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  /external/quake/quake/src/WinQuake/
in_dos.cpp 587 extern_control->viewangles[ROLL] = cl.viewangles[ROLL];
592 Con_DPrintf("IN: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control->viewangles[PITCH], extern_control->viewangles[ROLL], extern_control->forwardmove, extern_control->sidemove, extern_control->upmove);
596 Con_DPrintf("OUT: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control->viewangles[PITCH], extern_control->viewangles[ROLL], extern_control->forwardmove, extern_control->sidemove, extern_control->upmove);
600 cl.viewangles[ROLL] = extern_control->viewangles[ROLL];
cl_input.cpp 280 if (cl.viewangles[ROLL] > 50)
281 cl.viewangles[ROLL] = 50;
282 if (cl.viewangles[ROLL] < -50)
283 cl.viewangles[ROLL] = -50;
view.cpp 753 cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
795 r_refdef.viewangles[ROLL] += v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
805 Roll is induced by movement and damage
813 r_refdef.viewangles[ROLL] += side;
817 r_refdef.viewangles[ROLL] += v_dmg_time/v_kicktime.value*v_dmg_roll;
824 r_refdef.viewangles[ROLL] = 80; // dead view angle
910 angles[ROLL] = ent->angles[ROLL];
quakedef.h 99 #define ROLL 2
r_alias.cpp 349 angles[ROLL] = currententity->angles[ROLL];
r_sprite.cpp 379 // that plane around the center according to the sprite entity's roll
381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
r_bsp.cpp 123 // roll
124 angle = currententity->angles[ROLL];
sv_user.cpp 402 // show 1/3 the pitch angle and all the roll angle
407 angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4;
mathlib.cpp 303 angle = angles[ROLL] * (M_PI*2 / 360);
  /external/quake/quake/src/QW/client/
bothdefs.h 58 #define ROLL 2
cl_input.c 272 if (cl.viewangles[ROLL] > 50)
273 cl.viewangles[ROLL] = 50;
274 if (cl.viewangles[ROLL] < -50)
275 cl.viewangles[ROLL] = -50;
view.c 804 r_refdef.viewangles[ROLL] += v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
808 cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
818 Roll is induced by movement and damage
826 r_refdef.viewangles[ROLL] += side;
830 r_refdef.viewangles[ROLL] += v_dmg_time/v_kicktime.value*v_dmg_roll;
908 r_refdef.viewangles[ROLL] = 80; // dead view angle
994 // if (cl.simangles[ROLL])
995 // Sys_Error ("cl.simangles[ROLL]"); // DEBUG
996 cl.simangles[ROLL] = 0; // FIXME @@@
r_alias.c 349 angles[ROLL] = currententity->angles[ROLL];
r_sprite.c 379 // that plane around the center according to the sprite entity's roll
381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
r_bsp.c 123 // roll
124 angle = currententity->angles[ROLL];
cl_ents.c 864 ent->angles[ROLL] = 0;
865 ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity)*4;
mathlib.c 301 angle = angles[ROLL] * (M_PI*2 / 360);
  /external/icu4c/test/intltest/
calregts.cpp     [all...]
  /external/quake/quake/src/QW/server/
sv_user.c 500 // Never send a roll angle, because savegames can catch the server
    [all...]

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