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    Searched refs:SVGPathSegRole (Results 1 - 19 of 19) sorted by null

  /external/webkit/Source/WebCore/svg/
SVGPathSegClosePath.h 31 static PassRefPtr<SVGPathSegClosePath> create(SVGPathElement* element, SVGPathSegRole role)
37 SVGPathSegClosePath(SVGPathElement* element, SVGPathSegRole role)
SVGPathElement.h 67 PassRefPtr<SVGPathSegClosePath> createSVGPathSegClosePath(SVGPathSegRole role = PathSegUndefinedRole);
68 PassRefPtr<SVGPathSegMovetoAbs> createSVGPathSegMovetoAbs(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
69 PassRefPtr<SVGPathSegMovetoRel> createSVGPathSegMovetoRel(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
70 PassRefPtr<SVGPathSegLinetoAbs> createSVGPathSegLinetoAbs(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
71 PassRefPtr<SVGPathSegLinetoRel> createSVGPathSegLinetoRel(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
72 PassRefPtr<SVGPathSegCurvetoCubicAbs> createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role = PathSegUndefinedRole);
73 PassRefPtr<SVGPathSegCurvetoCubicRel> createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role = PathSegUndefinedRole);
74 PassRefPtr<SVGPathSegCurvetoQuadraticAbs> createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1, SVGPathSegRole role = PathSegUndefinedRole);
75 PassRefPtr<SVGPathSegCurvetoQuadraticRel> createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1, SVGPathSegRole role = PathSegUndefinedRole);
76 PassRefPtr<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role = PathSegUndefinedRole)
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SVGPathSegCurvetoQuadraticSmooth.h 31 static PassRefPtr<SVGPathSegCurvetoQuadraticSmoothAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y)
37 SVGPathSegCurvetoQuadraticSmoothAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y)
48 static PassRefPtr<SVGPathSegCurvetoQuadraticSmoothRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y)
54 SVGPathSegCurvetoQuadraticSmoothRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
SVGPathSegLineto.h 31 static PassRefPtr<SVGPathSegLinetoAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y)
37 SVGPathSegLinetoAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y)
48 static PassRefPtr<SVGPathSegLinetoRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y)
54 SVGPathSegLinetoRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
SVGPathSegMoveto.h 31 static PassRefPtr<SVGPathSegMovetoAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y)
37 SVGPathSegMovetoAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y)
48 static PassRefPtr<SVGPathSegMovetoRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y)
54 SVGPathSegMovetoRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
SVGPathSegList.h 36 SVGPathSegList(SVGPathSegRole role)
47 SVGPathSegRole m_role;
SVGPathSegLinetoHorizontal.h 31 SVGPathSegLinetoHorizontal(SVGPathElement* element, SVGPathSegRole role, float x)
50 static PassRefPtr<SVGPathSegLinetoHorizontalAbs> create(SVGPathElement* element, SVGPathSegRole role, float x)
56 SVGPathSegLinetoHorizontalAbs(SVGPathElement* element, SVGPathSegRole role, float x)
67 static PassRefPtr<SVGPathSegLinetoHorizontalRel> create(SVGPathElement* element, SVGPathSegRole role, float x)
73 SVGPathSegLinetoHorizontalRel(SVGPathElement* element, SVGPathSegRole role, float x)
SVGPathSegLinetoVertical.h 31 SVGPathSegLinetoVertical(SVGPathElement* element, SVGPathSegRole role, float y)
50 static PassRefPtr<SVGPathSegLinetoVerticalAbs> create(SVGPathElement* element, SVGPathSegRole role, float y)
56 SVGPathSegLinetoVerticalAbs(SVGPathElement* element, SVGPathSegRole role, float y)
67 static PassRefPtr<SVGPathSegLinetoVerticalRel> create(SVGPathElement* element, SVGPathSegRole role, float y)
73 SVGPathSegLinetoVerticalRel(SVGPathElement* element, SVGPathSegRole role, float y)
SVGPathSegWithContext.h 30 SVGPathSegWithContext(SVGPathElement* element, SVGPathSegRole role)
52 SVGPathSegRole role() const { return m_role; }
54 void setContextAndRole(SVGPathElement* element, SVGPathSegRole role)
