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Searched
refs:SkBitmapHeap
(Results
1 - 14
of
14
) sorted by null
/external/skia/src/core/
SkBitmapHeap.cpp
9
#include "
SkBitmapHeap
.h"
16
SK_DEFINE_INST_COUNT(
SkBitmapHeap
::ExternalStorage)
41
int
SkBitmapHeap
::LookupEntry::Compare(const
SkBitmapHeap
::LookupEntry *a,
42
const
SkBitmapHeap
::LookupEntry *b) {
65
SkBitmapHeap
::
SkBitmapHeap
(int32_t preferredSize, int32_t ownerCount)
76
SkBitmapHeap
::
SkBitmapHeap
(ExternalStorage* storage, int32_t preferredSize)
88
SkBitmapHeap
::~SkBitmapHeap()
[
all
...]
SkBitmapHeap.h
19
* SkBitmapHeapEntry provides users of
SkBitmapHeap
(using internal storage) with a means to...
49
friend class
SkBitmapHeap
;
69
class
SkBitmapHeap
: public SkBitmapHeapReader {
97
SkBitmapHeap
(int32_t preferredSize = UNLIMITED_SIZE, int32_t ownerCount = IGNORE_OWNERS);
112
SkBitmapHeap
(ExternalStorage* externalStorage, int32_t heapSize = UNLIMITED_SIZE);
114
~
SkBitmapHeap
();
205
* existing SkBitmap is inserted into the
SkBitmapHeap
, its corresponding SkBitmapHeapEntry will
207
* call to releaseRef. Only meaningful if this
SkBitmapHeap
was created with an owner count not
SkOrderedWriteBuffer.h
15
#include "
SkBitmapHeap
.h"
79
* Set an
SkBitmapHeap
to store bitmaps rather than flattening.
82
*
SkBitmapHeap
will set the function to NULL in release mode and crash in debug.
84
void setBitmapHeap(
SkBitmapHeap
*);
91
* Incompatible with the
SkBitmapHeap
. If an encoder is set fBitmapHeap will be set to NULL in
101
SkBitmapHeap
* fBitmapHeap;
SkPictureFlat.cpp
78
void SkFlatController::setBitmapHeap(
SkBitmapHeap
* heap) {
135
SkBitmapHeap
* bitmapHeap,
SkPicturePlayback.h
100
if (
SkBitmapHeap
::INVALID_SLOT == index) {
200
// Only used by getBitmap() if the passed in index is
SkBitmapHeap
::INVALID_SLOT. This empty
204
SkAutoTUnref<
SkBitmapHeap
> fBitmapHeap;
SkPictureFlat.h
15
#include "
SkBitmapHeap
.h"
190
SkBitmapHeap
* getBitmapHeap() { return fBitmapHeap; }
219
* Set an
SkBitmapHeap
to be used to store/read SkBitmaps. Ref counted.
221
void setBitmapHeap(
SkBitmapHeap
*);
249
SkBitmapHeap
* fBitmapHeap;
322
SkBitmapHeap
* bitmapHeap = NULL,
612
void setBitmapStorage(
SkBitmapHeap
* heap) {
SkOrderedWriteBuffer.cpp
149
// 1. If there is an
SkBitmapHeap
, store it in the heap. The client can avoid serializing the
248
void SkOrderedWriteBuffer::setBitmapHeap(
SkBitmapHeap
* bitmapHeap) {
SkPictureRecord.h
183
SkBitmapHeap
* fBitmapHeap;
SkPictureRecord.cpp
40
fBitmapHeap = SkNEW(
SkBitmapHeap
);
724
SkASSERT(index !=
SkBitmapHeap
::INVALID_SLOT);
SkPicturePlayback.cpp
193
* this point we would need to pass the
SkBitmapHeap
so that we don't unnecessarily
198
/* Use an
SkBitmapHeap
to avoid flattening bitmaps in shaders. If there already is one,
205
SkBitmapHeap
* heap = SkNEW(
SkBitmapHeap
);
232
SkBitmapHeap
* bmHeap = deepCopyInfo->controller.getBitmapHeap();
[
all
...]
/external/skia/tests/
BitmapHeapTest.cpp
10
#include "
SkBitmapHeap
.h"
54
SkBitmapHeap
heap(1, 1);
/external/skia/src/pipe/
SkGPipeWrite.cpp
9
#include "
SkBitmapHeap
.h"
89
void setBitmapStorage(
SkBitmapHeap
* heap) {
181
// In this case, a BitmapShuttle is reffed by the
SkBitmapHeap
182
// and refs this canvas. Unref the
SkBitmapHeap
to end the
184
// there is no circular reference, so the
SkBitmapHeap
can be
188
// the FlattenableHeap which holds a ref to the
SkBitmapHeap
).
268
SkBitmapHeap
* fBitmapHeap;
310
// type of
SkBitmapHeap
being used, which is determined by the flags used.
390
* provided to the
SkBitmapHeap
to tell the SkGPipeCanvas to do so.
392
class BitmapShuttle : public
SkBitmapHeap
::ExternalStorage
[
all
...]
SkGPipeRead.cpp
10
#include "
SkBitmapHeap
.h"
148
void setSharedHeap(
SkBitmapHeap
* heap) {
154
SkBitmapHeap
* getSharedHeap() const {
197
SkBitmapHeap
* fSharedHeap;
694
state->setSharedHeap(static_cast<
SkBitmapHeap
*>(reader->readPtr()));
/external/skia/
Android.mk
87
src/core/
SkBitmapHeap
.cpp \
Completed in 670 milliseconds