HomeSort by relevance Sort by last modified time
    Searched refs:LIT64 (Results 1 - 5 of 5) sorted by null

  /external/qemu/fpu/
softfloat-specialize.h 401 && ( a & LIT64( 0x0007FFFFFFFFFFFF ) );
403 return ( LIT64( 0xFFF0000000000000 ) <= (uint64_t) ( a<<1 ) );
416 return ( LIT64( 0xFFF0000000000000 ) <= (uint64_t) ( a<<1 ) );
420 && ( a & LIT64( 0x0007FFFFFFFFFFFF ) );
440 a |= LIT64( 0x0008000000000000 );
480 | LIT64( 0x7FF0000000000000 )
539 aLow = a.low & ~ LIT64( 0x4000000000000000 );
546 && (LIT64( 0x8000000000000000 ) <= ((uint64_t) ( a.low<<1 )));
560 && (LIT64( 0x8000000000000000 ) <= ((uint64_t) ( a.low<<1 )));
564 aLow = a.low & ~ LIT64( 0x4000000000000000 )
    [all...]
softfloat.h 68 #define LIT64( a ) a##LL
512 #define float64_default_nan make_float64(LIT64( 0x7FFFFFFFFFFFFFFF ))
514 #define float64_default_nan make_float64(LIT64( 0x7FF8000000000000 ))
516 #define float64_default_nan make_float64(LIT64( 0x7FF7FFFFFFFFFFFF ))
518 #define float64_default_nan make_float64(LIT64( 0xFFF8000000000000 ))
607 #define floatx80_default_nan_low LIT64( 0xBFFFFFFFFFFFFFFF )
610 #define floatx80_default_nan_low LIT64( 0xC000000000000000 )
693 #define float128_default_nan_high LIT64( 0x7FFF7FFFFFFFFFFF )
694 #define float128_default_nan_low LIT64( 0xFFFFFFFFFFFFFFFF )
696 #define float128_default_nan_high LIT64( 0xFFFF800000000000
    [all...]
softfloat.c 195 zSign ? (int64_t) LIT64( 0x8000000000000000 )
196 : LIT64( 0x7FFFFFFFFFFFFFFF );
392 return float64_val(a) & LIT64( 0x000FFFFFFFFFFFFF );
533 || ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) );
675 roundIncrement = LIT64( 0x0000000000000400 );
676 roundMask = LIT64( 0x00000000000007FF );
679 roundIncrement = LIT64( 0x0000008000000000 );
680 roundMask = LIT64( 0x000000FFFFFFFFFF );
735 zSig0 = LIT64( 0x8000000000000000 );
762 && ( zSig0 == LIT64( 0xFFFFFFFFFFFFFFFF )
    [all...]
softfloat-native.c 419 && ( a & LIT64( 0x0007FFFFFFFFFFFF ) );
430 return ( LIT64( 0xFFF0000000000000 ) < (uint64_t) ( a<<1 ) );
441 return (a & ~(1ULL << 63)) > LIT64 (0x7FF0000000000000 );
519 aLow = u.i.low & ~ LIT64( 0x4000000000000000 );
softfloat-macros.h 568 if ( b <= a0 ) return LIT64( 0xFFFFFFFFFFFFFFFF );
570 z = ( b0<<32 <= a0 ) ? LIT64( 0xFFFFFFFF00000000 ) : ( a0 / b0 )<<32;
574 z -= LIT64( 0x100000000 );

Completed in 49 milliseconds