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  /frameworks/base/media/mca/filterfw/jni/
jni_shader_program.cpp 35 using android::filterfw::ShaderProgram;
50 return ToJBool(WrapObjectInJava(new ShaderProgram(
57 return ToJBool(WrapObjectInJava(new ShaderProgram(
67 return ToJBool(DeleteNativeObject<ShaderProgram>(env, thiz));
71 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
79 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz);
85 ALOGE("ShaderProgram: Could not convert java object value passed for key '%s'!", c_key.c_str());
93 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz)
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jni_init.cpp 38 ObjectPool<ShaderProgram>::Setup("android/filterfw/core/ShaderProgram", "shaderProgramId");
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 63 ShaderProgram::VertexAttrib::VertexAttrib()
76 // ShaderProgram implementation ////////////////////////////////////////////////
77 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader)
99 ShaderProgram::ShaderProgram(GLEnv* gl_env,
123 ShaderProgram::~ShaderProgram() {
137 void ShaderProgram::SetDefaultCoords() {
163 ShaderProgram* ShaderProgram::CreateIdentity(GLEnv* gl_env)
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gl_env.h 36 class ShaderProgram;
176 void AttachShader(int key, ShaderProgram* shader);
184 ShaderProgram* ShaderWithKey(int key);
252 std::map<int, ShaderProgram*> attached_shaders_;
gl_frame.h 30 class ShaderProgram;
34 // it is strongly recommended to use ShaderProgram objects for any kind of
180 ShaderProgram* GetIdentity() const;
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
CropFilter.java 30 import android.filterfw.core.ShaderProgram;
101 mProgram = new ShaderProgram(context, mFragShader);
103 mProgram = ShaderProgram.createIdentity(context);
132 if (mProgram instanceof ShaderProgram) {
133 ShaderProgram shaderProgram = (ShaderProgram)mProgram;
134 shaderProgram.setSourceRegion(box);
AlphaBlendFilter.java 28 import android.filterfw.core.ShaderProgram;
63 return new ShaderProgram(context, mAlphaBlendShader);
BlendFilter.java 27 import android.filterfw.core.ShaderProgram;
63 return new ShaderProgram(context, mBlendShader);
BrightnessFilter.java 28 import android.filterfw.core.ShaderProgram;
56 return new ShaderProgram(context, mBrightnessShader);
ContrastFilter.java 28 import android.filterfw.core.ShaderProgram;
61 return new ShaderProgram(context, mContrastShader);
Invert.java 27 import android.filterfw.core.ShaderProgram;
57 return new ShaderProgram(context, mInvertShader);
ToGrayFilter.java 30 import android.filterfw.core.ShaderProgram;
83 ShaderProgram program = new ShaderProgram(context, mColorToGray4Shader);
ColorTemperatureFilter.java 28 import android.filterfw.core.ShaderProgram;
81 ShaderProgram shaderProgram = new ShaderProgram(context, mColorTemperatureShader);
82 shaderProgram.setMaximumTileSize(mTileSize);
83 mProgram = shaderProgram;
CrossProcessFilter.java 28 import android.filterfw.core.ShaderProgram;
94 ShaderProgram shaderProgram = new ShaderProgram(context, mCrossProcessShader);
95 shaderProgram.setMaximumTileSize(mTileSize);
96 mProgram = shaderProgram;
DrawOverlayFilter.java 28 import android.filterfw.core.ShaderProgram;
40 private ShaderProgram mProgram;
63 mProgram = ShaderProgram.createIdentity(context);
NegativeFilter.java 28 import android.filterfw.core.ShaderProgram;
67 ShaderProgram shaderProgram = new ShaderProgram(context, mNegativeShader);
68 shaderProgram.setMaximumTileSize(mTileSize);
69 mProgram = shaderProgram;
PosterizeFilter.java 28 import android.filterfw.core.ShaderProgram;
70 ShaderProgram shaderProgram = new ShaderProgram(context, mPosterizeShader);
71 shaderProgram.setMaximumTileSize(mTileSize);
72 mProgram = shaderProgram;
SepiaFilter.java 28 import android.filterfw.core.ShaderProgram;
68 ShaderProgram shaderProgram = new ShaderProgram(context, mSepiaShader);
69 shaderProgram.setMaximumTileSize(mTileSize);
70 mProgram = shaderProgram;
CropRectFilter.java 29 import android.filterfw.core.ShaderProgram;
73 ShaderProgram shaderProgram = ShaderProgram.createIdentity(context);
74 shaderProgram.setMaximumTileSize(mTileSize);
75 mProgram = shaderProgram;
136 ((ShaderProgram) mProgram).setSourceRect((float) mXorigin / mWidth,
FlipFilter.java 29 import android.filterfw.core.ShaderProgram;
67 ShaderProgram shaderProgram = ShaderProgram.createIdentity(context);
68 shaderProgram.setMaximumTileSize(mTileSize);
69 mProgram = shaderProgram;
118 ((ShaderProgram) mProgram).setSourceRect(x_origin, y_origin, width, height);
ImageStitcher.java 28 import android.filterfw.core.ShaderProgram;
110 mProgram = ShaderProgram.createIdentity(context);
124 ((ShaderProgram) mProgram).setSourceRect(x0, y0,
128 ((ShaderProgram) mProgram).setTargetRect(((float) outputOffsetX)/ mImageWidth,
SaturateFilter.java 28 import android.filterfw.core.ShaderProgram;
91 ShaderProgram shaderProgram = new ShaderProgram(context, mBenSaturateShader);
92 shaderProgram.setMaximumTileSize(mTileSize);
93 mBenProgram = shaderProgram;
95 shaderProgram = new ShaderProgram(context, mHerfSaturateShader);
96 shaderProgram.setMaximumTileSize(mTileSize);
97 mHerfProgram = shaderProgram;
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BitmapOverlayFilter.java 28 import android.filterfw.core.ShaderProgram;
80 ShaderProgram shaderProgram = new ShaderProgram(context, mOverlayShader);
81 shaderProgram.setMaximumTileSize(mTileSize);
82 mProgram = shaderProgram;
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 31 public class ShaderProgram extends Program {
48 private ShaderProgram() {
51 private ShaderProgram(NativeAllocatorTag tag) {
54 public ShaderProgram(FilterContext context, String fragmentShader) {
63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) {
72 public static ShaderProgram createIdentity(FilterContext context) {
73 ShaderProgram program = nativeCreateIdentity(getGLEnvironment(context));
102 throw new RuntimeException("ShaderProgram got non-GL frame as input " + i + "!");
111 throw new RuntimeException("ShaderProgram got non-GL output frame!");
123 throw new RuntimeException("Error executing ShaderProgram!");
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  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 26 #define LOG_TAG "ShaderProgram"
30 #include "ShaderProgram.h"
190 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource)
216 GLint ShaderProgram::createProgram(const char* pVertexSource, const char* pFragmentSource)
260 void ShaderProgram::initProgram(ShaderType type)
270 ShaderProgram::ShaderProgram()
284 void ShaderProgram::cleanupGLResources()
302 void ShaderProgram::initGLResources()
304 // To detect whether or not resources for ShaderProgram allocate
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