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Searched
refs:SUM
(Results
1 - 3
of
3
) sorted by null
/external/webp/src/enc/
picture.c
560
#define RGB_TO_UV(x, y,
SUM
) { \
563
const int r =
SUM
(r_ptr + src); \
564
const int g =
SUM
(g_ptr + src); \
565
const int b =
SUM
(b_ptr + src); \
570
#define RGB_TO_UV0(x_in, x_out, y,
SUM
) { \
573
const int r =
SUM
(r_ptr + src); \
574
const int g =
SUM
(g_ptr + src); \
575
const int b =
SUM
(b_ptr + src); \
[
all
...]
/external/libvpx/libvpx/vp8/common/x86/
mfqe_sse2.asm
67
;
sum
, round and shift
138
;
sum
, round and shift
187
pxor xmm4, xmm4 ;
sum
of src2
188
pxor xmm5, xmm5 ;
sum
of src2^2
202
;
SUM
(src2)
204
psadbw xmm2, xmm1 ;
sum
src2 by misusing SAD against 0
233
; Accumulate
sum
of src2
241
; phaddw could be used to
sum
adjacent values but we want
243
; shift and
sum
/external/robolectric/lib/main/
h2-1.2.147.jar
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