73 SVGPathSegRole m_role;
94 SVGPathSegSingleCoordinate(SVGPathElement* element, SVGPathSegRole role, float x, float y)
SVGPathElement.cpp 89 PassRefPtr<SVGPathSegClosePath> SVGPathElement::createSVGPathSegClosePath(SVGPathSegRole role)
94 PassRefPtr<SVGPathSegMovetoAbs> SVGPathElement::createSVGPathSegMovetoAbs(float x, float y, SVGPathSegRole role)
99 PassRefPtr<SVGPathSegMovetoRel> SVGPathElement::createSVGPathSegMovetoRel(float x, float y, SVGPathSegRole role)
104 PassRefPtr<SVGPathSegLinetoAbs> SVGPathElement::createSVGPathSegLinetoAbs(float x, float y, SVGPathSegRole role)
109 PassRefPtr<SVGPathSegLinetoRel> SVGPathElement::createSVGPathSegLinetoRel(float x, float y, SVGPathSegRole role)
114 PassRefPtr<SVGPathSegCurvetoCubicAbs> SVGPathElement::createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role)
119 PassRefPtr<SVGPathSegCurvetoCubicRel> SVGPathElement::createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role)
124 PassRefPtr<SVGPathSegCurvetoQuadraticAbs> SVGPathElement::createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1, SVGPathSegRole role)
129 PassRefPtr<SVGPathSegCurvetoQuadraticRel> SVGPathElement::createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1, SVGPathSegRole role)
134 PassRefPtr<SVGPathSegArcAbs> SVGPathElement::createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role
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SVGPathSegCurvetoCubicSmooth.h 31 SVGPathSegCurvetoCubicSmooth(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
77 static PassRefPtr<SVGPathSegCurvetoCubicSmoothAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
83 SVGPathSegCurvetoCubicSmoothAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
94 static PassRefPtr<SVGPathSegCurvetoCubicSmoothRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
100 SVGPathSegCurvetoCubicSmoothRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
SVGPathSegCurvetoQuadratic.h 31 SVGPathSegCurvetoQuadratic(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
77 static PassRefPtr<SVGPathSegCurvetoQuadraticAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
83 SVGPathSegCurvetoQuadraticAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
94 static PassRefPtr<SVGPathSegCurvetoQuadraticRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
100 SVGPathSegCurvetoQuadraticRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
SVGPathSegListBuilder.h 41 void setCurrentSVGPathSegRole(SVGPathSegRole pathSegRole) { m_pathSegRole = pathSegRole; }
69 SVGPathSegRole m_pathSegRole;
SVGPathSegArc.h 31 SVGPathSegArc(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
105 static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
111 SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
122 static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
128 SVGPathSegArcRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
SVGPathSegCurvetoCubic.h 31 SVGPathSegCurvetoCubic(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2)
95 static PassRefPtr<SVGPathSegCurvetoCubicAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2)
101 SVGPathSegCurvetoCubicAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2)
112 static PassRefPtr<SVGPathSegCurvetoCubicRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2)
118 SVGPathSegCurvetoCubicRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2)
SVGPathSeg.h 52 enum SVGPathSegRole {
SVGPathParserFactory.cpp 50 static SVGPathSegListBuilder* globalSVGPathSegListBuilder(SVGPathElement* element, SVGPathSegRole role, SVGPathSegList& result)
  /external/webkit/Source/WebCore/svg/properties/
SVGAnimatedPathSegListPropertyTearOff.h 34 SVGProperty* baseVal(SVGPathSegRole role)
41 SVGProperty* animVal(SVGPathSegRole role)
SVGPathSegListPropertyTearOff.h 38 static PassRefPtr<SVGPathSegListPropertyTearOff> create(AnimatedListPropertyTearOff* animatedProperty, SVGPropertyRole role, SVGPathSegRole pathSegRole)
131 SVGPathSegListPropertyTearOff(AnimatedListPropertyTearOff* animatedProperty, SVGPropertyRole role, SVGPathSegRole pathSegRole)
154 SVGPathSegRole m_pathSegRole;

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