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Searched
refs:ShaderProgram
(Results
1 - 25
of
65
) sorted by null
1
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3
/frameworks/base/media/mca/filterfw/jni/
jni_shader_program.cpp
35
using android::filterfw::
ShaderProgram
;
50
return ToJBool(WrapObjectInJava(new
ShaderProgram
(
57
return ToJBool(WrapObjectInJava(new
ShaderProgram
(
67
return ToJBool(DeleteNativeObject<
ShaderProgram
>(env, thiz));
71
ShaderProgram
* program = ConvertFromJava<
ShaderProgram
>(env, thiz);
79
ShaderProgram
* program = ConvertFromJava<
ShaderProgram
>(env, thiz);
85
ALOGE("
ShaderProgram
: Could not convert java object value passed for key '%s'!", c_key.c_str());
93
ShaderProgram
* program = ConvertFromJava<ShaderProgram>(env, thiz)
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...]
jni_init.cpp
38
ObjectPool<
ShaderProgram
>::Setup("android/filterfw/core/
ShaderProgram
", "shaderProgramId");
/frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp
63
ShaderProgram
::VertexAttrib::VertexAttrib()
76
//
ShaderProgram
implementation ////////////////////////////////////////////////
77
ShaderProgram
::
ShaderProgram
(GLEnv* gl_env, const std::string& fragment_shader)
99
ShaderProgram
::
ShaderProgram
(GLEnv* gl_env,
123
ShaderProgram
::~
ShaderProgram
() {
137
void
ShaderProgram
::SetDefaultCoords() {
163
ShaderProgram
* ShaderProgram::CreateIdentity(GLEnv* gl_env)
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...]
gl_env.h
36
class
ShaderProgram
;
176
void AttachShader(int key,
ShaderProgram
* shader);
184
ShaderProgram
* ShaderWithKey(int key);
252
std::map<int,
ShaderProgram
*> attached_shaders_;
gl_frame.h
30
class
ShaderProgram
;
34
// it is strongly recommended to use
ShaderProgram
objects for any kind of
180
ShaderProgram
* GetIdentity() const;
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
CropFilter.java
30
import android.filterfw.core.
ShaderProgram
;
101
mProgram = new
ShaderProgram
(context, mFragShader);
103
mProgram =
ShaderProgram
.createIdentity(context);
132
if (mProgram instanceof
ShaderProgram
) {
133
ShaderProgram
shaderProgram
= (
ShaderProgram
)mProgram;
134
shaderProgram
.setSourceRegion(box);
AlphaBlendFilter.java
28
import android.filterfw.core.
ShaderProgram
;
63
return new
ShaderProgram
(context, mAlphaBlendShader);
BlendFilter.java
27
import android.filterfw.core.
ShaderProgram
;
63
return new
ShaderProgram
(context, mBlendShader);
BrightnessFilter.java
28
import android.filterfw.core.
ShaderProgram
;
56
return new
ShaderProgram
(context, mBrightnessShader);
ContrastFilter.java
28
import android.filterfw.core.
ShaderProgram
;
61
return new
ShaderProgram
(context, mContrastShader);
Invert.java
27
import android.filterfw.core.
ShaderProgram
;
57
return new
ShaderProgram
(context, mInvertShader);
ToGrayFilter.java
30
import android.filterfw.core.
ShaderProgram
;
83
ShaderProgram
program = new
ShaderProgram
(context, mColorToGray4Shader);
ColorTemperatureFilter.java
28
import android.filterfw.core.
ShaderProgram
;
81
ShaderProgram
shaderProgram
= new
ShaderProgram
(context, mColorTemperatureShader);
82
shaderProgram
.setMaximumTileSize(mTileSize);
83
mProgram =
shaderProgram
;
CrossProcessFilter.java
28
import android.filterfw.core.
ShaderProgram
;
94
ShaderProgram
shaderProgram
= new
ShaderProgram
(context, mCrossProcessShader);
95
shaderProgram
.setMaximumTileSize(mTileSize);
96
mProgram =
shaderProgram
;
DrawOverlayFilter.java
28
import android.filterfw.core.
ShaderProgram
;
40
private
ShaderProgram
mProgram;
63
mProgram =
ShaderProgram
.createIdentity(context);
NegativeFilter.java
28
import android.filterfw.core.
