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Searched
refs:Playing
(Results
1 - 14
of
14
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
PlayState.java
42
Playing
,
Cinematic.java
124
if (ce.getPlayState() == PlayState.
Playing
) {
182
return playState == PlayState.
Playing
;
234
if (playState != PlayState.
Playing
) {
/external/jmonkeyengine/engine/src/test/jme3test/audio/
TestOgg.java
50
System.out.println("
Playing
without filter");
57
if (audioSource.getStatus() != AudioNode.Status.
Playing
){
60
System.out.println("
Playing
with low pass filter");
TestMusicPlayer.java
228
if (musicSource.getStatus() == Status.
Playing
){
254
if (musicSource.getStatus() == Status.
Playing
){
266
// if (musicSource.getStatus() == Status.
Playing
){
/development/samples/RandomMusicPlayer/src/com/example/android/musicplayer/
MusicService.java
88
Playing
, // playback active (media player ready!). (but the media player may actually be
96
// if in Retrieving mode, this flag indicates whether we should start
playing
immediately
101
// start
playing
when we are ready. If null, we should play a random song from the device
120
// title of the song we are currently
playing
123
// whether the song we are
playing
is streaming from the network
163
// Make sure the media player will acquire a wake-lock while
playing
. If we don't do
164
// that, the CPU might go to sleep while the song is
playing
, causing playback to stop.
171
//
playing
:
236
// If we are still retrieving media, just set the flag to start
playing
when we're
248
// If we're stopped, just go ahead to the next song and start
playing
[
all
...]
/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
SoundHandleJme.java
106
return node != null && node.getStatus() == Status.
Playing
;
/external/qemu/distrib/sdl-1.2.15/src/audio/symbian/
streamplayer.h
47
TBool
Playing
() const;
streamplayer.cpp
256
TBool CStreamPlayer::
Playing
() const
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
AbstractCinematicEvent.java
104
playState = PlayState.
Playing
;
123
if (playState == PlayState.
Playing
) {
136
* Place here the code you want to execute on update (only called when the event is
playing
)
MotionTrack.java
167
if (playState == PlayState.
Playing
) {
/external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioNode.java
49
* An <code>AudioNode</code> is used in jME3 for
playing
audio files.
53
* scene, its location will influence the position it is
playing
from relative
91
* The audio node is currently
playing
. This will be set if
94
Playing
,
118
* @param audioRenderer The audio renderer to use for
playing
. Cannot be null.
128
* @param audioRenderer The audio renderer to use for
playing
. Cannot be null.
151
* @param audioRenderer The audio renderer to use for
playing
. Cannot be null.
188
* @param audioRenderer The audio renderer to use for
playing
. Cannot be null.
215
* @param audioRenderer The audio renderer to use for
playing
. Cannot be null.
243
* Start
playing
the audio
[
all
...]
/external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCinematic.java
256
if (cinematic.getPlayState() == PlayState.
Playing
) {
264
if (cinematic.getPlayState() != PlayState.
Playing
) {
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/audio/lwjgl/
LwjglAudioRenderer.java
229
// stop any
playing
channels
309
// updateSourceParam() (because the audio stopped
playing
748
boolean wantPlaying = src.getStatus() == Status.
Playing
;
870
if (src.getStatus() == Status.
Playing
){
[
all
...]
/external/jmonkeyengine/engine/src/android/com/jme3/audio/android/
AndroidAudioRenderer.java
310
* the SoundPool: After
playing
more instances of the sound you only have
343
//
playing
at least
396
src.setStatus(Status.
Playing
);
407
* Pause the current
playing
sounds. Both from the {@link SoundPool} and the
Completed in 156 milliseconds