/external/harfbuzz/src/ |
harfbuzz-arabic.c | 58 /* Transparent */ 59 Transparent, 135 Transparent, Transparent, Transparent, Transparent, 136 Transparent, Transparent, ArabicNone, ArabicNone, 153 Waw, Yeh, Yeh, Transparent, 154 Transparent, Transparent, Transparent, Transparent [all...] |
/external/harfbuzz_ng/src/hb-old/ |
harfbuzz-arabic.c | 58 /* Transparent */ 59 Transparent, 135 Transparent, Transparent, Transparent, Transparent, 136 Transparent, Transparent, ArabicNone, ArabicNone, 153 Waw, Yeh, Yeh, Transparent, 154 Transparent, Transparent, Transparent, Transparent [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/ |
RenderQueue.java | 82 * You should use this mode for most normal objects, except transparent 90 * rendered first. That ensures when another transparent object is drawn on 92 * using Opaque) through the transparent parts of the newly drawn 95 Transparent, 107 * A special mode used for rendering transparent objects that 166 * of Gui, Opaque, Sky, or Transparent. The GeometryComparators are 170 * <p>The most significant comparator is the one for the transparent 171 * bucket since there is no correct way to sort the transparent bucket 180 * <li>Bucket.Transparent: {@link com.jme3.renderer.queue.TransparentComparator} which 200 case Transparent [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
SkeletonDebugger.java | 56 setQueueBucket(Bucket.Transparent);
|
/external/jmonkeyengine/engine/src/test/jme3test/gui/ |
TestBitmapText3D.java | 64 txt.setQueueBucket(Bucket.Transparent);
|
/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestTransparentSSAO.java | 46 teaGeom.setQueueBucket(Bucket.Transparent);
|
TestTransparentCartoonEdge.java | 48 teaGeom.setQueueBucket(Bucket.Transparent);
|
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloMaterial.java | 49 * How to make objects transparent, or let colors "leak" through partially 50 * transparent textures. How to make bumpy and shiny surfaces. */ 70 /** A translucent/transparent texture, similar to a window frame. */ 76 window_frame.setQueueBucket(Bucket.Transparent); 80 /** A cube with its base color "leaking" through a partially transparent texture */
|
/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestTransparentShadow.java | 80 teaGeom.setQueueBucket(Bucket.Transparent);
|
/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestPostWater.java | 222 fire.setQueueBucket(Bucket.Transparent);
|
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderManager.java | [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
OBJLoader.java | 409 geom.setQueueBucket(Bucket.Transparent);
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/ |
MeshHelper.java | 372 geometry.setQueueBucket(Bucket.Transparent);
|
/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
ParticleEmitter.java | 204 // particles are usually transparent 205 this.setQueueBucket(Bucket.Transparent); [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MeshLoader.java | 237 geom.setQueueBucket(Bucket.Transparent);
|
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/ |
org.mortbay.jetty.util_6.1.23.v201004211559.jar | |