/frameworks/base/graphics/java/android/renderscript/ |
Sampler.java | 43 LINEAR (1), 123 * Retrieve a sampler with min and mag set to linear and wrap modes set to 133 b.setMinification(Value.LINEAR); 134 b.setMagnification(Value.LINEAR); 143 * Retrieve a sampler with mag set to linear, min linear mipmap linear, and 154 b.setMagnification(Value.LINEAR); 183 * Retrieve a sampler with min and mag set to linear and wrap modes set to 193 b.setMinification(Value.LINEAR); [all...] |
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
Sampler.java | 45 LINEAR (1), 125 * Retrieve a sampler with min and mag set to linear and wrap modes set to 135 b.setMinification(Value.LINEAR); 136 b.setMagnification(Value.LINEAR); 145 * Retrieve a sampler with mag set to linear, min linear mipmap linear, and 156 b.setMagnification(Value.LINEAR); 185 * Retrieve a sampler with min and mag set to linear and wrap modes set to 195 b.setMinification(Value.LINEAR); [all...] |
SamplerThunker.java | 48 case LINEAR: 49 return android.renderscript.Sampler.Value.LINEAR; 89 v == Value.LINEAR || 99 if (v == Value.NEAREST || v == Value.LINEAR) {
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/frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/ |
common_defs.h | 32 enum KernelType { LINEAR, POLY, RBF };
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stochastic_linear_ranker.h | 17 // Stochastic Linear Ranking algorithms. 37 // NOTE: This Stochastic Linear Ranker supports only the following update types: 38 // SL: Stochastic Linear 55 kernel_type_ = LINEAR; 97 // RBF kernel, it implies the sigma parameter. In case of linear kernel, 140 // RBF kernel, it implies the sigma parameter. In case of linear kernel, 181 case LINEAR:
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/parallel/ |
types.h | 88 /// Partial sum algorithms: recursive, linear. 92 LINEAR
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settings.h | 276 _Settings() : algorithm_strategy(heuristic), sort_algorithm(MWMS), partial_sum_algorithm(LINEAR), multiway_merge_algorithm(LOSER_TREE), find_algorithm(CONSTANT_SIZE_BLOCKS), sort_splitting(EXACT), merge_splitting(EXACT), multiway_merge_splitting(EXACT), accumulate_minimal_n(1000), adjacent_difference_minimal_n(1000), count_minimal_n(1000), fill_minimal_n(1000), find_increasing_factor(2.0), find_initial_block_size(256), find_maximum_block_size(8192), find_sequential_search_size(256), for_each_minimal_n(1000), generate_minimal_n(1000), max_element_minimal_n(1000), merge_minimal_n(1000), merge_oversampling(10), min_element_minimal_n(1000), multiway_merge_minimal_n(1000), multiway_merge_minimal_k(2), multiway_merge_oversampling(10), nth_element_minimal_n(1000), partition_chunk_size(1000), partition_chunk_share(0.0), partition_minimal_n(1000), partial_sort_minimal_n(1000), partial_sum_dilation(1.0f), partial_sum_minimal_n(1000), random_shuffle_minimal_n(1000), replace_minimal_n(1000), set_difference_minimal_n(1000), set_intersection_minimal_n(1000), set_symmetric_difference_minimal_n(1000), set_union_minimal_n(1000), sort_minimal_n(1000), sort_mwms_oversampling(10), sort_qs_num_samples_preset(100), sort_qsb_base_case_maximal_n(100), transform_minimal_n(1000), unique_copy_minimal_n(10000), workstealing_chunk_size(100), L1_cache_size(16 << 10), L2_cache_size(256 << 10), TLB_size(128), cache_line_size(64), qsb_steals(0)
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/external/webkit/Source/WebCore/platform/graphics/gpu/qt/ |
DrawingBufferQt.cpp | 59 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); 60 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
DrawingBufferGtk.cpp | 59 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); 60 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/gpu/mac/ |
DrawingBufferMac.mm | 72 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); 73 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
WebGLLayerChromium.cpp | 69 // Set the min-mag filters to linear and wrap modes to GL_CLAMP_TO_EDGE 71 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); 72 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
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Canvas2DLayerChromium.cpp | 75 // Set the min-mag filters to linear and wrap modes to GraphicsContext3D::CLAMP_TO_EDGE 77 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); 78 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
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TextureManager.cpp | 151 // Do basic linear filtering on resize. 152 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); 153 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
CCPluginLayerImpl.cpp | 60 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); 61 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
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/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
SamplerTest.java | 34 mMinValues[1] = Sampler.Value.LINEAR; 40 mMagValues[1] = Sampler.Value.LINEAR; 125 assertEquals(Value.LINEAR, Value.valueOf("LINEAR"));
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLTexture.cpp | 46 , m_magFilter(GraphicsContext3D::LINEAR) 86 case GraphicsContext3D::LINEAR: 98 case GraphicsContext3D::LINEAR: 334 if (m_isNPOT && ((m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR) 338 if (!m_isComplete && m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)
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/frameworks/rs/java/tests/RSTest_CompatLib/src/com/android/rs/test/ |
UT_sampler.java | 53 b.setMagnification(Sampler.Value.LINEAR); 96 _RS_ASSERT("magnification.getMagnification() == Sampler.Value.LINEAR", 97 magnification.getMagnification() == Sampler.Value.LINEAR);
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/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/ |
UT_sampler.java | 55 b.setMagnification(Value.LINEAR); 98 _RS_ASSERT("magnification.getMagnification() == Sampler.Value.LINEAR", 99 magnification.getMagnification() == Sampler.Value.LINEAR);
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/packages/wallpapers/MusicVisualization/src/com/android/musicvis/ |
GenericWaveRS.java | 20 import static android.renderscript.Sampler.Value.LINEAR; 163 samplerBuilder.setMinification(LINEAR); 164 samplerBuilder.setMagnification(LINEAR);
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/packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis4/ |
Visualization4RS.java | 20 import static android.renderscript.Sampler.Value.LINEAR; 137 samplerBuilder.setMinification(LINEAR); 138 samplerBuilder.setMagnification(LINEAR);
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/external/chromium/chrome/browser/chromeos/status/ |
network_dropdown_button.cc | 37 animation_connecting_.SetTweenType(ui::Tween::LINEAR);
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/external/chromium/chrome/browser/ui/gtk/ |
slide_animator_gtk.cc | 32 bool linear, 60 if (linear) 61 animation_->SetTweenType(ui::Tween::LINEAR);
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/external/chromium/chrome/browser/ui/views/infobars/ |
infobar.cc | 23 animation_->SetTweenType(ui::Tween::LINEAR); 96 // linear animation of the area, which matches the perception of the animation
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translate_infobar_base.cc | 60 background_color_animation_->SetTweenType(ui::Tween::LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
Texture.cpp | 208 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); 209 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
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