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    Searched refs:allocTextures (Results 1 - 4 of 4) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 66 m_tex.allocTextures = 0;
341 if (m_tex.numTextures == m_tex.allocTextures) {
345 if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) {
346 newAlloc = MAX(4, 2 * m_tex.allocTextures);
348 if (m_tex.allocTextures == MAX_TEXTURES) {
361 m_tex.allocTextures = newAlloc;
GLClientState.h 207 GLuint allocTextures;
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 66 m_tex.allocTextures = 0;
341 if (m_tex.numTextures == m_tex.allocTextures) {
345 if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) {
346 newAlloc = MAX(4, 2 * m_tex.allocTextures);
348 if (m_tex.allocTextures == MAX_TEXTURES) {
361 m_tex.allocTextures = newAlloc;
GLClientState.h 207 GLuint allocTextures;

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