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    Searched refs:SUM (Results 1 - 3 of 3) sorted by null

  /external/webp/src/enc/
picture.c 560 #define RGB_TO_UV(x, y, SUM) { \
563 const int r = SUM(r_ptr + src); \
564 const int g = SUM(g_ptr + src); \
565 const int b = SUM(b_ptr + src); \
570 #define RGB_TO_UV0(x_in, x_out, y, SUM) { \
573 const int r = SUM(r_ptr + src); \
574 const int g = SUM(g_ptr + src); \
575 const int b = SUM(b_ptr + src); \
    [all...]
  /external/libvpx/libvpx/vp8/common/x86/
mfqe_sse2.asm 67 ; sum, round and shift
138 ; sum, round and shift
187 pxor xmm4, xmm4 ; sum of src2
188 pxor xmm5, xmm5 ; sum of src2^2
202 ; SUM(src2)
204 psadbw xmm2, xmm1 ; sum src2 by misusing SAD against 0
233 ; Accumulate sum of src2
241 ; phaddw could be used to sum adjacent values but we want
243 ; shift and sum
  /external/robolectric/lib/main/
h2-1.2.147.jar 

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