLuint index, 71 GrGLuint textureID) { 90 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program, 91 GrGLuint colorNumber, 155 GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompileShader(GrGLuint shader) { 177 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisableVertexAttribArray(GrGLuint index) [all...] |
GrDebugGL.cpp | 75 GrFakeRefObj *GrDebugGL::findObject(GrGLuint ID, GrObjTypes type) {
|