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    Searched refs:TEXCOORD0_LOCATION (Results 1 - 8 of 8) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLDecoderContextData.h 31 TEXCOORD0_LOCATION = 4,
GLClientState.h 42 TEXCOORD0_LOCATION = 4,
317 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
323 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
329 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
401 const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION);
GLClientState.cpp 46 m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
147 retval = int (TEXCOORD0_LOCATION + m_activeTexture);
178 state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLDecoderContextData.h 31 TEXCOORD0_LOCATION = 4,
GLClientState.h 42 TEXCOORD0_LOCATION = 4,
317 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
323 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
329 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
401 const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION);
GLClientState.cpp 46 m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
147 retval = int (TEXCOORD0_LOCATION + m_activeTexture);
178 state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
  /sdk/emulator/opengl/host/libs/GLESv1_dec/
GLDecoder.cpp 161 (GLDecoderContextData::TEXCOORD0_LOCATION + unit));
165 (GLDecoderContextData::TEXCOORD0_LOCATION + unit)));
  /device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp 407 if ( i >= GLClientState::TEXCOORD0_LOCATION &&
409 m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION);
437 case GLClientState::TEXCOORD0_LOCATION:
445 this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride,
481 case GLClientState::TEXCOORD0_LOCATION:
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