ShaderProgram
;
67
ShaderProgram
shaderProgram
= new
ShaderProgram
(context, mNegativeShader);
68
shaderProgram
.setMaximumTileSize(mTileSize);
69
mProgram =
shaderProgram
;
PosterizeFilter.java
28
import android.filterfw.core.
ShaderProgram
;
70
ShaderProgram
shaderProgram
= new
ShaderProgram
(context, mPosterizeShader);
71
shaderProgram
.setMaximumTileSize(mTileSize);
72
mProgram =
shaderProgram
;
SepiaFilter.java
28
import android.filterfw.core.
ShaderProgram
;
68
ShaderProgram
shaderProgram
= new
ShaderProgram
(context, mSepiaShader);
69
shaderProgram
.setMaximumTileSize(mTileSize);
70
mProgram =
shaderProgram
;
CropRectFilter.java
29
import android.filterfw.core.
ShaderProgram
;
73
ShaderProgram
shaderProgram
=
ShaderProgram
.createIdentity(context);
74
shaderProgram
.setMaximumTileSize(mTileSize);
75
mProgram =
shaderProgram
;
136
((
ShaderProgram
) mProgram).setSourceRect((float) mXorigin / mWidth,
FlipFilter.java
29
import android.filterfw.core.
ShaderProgram
;
67
ShaderProgram
shaderProgram
=
ShaderProgram
.createIdentity(context);
68
shaderProgram
.setMaximumTileSize(mTileSize);
69
mProgram =
shaderProgram
;
118
((
ShaderProgram
) mProgram).setSourceRect(x_origin, y_origin, width, height);
ImageStitcher.java
28
import android.filterfw.core.
ShaderProgram
;
110
mProgram =
ShaderProgram
.createIdentity(context);
124
((
ShaderProgram
) mProgram).setSourceRect(x0, y0,
128
((
ShaderProgram
) mProgram).setTargetRect(((float) outputOffsetX)/ mImageWidth,
SaturateFilter.java
28
import android.filterfw.core.
ShaderProgram
;
91
ShaderProgram
shaderProgram
= new
ShaderProgram
(context, mBenSaturateShader);
92
shaderProgram
.setMaximumTileSize(mTileSize);
93
mBenProgram =
shaderProgram
;
95
shaderProgram
= new
ShaderProgram
(context, mHerfSaturateShader);
96
shaderProgram
.setMaximumTileSize(mTileSize);
97
mHerfProgram =
shaderProgram
;
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...]
BitmapOverlayFilter.java
28
import android.filterfw.core.
ShaderProgram
;
80
ShaderProgram
shaderProgram
= new
ShaderProgram
(context, mOverlayShader);
81
shaderProgram
.setMaximumTileSize(mTileSize);
82
mProgram =
shaderProgram
;
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java
31
public class
ShaderProgram
extends Program {
48
private
ShaderProgram
() {
51
private
ShaderProgram
(NativeAllocatorTag tag) {
54
public
ShaderProgram
(FilterContext context, String fragmentShader) {
63
public
ShaderProgram
(FilterContext context, String vertexShader, String fragmentShader) {
72
public static
ShaderProgram
createIdentity(FilterContext context) {
73
ShaderProgram
program = nativeCreateIdentity(getGLEnvironment(context));
102
throw new RuntimeException("
ShaderProgram
got non-GL frame as input " + i + "!");
111
throw new RuntimeException("
ShaderProgram
got non-GL output frame!");
123
throw new RuntimeException("Error executing
ShaderProgram
!");
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...]
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp
26
#define LOG_TAG "
ShaderProgram
"
30
#include "
ShaderProgram
.h"
190
GLuint
ShaderProgram
::loadShader(GLenum shaderType, const char* pSource)
216
GLint
ShaderProgram
::createProgram(const char* pVertexSource, const char* pFragmentSource)
260
void
ShaderProgram
::initProgram(ShaderType type)
270
ShaderProgram
::
ShaderProgram
()
284
void
ShaderProgram
::cleanupGLResources()
302
void
ShaderProgram
::initGLResources()
304
// To detect whether or not resources for
ShaderProgram
allocate
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