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Searched
refs:LIT64
(Results
1 - 5
of
5
) sorted by null
/external/qemu/fpu/
softfloat-specialize.h
401
&& ( a &
LIT64
( 0x0007FFFFFFFFFFFF ) );
403
return (
LIT64
( 0xFFF0000000000000 ) <= (uint64_t) ( a<<1 ) );
416
return (
LIT64
( 0xFFF0000000000000 ) <= (uint64_t) ( a<<1 ) );
420
&& ( a &
LIT64
( 0x0007FFFFFFFFFFFF ) );
440
a |=
LIT64
( 0x0008000000000000 );
480
|
LIT64
( 0x7FF0000000000000 )
539
aLow = a.low & ~
LIT64
( 0x4000000000000000 );
546
&& (
LIT64
( 0x8000000000000000 ) <= ((uint64_t) ( a.low<<1 )));
560
&& (
LIT64
( 0x8000000000000000 ) <= ((uint64_t) ( a.low<<1 )));
564
aLow = a.low & ~
LIT64
( 0x4000000000000000 )
[
all
...]
softfloat.h
68
#define
LIT64
( a ) a##LL
512
#define float64_default_nan make_float64(
LIT64
( 0x7FFFFFFFFFFFFFFF ))
514
#define float64_default_nan make_float64(
LIT64
( 0x7FF8000000000000 ))
516
#define float64_default_nan make_float64(
LIT64
( 0x7FF7FFFFFFFFFFFF ))
518
#define float64_default_nan make_float64(
LIT64
( 0xFFF8000000000000 ))
607
#define floatx80_default_nan_low
LIT64
( 0xBFFFFFFFFFFFFFFF )
610
#define floatx80_default_nan_low
LIT64
( 0xC000000000000000 )
693
#define float128_default_nan_high
LIT64
( 0x7FFF7FFFFFFFFFFF )
694
#define float128_default_nan_low
LIT64
( 0xFFFFFFFFFFFFFFFF )
696
#define float128_default_nan_high
LIT64
( 0xFFFF800000000000
[
all
...]
softfloat.c
195
zSign ? (int64_t)
LIT64
( 0x8000000000000000 )
196
:
LIT64
( 0x7FFFFFFFFFFFFFFF );
392
return float64_val(a) &
LIT64
( 0x000FFFFFFFFFFFFF );
533
|| ( zSig + roundIncrement <
LIT64
( 0x8000000000000000 ) );
675
roundIncrement =
LIT64
( 0x0000000000000400 );
676
roundMask =
LIT64
( 0x00000000000007FF );
679
roundIncrement =
LIT64
( 0x0000008000000000 );
680
roundMask =
LIT64
( 0x000000FFFFFFFFFF );
735
zSig0 =
LIT64
( 0x8000000000000000 );
762
&& ( zSig0 ==
LIT64
( 0xFFFFFFFFFFFFFFFF )
[
all
...]
softfloat-native.c
419
&& ( a &
LIT64
( 0x0007FFFFFFFFFFFF ) );
430
return (
LIT64
( 0xFFF0000000000000 ) < (uint64_t) ( a<<1 ) );
441
return (a & ~(1ULL << 63)) >
LIT64
(0x7FF0000000000000 );
519
aLow = u.i.low & ~
LIT64
( 0x4000000000000000 );
softfloat-macros.h
568
if ( b <= a0 ) return
LIT64
( 0xFFFFFFFFFFFFFFFF );
570
z = ( b0<<32 <= a0 ) ?
LIT64
( 0xFFFFFFFF00000000 ) : ( a0 / b0 )<<32;
574
z -=
LIT64
( 0x100000000 );
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