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    Searched refs:SDL_cursorstate (Results 1 - 13 of 13) sorted by null

  /external/qemu/distrib/sdl-1.2.15/src/video/bwindow/
SDL_syswm.cc 46 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
62 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
SDL_sysmouse.cc 145 if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_cursor_c.h 73 extern volatile int SDL_cursorstate;
SDL_cursor.c 38 volatile int SDL_cursorstate = CURSOR_VISIBLE;
49 SDL_cursorstate &= ~CURSOR_VISIBLE;
69 SDL_cursorstate = CURSOR_VISIBLE;
184 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
199 if ( SDL_cursor && (SDL_cursorstate&CURSOR_VISIBLE) ) {
206 SDL_cursorstate &= ~CURSOR_USINGSW;
208 SDL_cursorstate |= CURSOR_USINGSW;
221 if ( SDL_cursor && (SDL_cursorstate & CURSOR_USINGSW) ) {
269 showing = (SDL_cursorstate & CURSOR_VISIBLE);
273 SDL_cursorstate |= CURSOR_VISIBLE
    [all...]
SDL_video.c 654 SDL_cursorstate &= ~CURSOR_USINGSW;
1062 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
1129 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
    [all...]
  /external/qemu/distrib/sdl-1.2.15/src/video/gem/
SDL_gemmouse.c 178 GEM_mouse_relative = (!(SDL_cursorstate & CURSOR_VISIBLE))
183 if (SDL_cursorstate & CURSOR_VISIBLE) {
  /external/qemu/distrib/sdl-1.2.15/src/video/ps2gs/
SDL_gsmouse.c 92 if ( (SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels ) {
SDL_gsvideo.c 637 if ( (SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn ) {
  /external/qemu/distrib/sdl-1.2.15/src/video/wincommon/
SDL_syswm.c 240 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
257 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
SDL_sysmouse.c 250 if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
  /external/qemu/distrib/sdl-1.2.15/src/video/photon/
SDL_ph_mouse.c 184 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF))
  /external/qemu/distrib/sdl-1.2.15/src/video/x11/
SDL_x11mouse.c 248 !(SDL_cursorstate & CURSOR_VISIBLE) &&
  /external/qemu/distrib/sdl-1.2.15/src/video/riscos/
SDL_riscosevents.c 226 if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&

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