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    Searched refs:SkApply (Results 1 - 25 of 40) sorted by null

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  /external/skia/legacy/src/animator/
SkAnimateActive.h 21 SkActive(SkApply& , SkAnimateMaker& );
24 void append(SkApply* );
43 void initState(SkApply* , int offset);
52 SkApply::Mode fMode;
53 SkApply::Transition fTransition;
67 SkApply& fApply;
76 friend class SkApply;
SkDisplayApply.h 19 class SkApply : public SkDrawable {
23 SkApply();
24 virtual ~SkApply();
37 void append(SkApply* apply);
67 virtual bool resolveIDs(SkAnimateMaker& maker, SkDisplayable* original, SkApply* );
SkDisplayApply.cpp 36 const SkMemberInfo SkApply::fInfo[] = {
56 DEFINE_GET_MEMBER(SkApply);
58 SkApply::SkApply() : begin(0), dontDraw(false), interval((SkMSec) -1), mode((Mode) -1), /*pickup(false), */
64 SkApply::~SkApply() {
73 void SkApply::activate(SkAnimateMaker& maker) {
94 void SkApply::append(SkApply* apply) {
107 void SkApply::applyValues(int animatorIndex, SkOperand* values, int count
    [all...]
SkAnimateBase.h 18 class SkApply;
61 SkApply* fApply;
79 friend class SkApply;
SkDisplayList.cpp 79 SkApply* apply = (SkApply*) draw;
84 if (apply->mode == SkApply::kMode_create) {
121 SkApply* apply = (SkApply*) draw;
SkDisplayable.h 22 class SkApply;
85 virtual bool resolveIDs(SkAnimateMaker& maker, SkDisplayable* original, SkApply* );
SkDrawExtraPathEffect.cpp 112 SkApply* apply = (SkApply*) fDraw->addPath;
125 SkApply* apply = (SkApply*) fDraw->addMatrix;
250 SkApply* apply = (SkApply*) fDraw->addPath;
263 SkApply* apply = (SkApply*) fDraw->matrix;
SkDisplayList.h 20 class SkApply;
SkDrawGroup.h 47 bool resolveIDs(SkAnimateMaker& maker, SkDisplayable* original, SkApply* );
SkDrawPaint.h 40 virtual bool resolveIDs(SkAnimateMaker& maker, SkDisplayable* original, SkApply* apply);
SkAnimateActive.cpp 21 SkActive::SkActive(SkApply& apply, SkAnimateMaker& maker) : fApply(apply),
57 void SkActive::append(SkApply* apply) {
146 case SkApply::kMode_immediate:
147 case SkApply::kMode_create:
150 // case SkApply::kMode_hold: {
203 if (state.fMode != SkApply::kMode_immediate)
269 void SkActive::initState(SkApply* apply, int offset) {
294 if (count == 0 && (apply->mode == SkApply::kMode_immediate || apply->mode == SkApply::kMode_create))
483 // if (fMode != SkApply::kMode_hold)
    [all...]
SkAnimateMaker.h 53 void delayEnable(SkApply* apply, SkMSec time);
137 SkTDDisplayableArray fDelayed; // SkApply that contain delayed enable events
152 friend class SkApply;
SkDrawGroup.cpp 43 // SkApply* apply = (SkApply*) *ptr;
114 ((SkApply*) drawable)->disable();
259 SkApply* apply = (SkApply*) *ptr;
268 bool SkGroup::resolveIDs(SkAnimateMaker& maker, SkDisplayable* orig, SkApply* apply) {
  /external/skia/src/animator/
SkAnimateActive.h 21 SkActive(SkApply& , SkAnimateMaker& );
24 void append(SkApply* );
43 void initState(SkApply* , int offset);
52 SkApply::Mode fMode;
53 SkApply::Transition fTransition;
67 SkApply& fApply;
76 friend class SkApply;
SkDisplayApply.h 19 class SkApply : public SkDrawable {
23 SkApply();
24 virtual ~SkApply();
37 void append(SkApply* apply);
67 virtual bool resolveIDs(SkAnimateMaker& maker, SkDisplayable* original, SkApply* );
SkDisplayApply.cpp 36 const SkMemberInfo SkApply::fInfo[] = {
56 DEFINE_GET_MEMBER(SkApply);
58 SkApply::SkApply() : begin(0), dontDraw(false), interval((SkMSec) -1), mode((Mode) -1), /*pickup(false), */
64 SkApply::~SkApply() {
73 void SkApply::activate(SkAnimateMaker& maker) {
94 void SkApply::append(SkApply* apply) {
107 void SkApply::applyValues(int animatorIndex, SkOperand* values, int count
    [all...]
SkAnimateBase.h 18 class SkApply;
61 SkApply* fApply;
79 friend class SkApply;
SkDisplayList.cpp 79 SkApply* apply = (SkApply*) draw;
84 if (apply->mode == SkApply::kMode_create) {
121 SkApply* apply = (SkApply*) draw;
SkDisplayable.h 22 class SkApply;
85 virtual bool resolveIDs(SkAnimateMaker& maker, SkDisplayable* original, SkApply* );
SkDrawExtraPathEffect.cpp 112 SkApply* apply = (SkApply*) fDraw->addPath;
125 SkApply* apply = (SkApply*) fDraw->addMatrix;
247 SkApply* apply = (SkApply*) fDraw->addPath;
260 SkApply* apply = (SkApply*) fDraw->matrix;
SkDisplayList.h 20 class SkApply;
SkDrawGroup.h 47 bool resolveIDs(SkAnimateMaker& maker, SkDisplayable* original, SkApply* );
SkDrawPaint.h 40 virtual bool resolveIDs(SkAnimateMaker& maker, SkDisplayable* original, SkApply* apply);
SkAnimateActive.cpp 21 SkActive::SkActive(SkApply& apply, SkAnimateMaker& maker) : fApply(apply),
57 void SkActive::append(SkApply* apply) {
146 case SkApply::kMode_immediate:
147 case SkApply::kMode_create:
150 // case SkApply::kMode_hold: {
203 if (state.fMode != SkApply::kMode_immediate)
269 void SkActive::initState(SkApply* apply, int offset) {
294 if (count == 0 && (apply->mode == SkApply::kMode_immediate || apply->mode == SkApply::kMode_create))
483 // if (fMode != SkApply::kMode_hold
    [all...]
SkAnimateMaker.h 53 void delayEnable(SkApply* apply, SkMSec time);
137 SkTDDisplayableArray fDelayed; // SkApply that contain delayed enable events
152 friend class SkApply;

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