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  /frameworks/base/graphics/java/android/renderscript/
Sampler.java 43 LINEAR (1),
123 * Retrieve a sampler with min and mag set to linear and wrap modes set to
133 b.setMinification(Value.LINEAR);
134 b.setMagnification(Value.LINEAR);
143 * Retrieve a sampler with mag set to linear, min linear mipmap linear, and
154 b.setMagnification(Value.LINEAR);
183 * Retrieve a sampler with min and mag set to linear and wrap modes set to
193 b.setMinification(Value.LINEAR);
    [all...]
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
Sampler.java 45 LINEAR (1),
125 * Retrieve a sampler with min and mag set to linear and wrap modes set to
135 b.setMinification(Value.LINEAR);
136 b.setMagnification(Value.LINEAR);
145 * Retrieve a sampler with mag set to linear, min linear mipmap linear, and
156 b.setMagnification(Value.LINEAR);
185 * Retrieve a sampler with min and mag set to linear and wrap modes set to
195 b.setMinification(Value.LINEAR);
    [all...]
SamplerThunker.java 48 case LINEAR:
49 return android.renderscript.Sampler.Value.LINEAR;
89 v == Value.LINEAR ||
99 if (v == Value.NEAREST || v == Value.LINEAR) {
  /frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/
common_defs.h 32 enum KernelType { LINEAR, POLY, RBF };
stochastic_linear_ranker.h 17 // Stochastic Linear Ranking algorithms.
37 // NOTE: This Stochastic Linear Ranker supports only the following update types:
38 // SL: Stochastic Linear
55 kernel_type_ = LINEAR;
97 // RBF kernel, it implies the sigma parameter. In case of linear kernel,
140 // RBF kernel, it implies the sigma parameter. In case of linear kernel,
181 case LINEAR:
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/parallel/
types.h 88 /// Partial sum algorithms: recursive, linear.
92 LINEAR
settings.h 276 _Settings() : algorithm_strategy(heuristic), sort_algorithm(MWMS), partial_sum_algorithm(LINEAR), multiway_merge_algorithm(LOSER_TREE), find_algorithm(CONSTANT_SIZE_BLOCKS), sort_splitting(EXACT), merge_splitting(EXACT), multiway_merge_splitting(EXACT), accumulate_minimal_n(1000), adjacent_difference_minimal_n(1000), count_minimal_n(1000), fill_minimal_n(1000), find_increasing_factor(2.0), find_initial_block_size(256), find_maximum_block_size(8192), find_sequential_search_size(256), for_each_minimal_n(1000), generate_minimal_n(1000), max_element_minimal_n(1000), merge_minimal_n(1000), merge_oversampling(10), min_element_minimal_n(1000), multiway_merge_minimal_n(1000), multiway_merge_minimal_k(2), multiway_merge_oversampling(10), nth_element_minimal_n(1000), partition_chunk_size(1000), partition_chunk_share(0.0), partition_minimal_n(1000), partial_sort_minimal_n(1000), partial_sum_dilation(1.0f), partial_sum_minimal_n(1000), random_shuffle_minimal_n(1000), replace_minimal_n(1000), set_difference_minimal_n(1000), set_intersection_minimal_n(1000), set_symmetric_difference_minimal_n(1000), set_union_minimal_n(1000), sort_minimal_n(1000), sort_mwms_oversampling(10), sort_qs_num_samples_preset(100), sort_qsb_base_case_maximal_n(100), transform_minimal_n(1000), unique_copy_minimal_n(10000), workstealing_chunk_size(100), L1_cache_size(16 << 10), L2_cache_size(256 << 10), TLB_size(128), cache_line_size(64), qsb_steals(0)
  /external/webkit/Source/WebCore/platform/graphics/gpu/qt/
DrawingBufferQt.cpp 59 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
60 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
  /external/webkit/Source/WebCore/platform/graphics/gtk/
DrawingBufferGtk.cpp 59 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
60 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
  /external/webkit/Source/WebCore/platform/graphics/gpu/mac/
DrawingBufferMac.mm 72 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
73 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
WebGLLayerChromium.cpp 69 // Set the min-mag filters to linear and wrap modes to GL_CLAMP_TO_EDGE
71 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
72 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
Canvas2DLayerChromium.cpp 75 // Set the min-mag filters to linear and wrap modes to GraphicsContext3D::CLAMP_TO_EDGE
77 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
78 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
TextureManager.cpp 151 // Do basic linear filtering on resize.
152 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
153 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCPluginLayerImpl.cpp 60 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
61 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
SamplerTest.java 34 mMinValues[1] = Sampler.Value.LINEAR;
40 mMagValues[1] = Sampler.Value.LINEAR;
125 assertEquals(Value.LINEAR, Value.valueOf("LINEAR"));
  /external/webkit/Source/WebCore/html/canvas/
WebGLTexture.cpp 46 , m_magFilter(GraphicsContext3D::LINEAR)
86 case GraphicsContext3D::LINEAR:
98 case GraphicsContext3D::LINEAR:
334 if (m_isNPOT && ((m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)
338 if (!m_isComplete && m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)
  /frameworks/rs/java/tests/RSTest_CompatLib/src/com/android/rs/test/
UT_sampler.java 53 b.setMagnification(Sampler.Value.LINEAR);
96 _RS_ASSERT("magnification.getMagnification() == Sampler.Value.LINEAR",
97 magnification.getMagnification() == Sampler.Value.LINEAR);
  /frameworks/rs/java/tests/RsTest/src/com/android/rs/test/
UT_sampler.java 55 b.setMagnification(Value.LINEAR);
98 _RS_ASSERT("magnification.getMagnification() == Sampler.Value.LINEAR",
99 magnification.getMagnification() == Sampler.Value.LINEAR);
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/
GenericWaveRS.java 20 import static android.renderscript.Sampler.Value.LINEAR;
163 samplerBuilder.setMinification(LINEAR);
164 samplerBuilder.setMagnification(LINEAR);
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis4/
Visualization4RS.java 20 import static android.renderscript.Sampler.Value.LINEAR;
137 samplerBuilder.setMinification(LINEAR);
138 samplerBuilder.setMagnification(LINEAR);
  /external/chromium/chrome/browser/chromeos/status/
network_dropdown_button.cc 37 animation_connecting_.SetTweenType(ui::Tween::LINEAR);
  /external/chromium/chrome/browser/ui/gtk/
slide_animator_gtk.cc 32 bool linear,
60 if (linear)
61 animation_->SetTweenType(ui::Tween::LINEAR);
  /external/chromium/chrome/browser/ui/views/infobars/
infobar.cc 23 animation_->SetTweenType(ui::Tween::LINEAR);
96 // linear animation of the area, which matches the perception of the animation
translate_infobar_base.cc 60 background_color_animation_->SetTweenType(ui::Tween::LINEAR);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Texture.cpp 208 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
209 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);

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