HomeSort by relevance Sort by last modified time
    Searched refs:SL_PLAYSTATE_PAUSED (Results 1 - 25 of 48) sorted by null

1 2

  /frameworks/wilhelm/src/itf/
IPlay.c 28 case SL_PLAYSTATE_PAUSED:
50 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PAUSED:
56 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PLAYING:
66 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PAUSED:
67 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PAUSED:
76 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PAUSED:
81 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_STOPPED:
132 case SL_PLAYSTATE_PAUSED:
  /frameworks/wilhelm/tests/automated/
BufferQueue_test.cpp 381 SetPlayerState(SL_PLAYSTATE_PAUSED);
400 SL_PLAYSTATE_PAUSED, // paused -> paused
402 SL_PLAYSTATE_PAUSED, // stopped -> paused
408 SL_PLAYSTATE_PAUSED // playing -> paused
417 SetPlayerState(SL_PLAYSTATE_PAUSED);
429 SL_PLAYSTATE_PAUSED, // paused -> paused
432 SL_PLAYSTATE_PAUSED // stopped -> paused
442 SetPlayerState(SL_PLAYSTATE_PAUSED);
  /frameworks/wilhelm/tests/mimeUri/
slesTestPlayUri2.cpp 191 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
193 result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PAUSED );
slesTest_playStates.cpp 148 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
168 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
slesTestLoopUri.cpp 237 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
slesTestPlayStreamType.cpp 166 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
slesTestPlayUri.cpp 245 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
slesTestGetPositionUri.cpp 241 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); CheckErr(res);
slesTestManyPlayers.cpp 274 res = (*playItfs[playerId])->SetPlayState( playItfs[playerId], SL_PLAYSTATE_PAUSED );
  /frameworks/wilhelm/tests/listening/
seekTorture.c 89 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
slesTest_playMuteSolo.cpp 309 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
  /frameworks/wilhelm/tests/sandbox/
multithread.c 81 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
multiplay.c 244 case SL_PLAYSTATE_PAUSED:
255 if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED) {
intbufq.c 242 state = SL_PLAYSTATE_PAUSED;
reverb.c 608 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
655 assert(SL_PLAYSTATE_PAUSED == state);
monkey.c 57 SLresult result = (*p->mPlay)->SetPlayState(p->mPlay, SL_PLAYSTATE_PAUSED);
  /frameworks/wilhelm/src/desktop/
SndFile.c 84 thisAP->mPlay.mState = SL_PLAYSTATE_PAUSED;
  /frameworks/wilhelm/tests/examples/
slesTestBassBoostPath.cpp 169 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
slesTestPlayFdPath.cpp 151 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
slesTestVirtualizerPath.cpp 170 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
slesTestEqFdPath.cpp 174 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
slesTestEqOutputPath.cpp 178 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
slesTestSendToPresetReverb.cpp 233 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
  /frameworks/wilhelm/tests/
mimeUri_test.cpp 196 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
  /development/ndk/platforms/android-9/samples/native-audio/jni/
native-audio-jni.c 348 SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED);
657 SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED);

Completed in 237 milliseconds

1 2