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    Searched refs:SkeletonControl (Results 1 - 7 of 7) sorted by null

  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestCustomAnim.java 37 import com.jme3.animation.SkeletonControl;
122 SkeletonControl skeletonControl = new SkeletonControl(skeleton);
123 model.addControl(skeletonControl);
TestOgreAnim.java 83 SkeletonControl skeletonControl = model.getControl(SkeletonControl.class);
89 Node n = skeletonControl.getAttachmentsNode("hand.right");
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
SkeletonControl.java 29 public class SkeletonControl extends AbstractControl implements Cloneable {
48 public SkeletonControl() {
58 public SkeletonControl(Skeleton skeleton) {
69 SkeletonControl(Mesh[] targets, Skeleton skeleton) {
198 SkeletonControl clone = new SkeletonControl();
AnimControl.java 75 private SkeletonControl skeletonControl;
278 if (spatial == null && skeletonControl != null) {
279 this.spatial.removeControl(skeletonControl);
285 if (spatial != null && skeletonControl != null) {
286 spatial.addControl(skeletonControl);
363 // before the AnimControl/SkeletonControl split.
366 // SkeletonControl for old files and add it to the spatial.
372 skeletonControl = new SkeletonControl(targets, skeleton);
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java 17 import com.jme3.animation.SkeletonControl;
214 node.addControl(new SkeletonControl(animData.skeleton));
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java 37 import com.jme3.animation.SkeletonControl;
67 * To use this control you need a model with an AnimControl and a SkeletonControl.<br>
319 //I remove the skeletonControl and readd it to the spatial to make sure it's after the ragdollControl in the stack
321 SkeletonControl sc = model.getControl(SkeletonControl.class);
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  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java 36 import com.jme3.animation.SkeletonControl;
802 SkeletonControl skeletonControl = new SkeletonControl(animData.skeleton);
805 model.addControl(skeletonControl);

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