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    Searched refs:MAX_TEXTURE_UNITS (Results 1 - 6 of 6) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h 74 MAX_TEXTURE_UNITS = 32,
143 // Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
203 TextureUnit unit[MAX_TEXTURE_UNITS];
GLClientState.cpp 246 if (unit >= MAX_TEXTURE_UNITS) {
406 unit != m_tex.unit + MAX_TEXTURE_UNITS;
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 74 MAX_TEXTURE_UNITS = 32,
143 // Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
203 TextureUnit unit[MAX_TEXTURE_UNITS];
GLClientState.cpp 246 if (unit >= MAX_TEXTURE_UNITS) {
406 unit != m_tex.unit + MAX_TEXTURE_UNITS;
  /device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp 90 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
129 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
168 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
    [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 247 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
295 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
838 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS)
    [all...]

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