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    Searched refs:Win32PipeStream (Results 1 - 7 of 7) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
Win32PipeStream.h 22 class Win32PipeStream : public SocketStream {
24 explicit Win32PipeStream(size_t bufsize = 10000);
25 virtual ~Win32PipeStream();
35 Win32PipeStream(HANDLE pipe, size_t bufSize);
Win32PipeStream.cpp 16 #include "Win32PipeStream.h"
34 Win32PipeStream::Win32PipeStream(size_t bufSize) :
40 Win32PipeStream::Win32PipeStream(HANDLE pipe, size_t bufSize) :
46 Win32PipeStream::~Win32PipeStream()
76 int Win32PipeStream::listen(unsigned short port)
83 SocketStream * Win32PipeStream::accept()
119 clientStream = new Win32PipeStream(pipe, m_bufsize)
    [all...]
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
Win32PipeStream.h 22 class Win32PipeStream : public SocketStream {
24 explicit Win32PipeStream(size_t bufsize = 10000);
25 virtual ~Win32PipeStream();
35 Win32PipeStream(HANDLE pipe, size_t bufSize);
Win32PipeStream.cpp 16 #include "Win32PipeStream.h"
34 Win32PipeStream::Win32PipeStream(size_t bufSize) :
40 Win32PipeStream::Win32PipeStream(HANDLE pipe, size_t bufSize) :
46 Win32PipeStream::~Win32PipeStream()
76 int Win32PipeStream::listen(char addrstr[MAX_ADDRSTR_LEN])
83 SocketStream * Win32PipeStream::accept()
119 clientStream = new Win32PipeStream(pipe, m_bufsize)
    [all...]
Android.mk 17 host_commonSources += Win32PipeStream.cpp
  /sdk/emulator/opengl/host/libs/libOpenglRender/
RenderServer.cpp 19 #include "Win32PipeStream.h"
54 server->m_listenSock = new Win32PipeStream();
render_api.cpp 25 #include "Win32PipeStream.h"
337 stream = new Win32PipeStream(p_stream_buffer_size);

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