/external/qemu/distrib/sdl-1.2.15/test/ |
testalpha.c | 165 SDL_BlitSurface(light, NULL, screen, &position); 255 SDL_BlitSurface(backing, NULL, screen, &updates[0]); 296 SDL_BlitSurface(screen, &updates[1], backing, NULL); 300 SDL_BlitSurface(sprite, NULL, screen, &updates[1]); 312 SDL_BlitSurface(backing, NULL, screen, &updates[0]); 316 SDL_BlitSurface(screen, &updates[1], backing, NULL); 318 SDL_BlitSurface(sprite, NULL, screen, &updates[1]);
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testpalette.c | 218 if(SDL_BlitSurface(bg, NULL, screen, NULL) < 0) 262 if(SDL_BlitSurface(bg, &r, screen, &r) < 0) 283 if(SDL_BlitSurface(boat[(boatdir[i] + 1) / 2], NULL,
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testbitmap.c | 164 SDL_BlitSurface(bitmap, NULL,
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testgamma.c | 136 SDL_BlitSurface(image, NULL, screen, &dst);
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testsprite.c | 90 SDL_BlitSurface(sprite, NULL, screen, &area); 278 SDL_BlitSurface(sprite, NULL, screen, &dst);
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testgl.c | 220 SDL_BlitSurface(surface, &area, image, &area); 406 SDL_BlitSurface(temp, NULL, global_image, NULL); 445 SDL_BlitSurface(global_image, NULL, screen, &dst);
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testblitspeed.c | 159 SDL_BlitSurface(src, &srcRect, dst, &dstRect);
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testvidinfo.c | 69 SDL_BlitSurface(bmp, NULL, screen, &dst);
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testwin.c | 121 if ( SDL_BlitSurface(picture, NULL, screen, &update) < 0 ) {
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/external/qemu/android/skin/ |
window.c | 80 SDL_BlitSurface( skin_image_surface(back->image), &rs, surface, &rd ); 623 SDL_BlitSurface( skin_image_surface(disp->onion), &rs, surface, &rd ); 695 SDL_BlitSurface( skin_image_surface(button->image), &rs, surface, &rd ); 697 SDL_BlitSurface( skin_image_surface(button->image), &rs, surface, &rd ); [all...] |
trackball.c | 559 SDL_BlitSurface( ball->surface, NULL, dst, &d );
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/external/qemu/distrib/sdl-1.2.15/include/ |
SDL_video.h | 728 * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { 740 * You should call SDL_BlitSurface() unless you know exactly how SDL 743 #define SDL_BlitSurface SDL_UpperBlit 745 /** This is the public blit function, SDL_BlitSurface(), and it performs [all...] |
/prebuilts/tools/darwin-x86/sdl/include/SDL/ |
SDL_video.h | 728 * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { 740 * You should call SDL_BlitSurface() unless you know exactly how SDL 743 #define SDL_BlitSurface SDL_UpperBlit 745 /** This is the public blit function, SDL_BlitSurface(), and it performs [all...] |
/prebuilts/tools/linux-x86/sdl/include/SDL/ |
SDL_video.h | 728 * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { 740 * You should call SDL_BlitSurface() unless you know exactly how SDL 743 #define SDL_BlitSurface SDL_UpperBlit 745 /** This is the public blit function, SDL_BlitSurface(), and it performs [all...] |
/prebuilts/tools/windows/sdl/include/SDL/ |
SDL_video.h | 728 * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { 740 * You should call SDL_BlitSurface() unless you know exactly how SDL 743 #define SDL_BlitSurface SDL_UpperBlit 745 /** This is the public blit function, SDL_BlitSurface(), and it performs [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/quartz/ |
SDL_QuartzWM.m | 442 SDL_BlitSurface(icon, NULL, mergedSurface, NULL);
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SDL_QuartzVideo.m | [all...] |